The Pax of Wormsloe divided Savannah’s supernatural world into three spheres of control. Each governs a different aspect of the city, not as rulers of everything, but as stewards of balance. Together they maintain the fragile order that keeps Savannah from tearing itself apart.
The agreement:
Founders, Newcomers, and Strix
The vampires are Savannah’s invisible aristocracy. They shape its culture, wealth, and political identity.
They control:
Founders and Newcomers
Old money and banking,
Law firms,
big business
Historic real estate and plantations
Political influence
High-end nightlife
Elite social institutions
Strix and Newcomers
Underground arts scene, galleries, museum
Alternative music clubs
Medical jobs
Art students or connection to the university
White Claws and Chimeras
The shifters are the city’s muscle and its heartbeat. They control what moves in and out of Savannah as well as its rural and river territories. A mix of old southern blood lines (white claws) and liberal minded newcomers (chimera)
They control:
White Claws
Control of blue-collar industries
Dock labor
Territorial guardians
Industrial zone
The breweries, moonshine
Chimeras
Craftsmen and artisans
Modern entrepreneurs
Counterculture movements
The underground economy, smuggling and trade
Jazz clubs
Art students or connection to the university
Hearth, Seer, and Thorn
The Temoin protect and tend to the inhabitants of land and city. They are the caretakers of both the living and the dead, and the unseen forces beneath Savannah.
The three Pillars work together to:
Maintain balance between realms
Prevent supernatural contamination
Tend to restless spirits
Protect civilians from unseen harm
The Temoin controls:
Spiritual services and warding
Healing practices, medical and midwife
Supernatural mediation
Occult knowledge
Apothecaries
Culinary arts
Crafts and garments