Roll: Creative+Precise
Range: Self
Effect: You create a double image of yourself. This double looks and sounds exactly like you, and will move under your mental direction, but is ethereal and unable to interact with anything. Your double can move up to Range 3 from you, but will vanish if you try to make it go any further.
When the Double is in Range 0 of you, whenever you are the target of a Retaliation you roll a d4. On 1 or 2, the attack hits you, but on a 3 or 4 the attack hits your double, dispersing the spell. If your double is in Medium range or beyond, it can be the target of Retaliations from enemies that have not yet Retaliated at the end of the round, if it makes sense as a target (it will not be prioritised above others, nor will it be ignored).
Roll: Creative+Astute (varies)
Range: Self
Effect: You summon a shard of reflective arcane energy to your hand. This is a creation of pure potential which can instantly shape itself to reflect magic in the area.
Casting this spell initially does not require a roll, but still needs to be maintained.
While this spell is maintained, whenever another character that you can see casts a spell you can use your reaction to shape the shard in your hand into a perfect imitation of that spell; you cast that spell yourself, but use your Creative+Astute to cast it instead of its normal aspect roll, and roll against its target number. If the spell you are copying has a target, your copy can be cast at a different target to the original.
Roll: Creative+Ruthless (Threat [ranged])
Range: 1
Effect: You plant a false belief in the mind of your target. If you successfully cast this spell, choose one of the following beliefs. If you are Critically Successful, you can choose two:
One of their allies intends to betray them soon
Staying in this situation will result in their death or a life-altering tragedy
You can be trusted, and should not be harmed
The target will believe the delusion while the spell is maintained, but it will not turn them to act completely outside of their nature; making somebody withdrawn and mild-mannered believe that they are about to be betrayed will not turn them into a vengeful murderer, though they will still be shocked, angered and upset at the perceived treachery. Conversely, making someone who utterly hates you believe that you can be trusted will not turn them into your friend, and they will merely view you as someone who is useful to them, for now.
Roll: Creative+Astute (21)
Range: Intimate
Effect: You create an image that replays an image of something that has happened in the past of where you currently are. You don’t have to have necessarily been present at the scene. You can cast it on yourself or someone else with you.
The scene you recall replays as an image overlaid over the current zone you are in. It lasts for the duration of the current scene. It replicates the sound, and images you see are fully three dimensional, following the action that happened in the scene recalled.
If you, or the person you are casting the spell on, were present at the scene being recalled then the roll to cast this has Advantage. If the scene you are attempting to recall was a particularly long time ago, or if you do not know exactly what time you wish to recall, the roll has Disadvantage.
Roll: Creative+Forceful (14)
Range: Self
Effect: You surround yourself in an aura of irresistible awe and power. All hostile characters within Range 1 must use their next Retaliation to stare at you in amazement. Test your Arcane Mastery once.
Roll: Creative+Empathetic (16)
Range: 5
Effect: You create a telepathic link between yourself and any number of other characters up to your maximum possible Arcane Mastery. You can instantly, silently communicate with all others on this network for the duration of the spell.
Roll: Creative+Graceful (12)
Range: Engaged
Effect: You choose someone as subject of the spell (yourself or a willing character). If you cast it successfully, they turn invisible. Any rolls that you make against a character’s Awareness have Advantage twice, and you only need to make this roll if your actions prompt something particularly noisy.
This spell ends if you attack anyone or do anything that is especially vigorous.
If you cast this spell in combat, you can automatically succeed on any Back Out actions you take if you are Engaged.