30. 10. 2018
10. 06. 2019
27. 09. 2019
02.10.2019
The game is played on a 9-meter-by-18-meter court, divided by line into two equal fields. The game is played by two 10-player teams (number may vary). One of the players is Captain / Consul /. The draw determines which team will start the game (receives the ball) and which one selects its field.
Then each team is spread freely in its adjacent field. The captains / consuls / are behind the edge of the opponent's playing field. When the game starts the captain / consul / who is eligible for the starting shot passes the ball to his teammates from the playing field or tries to hit opponents who run freely in their field. The captain (consul) and his team exchange the ball until it is mastered by the opponent's team.
The hit player exits the playing field and stands behind one of the side lines of the opponent's field, becoming an assistant captain. The game continues until all of the opponent's players are eliminated of the field. Then the opponent’s captain / consul / enters the playing field. He gets the ball to play. When he/she is hit, the game ends. The winner is the team that retains more players. The game can be played for a fixed time - 20 minutes. In this case the winner is the team which has more players in its field.
02. 10 2019
This game should be played in the open – at an asphalt playground or a surface where is suitable for a chalk drawing.Participants: at least two people.Rules: The players must lay the course on the ground drawn by chalk. The course consists of squares numbered from 1 to 10 in the sequence to be hopped. The squares should be equal in size allowing the player to step with his or her foot in it without stepping outside its boundaries. The first player must stand 50-60 cm away from the course facing it and tossing the marker into the square number one. The marker must land completely within the designated square. The player then hops through the course on one or two legs depending on the square until he or she reaches the square with the marker. The square with the marker should be missed. If the player steps in the square with the marker, the turn ends. The player then should start from the beginning. When tossing the marker if it lands on the line between two squares the player should throw it again. The marker should be thrown the next square in order every time the course of the game is hopped correctly both directions. The first player to complete one course for every numbered square on the court wins the game.
07. 10.2019