Game Design

After 3 play-tests there are a few overall observations that can be made

  1. The AR targets (posters) and animations are well received and enjoyed. They are working reliably.
  2. The interaction with the exhibit space is low because there is too much focus on the game's goal of spending the correct amount of money.
  3. There is not a lot of intentional synthesis of the experience with the role-play characters, historical AR figures and exhibits.
  4. The instructions and game mechanics are complex and difficult to explain with so many players in the expansive space that is the museum.

With these things in mind, below are some ideas for addressing the issues. They are strictly ideas and ripe for further development.


Idea 1: Keep It As A game

Core Loop (repeat up to 4 times)(same complexity)

  1. Read About your fictional role play character and not how much money is in their budget.
  2. Obtain clues from AR historical characters.
  3. Find 3 available items (from a single list of 40) that would be needed to accomplish the goals outlined by the role play story and clues.
    • There will be 9 items that could be correct, but some items will be unavailable due to a supply train delay and some will have prices that are not listed on the sheet but can be found in the item's location (because of these things, players will need to actually find and lay eyes on the items).
    • Use the map to navigate.
    • Use the tallier sheet to check them off.
  4. Add up the prices of each item chosen, then check the total against the budget.
  5. Eliminate or add items until the total matches the budget.

Closure

  • Is competitive as a clue deciphering, scavenger hunt and (mostly so far) a numbers game.
  • Does not formally synthesize the facts encountered other than in numbers form.

Teams that match the budget get a stamp or sticker on their tallier sheet. Additional ideas for a bigger pay-off are being considered.

Idea 2 : Change it to a lesson

Core Loop (repeat up to 4 times)(simpler)

  1. Read About your fictional role play character and how much money is in their budget.
  2. Obtain clues from AR historical characters.
  3. Find 6 items in the Old Streets locations that you might need to accomplish the goals outlined by the role play story and clues (there would be no list of choices).
    • Use the map to navigate.
    • Use the tallier sheet to write them down.
  4. Look up current day prices of the items on the internet using the tablet and divide those by 27 (the rate of inflation from 1890 to present).
  5. Write the prices down next to the items already written on the tallier sheet and add them up.
  6. Check off the items on the list that will fit within your budget.

Closure

  • Can be executed by the 1-3 players on a team.
  • Is not competitive.

After playing, the teams adjourn to a classroom where they have a discussion about their choices (perhaps based on the 5 habits of mind, example below). They can write their answers on the tallier sheet.

      1. (significance) Number, in order of importance, which factors affected your budget, from most to least: skills, race/ethnicity, sex, original home, profession.
      2. (Perspective) How did one of the roles you were playing affect which locations you found your items.
      3. (Evidence) How did the clues help you choose the most useful items?
      4. (Connection) List 6 people in today's world that are similar to those you met in Old Streets.
      5. (Supposition) What are some items that your role-play character might collect today that would not have been available then (they can write their answers on the tallier sheet)?

Idea 3 : Change it to a lesson about Old Streets & the people that lived there

Core Loop (repeat up to 4 times) (Really Simple)

  1. Read About your fictional role play character and not how much money is in their budget.
  2. Obtain clues from AR historical characters.
  3. Find as many items as you can in the Old Streets locations that you might need to accomplish the goals outlined by the role play story and clues (there would be no list of choices).
    • Use the map to navigate.
    • Use the tallier sheet to write down the chosen items.

Closure

  • Involves the entire class/group.
  • Is competitive in a debate format.

After playing, the teams compare their results and have a discussion about their choices. (perhaps based on the 5 habits of mind, example below)

      1. (significance) Each team numbers their items in order of perceived importance
      2. (Perspective) How did one of the roles you were playing affect which locations you found your items.
      3. (Evidence) Teams compare item lists, then challenge other teams to defend an item of their choosing. Teams defend their choice based on the role-play story, budget or a clue.
      4. (Connection) Teacher lists all of the items that were common choices between the teams on the white board.
      5. (Supposition) What are some items that your role-play character might collect today that would not have been available then (they can write their answers on the tallier sheet)?

5 habits of Mind (from Debroah Meier)

  • Significance (why it is important)
  • Perspective (what is the point of view)
  • Evidence (how do you know)
  • Connection (how does it apply)
  • Supposition (what if it were different)

Possible Standards Applications

All Standards

  • P1.1 Use appropriate strategies to read and interpret basic social science tables, graphs, graphics, maps, and texts.
  • 3-G4.0.2 Describe diverse groups that have migrated into a region of Michigan and reasons why they came (push/pull factors).
  • 4-H3.0.2 Use primary and secondary sources to explain how migration and immigration affected and continue to affect the growth of Michigan
  • 4-G4.0.3 Describe some of the movements of resources, goods, people, and information to, from, or within the United States, and explain the reasons for the movements.
  • Only Idea 1 - 4-E1.0.4 Explain how price affects decisions about purchasing goods and services
  • 6-G2.2.1 Describe the human characteristics of the region under study, including languages, religions, economic system, governmental system, cultural traditions.
  • 6-G4.3.2 Describe patterns of settlement and explain why people settle where they do and how people make their livings.

Feedback from Gina

I like number 2 the best. I would guide the teacher to make the choice under Core Loop of using 1 through 3 and under Closure 1 through 3. For students at a higher grade level or higher level of thinking they would incorporate 4 and 5. I like limiting it to six items. This gives everyone in the small group an opportunity to choose something but doesn’t let it get out of hand.

Gina Bivins

Feedback from Erin

I want to say first that the whole story/concept of this game is wonderful, and I really appreciate how it came together out of early interviews and exhibit visits. The story-line of newcomers in Grand Rapids' history trying to navigate the city and find supplies to build a livelihood feels very connected to the exhibit and the Museum and some of what we do already in the education department. As was pointed out in your notes after the last playtest, it seemed like the version we played last week lost a bit of that feel because the gameplay did not guide

I have attached a google doc showing social studies curriculum connections for grades 3-6 (really the target here at GRPM) that were relevant to the exhibit and different options you've listed for gameplay revisions/lessons.

Things I like:

  • (Map and navigation) I like the idea of adding streets names to the map
  • Animation of characters that give clues. It was wonderful that Andrew Blackbird and Chan Hoy had greetings in their native languages.
  • The idea of requiring the player to go to the shop to find a price for a needed item

Things I want to improve:

  • I want kids to need to interact with the shops of the exhibit in order to 'win' or successfully complete tasks. (make observations closely in the shops, find price, find an object needed)
  • (targets) Users shouldn't have to squat down near the ground to scan/listen to the Andrew Blackbird tag. It was not very accessible.

Things I want to talk through:

  • I enjoyed the game play in the last iteration we had tested on Tuesday April 9th. In this version, we had to find pricing in the shops for the items. This gameplay seemed great to me and I'm wondering why this was abandoned. I enjoyed the way this required players to interact with the shops and experience a similar journey of the characters who were looking to purchase items within a budget that they needed for their livelihoods. I'm happy to talk through the logistics of this gameplay piece if there were difficulties I'm not aware of.... See issues below....
      • The Museum educators thought that the items should be easier to find. Players will be able to challenge themselves by completing as many of the four scenarios as possible. In other words, the difficulty factor is created through volume of game play more than difficulty. This will also open it up to a wider age range of players.
      • The museum curator would like the price tags to be difficult enough that players would need to look around the exhibit for a time before finding them
      • The players were more focused on 'seeing' the price tags than the objects. They would look for a price tag first, then check the object attached to it. Objects with out price tags were ignored.
      • Price tags require a lot of labor. Each iteration of the game requires new pricing analysis, item location analysis, graphic design, printing, and placement.
  • I'm not sure the time/work that would go into this, but I really like the idea of having an animation at the end for students to scan when they've successfully gathered their items. The teacher could 'check' student work and direct them to scan this. Maybe it's a paper the teacher has with the four characters on it and that is the target for the congratulatory animation? If that is too much, I just think having a teacher key for each character would be enough to end the game. The group would report back to the teacher and check if their items/pricing is correct.
  • I think this needs a guide or set of instructions for the teacher describing how to break into groups, how to facilitate, the purpose of the game, etc. I'm happy to write this or assist in writing this as we go through the revision process.

Out of the game design options you've listed, I do not agree with Gina. As the coordinator of our K-12 efforts, I do not think that version as a lesson on inflation would be most helpful to teachers . As you can see in the curriculum document I've attached, students in this target range do not have any standards introducing inflation. The standards overall lean much more towards Michigan history, migration/immigration, goods/services, how cost impacts business owner/consumer decisions, using map tools, understanding human/economic features of a place. I would still like to work to keep it as a game, but I feel if we went the lesson route, option 3 has potential to build into a good experience.

Stories

Question... Do the 'wrong' items need to be completely unrelated to the clue and very low or high cost in order to make the deciphering of the clue more impactful? This may also thwart players who would skip getting clues and just run around and find object willy-nilly. The downside to this idea is that the correct items ma y be so obvious that it makes it too easy to win the game.

Ruben Jansen: European Immigrant

Their Story

  • You are playing as a Dutch immigrant whose family fled poverty and religious persecution. You feel blessed that you were able to acquire your own land, for free under the Homestead Act, Something impossible to achieve in Europe at that time. Wanting to make an honest living in a country where you are now free, you decide to start a celery farm and send your children off to school.

Their Clues & Purchase Items

(italic=best choices)
    • Boozhoo. I'm Andrew J. Blackbird... A leader of the Ottawa nation…..... Since you are new to this region... I will give you a copy of my book … "The History of the Ottawa and Chippewa Indians of Michigan"......... You are starting a farm I hear?... Well, be wary... there are rabbits that will eat your whole farm in these parts."
    • Lindburg Gun Shop
        • Paper Shot Shells ($1.75)
  • Oh... what lovely children you have... They will of... of course... be required to learn english. my name is Josephina Ahnefeldt Goss... and as a member of the board of education I can tell you we have many fine schools.... However there are some minimum requirements regarding dress before one may attend.
  • Herpolsheimers
        • Ladies Shoes ($1.50)
        • Cloth 15¢
        • OOS - Book Holder Straps ($0.50)
        • OOS - Tin Lunch Box ($1.50)
  • Nǐ hǎo... I am... Chan Hoy... proprietor of Hon Far Lo Chinese Restaurant....... Grand Rapids Herald has claimed it to compare fav-or-ably... with best of the larger cities........ I have celery shortage... my restaurant be your customer....if we come to agreement on price....... So get your tools and start growing.

Catherine Brookes: Migrant Yankee Running for Schoolboard

Their Story

    • You are playing as a Yankee woman that migrated from New York. Family investments in downtown property have provided a substantial financial return, which you have used to purchase a very large home. You are hoping to get elected to the Grand Rapids school board. Using your new found wealth, you aim to make connections with important people.

Their Clues & Purchase Items

(italic=best choices)
    • (with a light german accent) William G. Herpolsheimer....... at your service... Dry goods is my specialty........ You know... the cultured citizens here are all clothed from our fine collections ........ And... the chill in grand Rapids can bite precipitously in the evenings....... I'm not sure that you... are wearing proper attire.
      • Herpolsheimers
        • Lace Collar ($3)
        • Ladies Kid Gloves - $1.35
        • OOS - Winter Boots -$2.42
    • "I don’t believe we’ve met…….. I'm William T. Powers... I've been in both the lumber and furniture manufacturing businesses… successfully, I might add... and now I own the Opera House…..... Will I see you at our big event tonight?... Perhaps we can discuss politics afterward at the Inn…….. You do have tickets don't you?"
      • Powers Opera House
        • 'A Gentleman for Mississippi' Opera Tickets 75¢
        • 'Wizard of the Nile' Opera Tickets 25¢
    • Did you know... the first woman corporate CEO was...er...is.. Me! Anna Bissel... head of Bissel Carpet Sweepers ....... "Have you heard about the latest house fire? Regrettably...... (gasp)... old Mr. Brown perished.... These fires are all to common.... I do hope you have insurance?
      • Engine House #2
        • Annual fire insurance- 12 month 9.99
        • Annual Fire insurance- 6 month 7.73

Harrison Smith: Migrant Factory Worker

Their Story

  • You are playing as a talented African American blacksmith who migrated from the south, temporarily leaving your family behind. You are aiming to land a skilled labor job at the Comstock pail factory. Before starting this new chapter in your life, you will need to find a temporary place to settle and recover from the long trip.

Their Clues & Purchase Items

(bold=best choices)
    • "I'm J.C. Craig... I grew up a slave in Kentucky... but I became a travelin’ man…....Wound up here during the Civil War…….. I own and operate my own electrified barber shop now…….. It's good to see ol’ folks like me arriving here from the South now and then... But It's a long trip... and they usually arrive ‘bout skin and bones.
    • Kaminski's Grocery
        • Uneeda Biscuits (10¢)
        • OOS- Dunbar’s Okra and Gumbo 9¢
        • Fresh Apples (5¢)
    • "I'm Dr Ezra Sprague Holmes, dentist... and...more importantly... president, secretary... and... treasurer of the Kent Scientific Institute......... Which... I would not be at all surprised to find one day... evolving into a great public museum in this fine city.........Hmmm, good person......... you seem be feeling a bit under the weather... you've been on a long journey........ and it's left you feeling ill........ indeed. "
    • Rudell Drug Store
        • Humphrey's Specifics Medicine (25¢)
        • OOS - Hot Water Bottle (10¢)
        • Ginger Ale Soda (5¢)
    • "Good lord...... you must be here for work in my pail factory....... I'm C. C Comstock... did you know we produce sashes, doors and blinds as well........ Business is booming!........ You look lost... Have you just arrived in the city today?........ I can provide housing for you... but it's too far away to walk from here."
        • Grand Rapids Street Railway Ticket: North Loop (7¢)
        • Grand Rapids Street Railway Ticket: South Loop Loop (8¢)

Clara Wagner: 2nd Generation Resident of Grand Rapids

Their Story

  • You are playing as the daughter of a successful gypsum mining family. You were born and raised in Grand Rapids. Years of hard work and savings built the house you and your husband eventually occupied. Unfortunately, a fire destroyed your lovely home and took your husband's life. Funeral arrangements must be made as you mourn your loss.

Their Clues & Purchase Items

(italic=best choices)
    • Oh .. we haven't met .. but I am sorry for the loss of your husband .... I can attest to the wonderful father he must have been .. because I'm Emma Cole .. and was your lovely children's teacher at Central .. now the Kent Scientific Institute .... where I am presently employed as a botanist and preservationist .... I do hope you will have the means to preserve your husband .. in a manner in which he deserves
        • Funeral Home: Coffin $13.45
        • Funeral Home: Cremation Urn $10.33
    • Excuse me... I hate to meddle, but I overheard you are making funeral arrangements. ... My condolences ... I’m Constance Rourke ... I love writing about the tales of true American culture. Davy Crockett and James Audubon are just a couple of my published works. ... While your husband's passing is surely sad, ... I'm sure there is a fine story to tell about his life.
    • Oh, darling you look so sad and lost.... I'm Nora Carr: Entrepreneur and owner of Forever Young beauty products... and a widow myself.... My dear, you'll feel better about the loss of your husband if you feel good about yourself. ....Shall we employ some of my products to reveal your obvious beauty ... and then go for a soda?
        • Ice Cream Soda 5¢
        • OOS - Root Beer Soda 7¢


Current Game Play

Overview

  • A role-play + scavenger hunt adventure game
  • 2-33 players
  • Playtime: 45 minutes (estimate)

What you need to play

  • Clipboard with tallier sheet and map (printed double sided)
  • Pencil
  • Tablet or smartphone with the Old Streets Adventure App installed

Player Roles

  • Tallier: Keep track the individual and total prices of purchased items
  • Navigator: Use the map to navigate to historical characters and places.
  • Clue Master: Carry the tablet and obtain the AR clues, then lead the deciphering process.

Rules

  1. You will play as a fictional character from the 1890s that needs to purchase 3 items from various Old Streets locations in order to complete a mission while learning about the life and times of old Grand Rapids.
  2. To aid in the completion of your mission, you will get clues (using Augmented Reality) from 3 historical figures scattered about the Old Streets.
  3. Your goal is to purchase the 3 most valuable items for your character without running out of the money in your wallet, and having no money left over.

Lesson Learned

  • immigration, migration, travel and communication in 1890
  • budgeting, finance and inflation
  • Types of goods available in 1890
  • prominent businesses of old Grand Rapids
  • important and diverse persons of old Grand Rapids

Gameplay (timed: 10 minutes)

The game can be played 4 times in an hour.

  1. On the Tablet or Smartphone you are using:
      • Launch the OLD STREETS ADVENTURE app.
  2. On the Tallier Sheet, you will be only using one of the section quarters:
      • Read the story for the character you’ll be playing as.
      • Choose a historical figure to get your first clue from.
  3. Using the Navigator's map:
      • Travel to your first historical figure's location and find their small portrait.
  4. Pointing your electronic device's camera at the target:
      • Listen to the historical figure to get a clue about an item you’ll need.
  5. Using the Tallier sheet:
      • Guess which location in Old Streets might have the item you are looking for.
  6. Using the Navigator's map:
      • Find and travel to your chosen Old Streets location.
  7. Using the Tallier sheet
      • Once at your chosen location, pick one item. Write the cost next to the item on your sheet. Remember to budget as you shop and consider the value and utility of each item for your character.
  8. Repeat steps 1-7 two more times.
  9. End Game: After purchasing 4 items:
      • Return to the barrel factory
      • Total the cost of your purchased items
      • Share your results.
      • Your goal is to purchase the 3 most valuable items for your character without running out of the money in their wallet, and having no money left over.