Ranged Threat: 20 (30)
Melee Threat: 14 (24)
Awareness: 23
Speed: 3
Retaliation (Extreme 1): Activates its tactical cloak, turning invisible, and immediately moves to an advantageous position. The attack that activated the Retaliation misses. It must be perceived with a successful Astute+Precise roll vs its Ranged Threat, and cannot be targeted with attacks while it is cloaked. If it takes any other Retaliations while cloaked, it loses its invisibility.
Retaliation (Ranged): Withdraw to maximum range and rail rifle (ranged attack, 2d8 damage [breaking, energy], range 5)
Retaliation (Melee): Monofilament claws (melee, 2d4 damage [piercing]) and withdraw
Strain: 10
Wounds: 3
Armour: 2 (alloy plating)
Talents:
-Supreme 2