Alex thought the look was pretty good but wondered if they could blend in with the existing price tags. That would make them harder to find, which could be good or bad.
- √ Alex thought that making items less "up front" would have players spending more time at the locations and slow down the game as well as create a more immersive scavenger hunt experience.
- Maybe put dummy price tags on non-game items as decoys... to game the game harder to hack.
- Do price tags need to differentiate from price tags already in displays or should they blend it?
- One group of players with museum staff thought the price tags were too hard to differentiate from the existing ones.