Players play as recent European immigrants with one object From their home, then trade up to acquire the ultimate object that will help them start a business like one of the business in old GR.
Goal: To settle into the U.S. with a stable career.
- Farmer (Irish immigrant with potatoes)
- Furniture Maker (Italian)
- Doctor (German immigrant)
- Barber Shop (African American)
- Seamstress (Yankee)
Up to 30 students play in 10 teams of 3.
Each team includes:
- Tablet wrangler: aims the tablet and interacts with the AR.
- Inventory manager: holds the trade up objects
- Tallier: Tallying to see how much money you saved (based on the objects you traded)
There are 10 Locations. Each location has 3 objects.
- Each location has options to trade with a matching card symbol (raised printing for visually impaired)
- Teams are given an amount of time at each station to "trade-up" their objects
- AR recognition will provide more information on each item
- This will continue in rotating stations? Until the time is up for the whole activity.
- The goal is to "strike a deal" and trade for the most valuable items
- Could be duplicates of an item but the history reveals whats more valuable
- 50 minute total play time.
- 1-10 teams can play
- All players assemble in the Barrel Factory. They then count off to form teams of 3 (10 minutes)
- Each team is given a map with their start location identified as well as a tablet with a custom case (in period style).
- Each team watches a 1-2 minute video on the tablet, that provides the goal of their ultimate object (Its to get the most valuable object to start their business (most valuable object in their category), there will be competition as another group will also be looking for the same valuable object) and giving directions on how the game is played.
- The teams, then all travel to their start locations and launch the app. (5 minutes). Each team has a different location to start on to avoid crowding (navigator looks on map according to object card, in case it is too hard to find objects in your field, they will be color coded)
- Teams rotate through the space every 2 minutes. During this time they will need to find their next location, find the AR target, then they do a bunch of trading things — They trade their first object in the first station out of a group of two, choosing which one is the most valuable to them. As they progress through the stations, they also have a choice of keeping an item they feel is too valuable to trade. Each station will have this method of research and investigation to find the most valuable item according to their goal (this can be color coded or hinted at with categories if it's too hard to identify an object). Objects will interact with the augmented reality, and reveal more information. Augmented characters standing in front of each station (E.G Anna Bissell) can indicate the value of the products and provide further hints.
- After all 10 locations have been visited, teams will compare there ultimate object its valuation increase . (15 Minutes).
- Finally - the players trade with each other... in order to get an ultimate object that helps them achieve a pre-assigned goal.
- At school, the next day, a writing/research project and/or discussion set can be assigned based on the five habits of mind. This would connect what they learned to themselves and current society.