Technologists are scavengers beyond mere scavengers, ones who wield technology and magic in concert as they search to uncover the mysteries and relics of the pre-Unmaking world. Following ancient leads, scratching through war-scarred ruins and decrypting and restoring decaying data, Technologists obsess over knowledge and will recklessly search for secrets and gadgets. With its many ruins and its buried history, it is no surprise that Technologists flock to the Glowlands, risking it all to see what treasures they can uncover.
Class Goal - Mystery: You are searching for the answer to a lingering question, one of great scientific, historical or arcane import (or, possibly, all three). Whenever you get one step closer to answering that question, you mark Experience.
Starting gear: You start with the following:
-A hand weapon
-An ancient piece of relic tech
Starting Mastery: You start with Rank 2 Arcane Mastery.
Starting Proficiency: You start them proficient with Relic weapons, hand weapons and daggers.
Class Ability - Handy Tidbit: You are widely read, with a wealth of miscellaneous knowledge that you can call upon. Once per Scene, you can recall a useful piece of relevant information to help you and your allies.
Class Ability - Reliquist: You are adept at handling ancient technology. The first time each scene that your roll would trigger a breakdown when using a Relic item, you can choose to ignore this.
Class Ability - Spellcasting: You can learn and cast Technomancy spells.