Extra materials

Traditional games

Settimana(7squared boxes)/ Campana(10 boxes) Hopscotch

An ancient form of hopscotch was played by Roman children.

The first player tosses a stone or marker also called a "lucky", onto the court. This object should land in the square without bouncing, sliding, or rolling out. It is typically a small flat stone. The marker must land completely within the square without touching the line. The player then hops through the course, skipping the square with the marker in it. Single squares must be hopped on one foot. For the first single square, either foot may be used. Side-by-side squares are straddled, with the left foot landing in the left square, and the right foot landing in the right square. Optional squares marked "Safe", "Home", or "Rest" are neutral squares, and may be hopped through in any manner without penalty. After hopping into "Safe", "Home", or "Rest", the player must then turn around and return through the course (square 9, then squares 8 and 7, next square 6, and so forth) on one or two legs depending on the square until reaching the square with the marker. The player stops in the square before the marker and reaches down to retrieve the marker and continue the course as stated, without touching a line or stepping into a square with another player's marker.

Upon successfully completing the sequence, the player continues the turn by tossing the marker into square number two, and repeating the pattern.

If, while hopping through the court in either direction, the player steps on a line, misses a square, or loses balance, the turn ends. Players begin their turns where they last left off. The first player who completes one course for every numbered square on the court wins the game.

UN, DUE; TRE; STELLA/ STATUES GAME

It is a popular children's game, often played in different countries. How the game is played varies throughout different regions of the world.

General rules

  1. A person starts out as the "Curator" and stands at the end of a field. Everyone else playing stands at the far end (distance depends upon playing area selected). The object of the game is for a "Statue" to tag the Curator, thereby becoming the Curator and resetting the game.
  2. The Curator turns their back to the field, and the "Statues" attempt to race across and tag the Curator.
  3. Whenever the Curator turns around, the Statues must freeze in position and hold that for as long as the Curator looks at them. The Curator can even walk around the Statues, examining them. However, the Curator needs to be careful – whenever the Curator's back is turned, Statues are allowed to move.
  4. If a Statue is caught moving, they are sent back to the starting line to begin again (or thrown out of that round, whichever way is preferred.)and if a statue gets sent back they must go all the way back. Usually, the honesty of the Curator is not enforced, since being a Statue is more desirable.


La Trottola / The Spinning Top is a toy designed to spin rapidly on the ground, the motion of which causes it to remain precisely balanced on its tip due to its rotational inertia. Such toys have existed since antiquity. Traditionally tops were constructed of wood, sometimes with an iron tip, and would be set in motion by aid of a string or rope coiled around its axis which, when pulled quickly, caused a rapid unwinding that would set the top in motion. The top is one of the oldest recognizable toys found on archaeological sites. Spinning tops originated independently in cultures all over the world. Besides toys, tops have also historically been used for gambling and prophecy. Some role-playing games use tops to augment dice in generating randomized results; it is in this case referred to as a spinner.

natural monuments

monumenti naturali.pptx
NOBEL
WINTER SPORTS Lacopeta.pdf