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The Freemasons in Savannah are more than a secret society, they are scholars, engineers, and scientists and other specialists devoted to the study and manipulation of supernatural energy. They see themselves as humanity’s shield against the chaos of the supernatural world, operating at the crossroads of science and ambition. They are born with an innate sense of curiosity that with the right training can blossom into a member of the mason society. It is the job of journeymen and masters to guide apprentices to their full potential and help those with the gift to rise in the ranks of the Masons.
As Savannah has grown into a modern city, the Freemasons of Savannah maintain a presence, although they are a shadow of the power they held in the 18th and 19th centuries. Their influence is mostly political, focused on preserving the city’s architecture, grid structure, defending leyline sites, and keeping an eye on supernatural tensions that may disrupt the city’s balance. Solomon’s Lodge continues to operate in secret, mainly monitoring and maintaining the network of arcane designs and structures the Freemasons have put in place to protect the leylines and to prevent supernatural forces from destabilizing Savannah.
Solomon’s Lodge is the oldest continually operating Masonic Lodge in North America, and was founded by James Oglethorpe in 1734, shortly after the city’s establishment. The Lodge is actually a floating structure, not anchored to a foundation, strategically positioned above a pocket of intense telluric energy which the Freemasons use to power their arcane scientific work, but for the outside world, it’s just another historical building.
Freemasons believe that Savannah is a unique arcane confluence, and it is their duty to comprehend, contain, and control the city’s supernatural energies, Freemasons seek to refine and wield telluric energy with precision, treating it as an arcane science rather than an art. Their philosophy revolves around balance through order, though their methods often stray into morally gray territory.
The Arcane Layout of Savannah
The physical layout of Savannah that exists today was designed and implemented by Oglethorpe and his group of Freemasons at the time of the city’s founding. The city is laid out in a grid-like structure with numerous squares, a design based on the masonic principles of symmetry and balance and on the arcane principles of sacred geometry. Six interconnected wards are built around central squares, with trust lots on the east and west sides of the squares for public buildings and churches. A ward is a small neighborhood district of eight blocks arrayed around a central square. Excluding the surrounding streets, each ward is 675 feet on each side, a number of significance to the Freemasons. Each city square is an intentional node where the leylines of telluric energy deep underground intersect and concentrate and the squares are mapped out to intentionally serve as “power points” to distribute energy across the city. This web of interconnected wards and squares creates a continuous cycle of energy, flowing from one point to another, meant to keep the city protected, prosperous, and vibrant. Some Freemasons even theorized that the squares would act as spiritual “anchors,” allowing for easy communication between the mortal world and realms beyond the veil.
A Freemason is an individual who joins the Order to learn arcane science, namely how to control and manipulate telluric currents and supernatural energies. It may be helpful to think of the arcane science practised by Freemasons. However, the outcome of the Freemason’s arcane science if unsuccessful can result in failures and/or unintended consequences.
Current Directions in Freemason Scientific Research
With the recent disturbances , the fraying of old wards, the resurfacing of forbidden relics, and the murmur of Carcosa’s growing influence , there has been a resurgence of interest among Freemasons in improving Oglethorpe’s sacred geometry to distribute and stabilize telluric energy throughout Savannah.
Freemasons have also recently focused more of their attention on better understanding the energies of other supernatural sources and their ‘disruptive’ influence, specifically ghosts. They are currently working with hunters in this research, who offer their skills in containing the spirits and work with the masons to build such devices.
Leyline Manipulation: Freemasons know how to map the city’s leylines and how to harness telluric energy, creating wards, barriers, and conduits to protect or contain supernatural phenomena.
Arcane Engineering and Science: Freemasons know how to craft potent artifacts, devices, machines, maps, structures, weapons, and serums by blending engineering and science with arcane knowledge to create tools for protection, defense, experimentation, or hunting.
Knowledge of the Veil and the Shroud: Freemasons know and understand the supernatural world and other realms.
Hubris: Freemasons often underestimate the forces they attempt to control, leading to catastrophic failures.
Limited Supernatural Power: Unlike witches or vampires, Freemasons rely on external, arcane tools rather than innate magic. Additionally, their tools have a life span and need regular repairs and tuning or they will not function.
Distrust: Their secretive nature and self-assigned superiority can alienate them from other races.
The Puzzle Trap: A Mason’s mind is their greatest strength and their greatest liability. When confronted with an unsolvable formula, paradox, or occult device, they can become trapped in a mental loop. This fixation renders them detached from reality until someone intervenes to break the pattern. Their intellect becomes a snare.
Gaia: Freemasons aligned with Gaia focus on preserving the natural order, using their knowledge to stabilize leyline energy and prevent corruption. They strive in vain to preserve balance and order, and always encounter.
Lilith: Freemasons drawn to Lilith embrace innovation and rebellion, often experimenting with forbidden techniques and questioning the old guard’s dogma. They often take risks and make rash decisions often endangering themselves and others.
Hastur: Freemasons following the path of Hastur, prioritize the pursuit of knowledge above all else. They are vulnerable to Hastur’s whispers, leading some to become agents of Carcosa, creators of corrupted artifacts or to descend into madness.
The Freemasons are organized the following way:
Is a seasoned Master elected by the High Council as the supreme authority within the Order, its leader and highest representative, setting the vision, overseeing the everyday and the arcane aspects of the Order, and ensuring the Order’s influence remains strong.
Is the Keeper of the Secrets of the Order, including the knowledge of the Grand Design, a theory that Savannah can be transformed into a controlled arcane engine.
Is also the Keeper of Volume of Laws, the Lodge’s ceremonial knowledge.
Can keep or choose different members for the High Council.
A select group of 3 master Freemasons appointed by the Grand Architect to act as the innermost circle of advisors, trusted enforcers of doctrine, and to carry out certain delegated responsibilities.
Freemasons must learn arcane science, which is the ability to harness and control arcane energy through the incorporation of sacred geometry, esoteric symbols, arcane sigils, runes, formulae, into specific materials, designs and structures.
Arcane science is precise and calculated, and mastery requires many years of study and practice. Furthermore, a Freemason must also acquire knowledge relating to the Order’s ceremonial rituals and rites. Every Freemason must therefore pass through the three ranks below. The number of years required for an individual Freemason to advance from one rank to the next is not predetermined, but is decided by the High Council.
Players may rise in the ranks after OOC and IC discussion with the group lead (Grand Architect) and their mentor as explained below:
Apprentice: is a new recruit who is assigned a Journeyman or Master as a mentor and is typically tasked with assisting with projects within the Order’s areas of expertise (see Areas of Expertise, above). Once an Apprentice has proven themselves, they may be given a quest to advance to Journeyman.
Journeyman: A Journeyman is assigned a Master as a mentor, mentors one or more Apprentices and assists with, and is allowed to lead certain projects within the Order’s Areas of Expertise. Once a Journeyman has proven themselves, they may be given a quest to advance to Master.
Master: A Master mentors one or more Journeymen and Apprentices, and is responsible for initiating and leading projects within one or more of the Order’s areas of expertise. The Master plays a vital role in Freemason ceremonies and rituals, and if appointed by the Grand Architect, serves on the High Council.
Founder of Savannah and the First Grand Architect of the Solomon Lodge