Chromeskulls fashion varies from Skull to Skull, but it's almost always some kind of punk-adjacent style- specifically the rocker-punk style. Chromeskull aesthetics are dominated with leather and denim jackets, and typically are very flashy- hence the name "rocker-punk."
Additionally, many Chromeskulls adorn a style titled scrap-punk- of which is essentially the blending of wasteland clothing with a rocker-punk style.
However, styles such as goth (not gothic) are allowed, as they fall under the rocker-punk and punk umbrella.
Most clothing in the Chromeskulls, regardless of style, is almost entirely red- black- or gray, with some deviator to more cool/obscure colors.
Rockerpunk is a style of punk that typically references the apparel of late-80's to 90's/2000's style of heavy metal guitarists and band members (eg. Slipknot or Misfits members.) It's a style characterized by lots of denim, leather and studs. And as previously mentioned, it's very flashy- with many Chromeskulls within the Rockerpunk style typically laden with patches, studs and the like.
The Chromeskulls version of rocker-punk additionally features a large assortment of "tech additions," such as wires, tubes, accompanying panels, lots of straps or needless pockets, etc....
Scrap-punk conjunctive genre of wasteland (or "scrap") clothing, and another style of clothing (typically rocker-punk or punk-adjacent genres of clothing in the Chromeskulls.) It's commonly characterized by whatever a character can barter, find or steal- as well as a healthy spattering of punk-like accessories such as studs, spikes and patches.
Scrap-punk, similarly to the aforementioned rocker-punk, tends to see a healthy spread of "tech additions," excess storage components, etcetera...
This genre additionally sees a lot more flannel accessories and makeshift clothing, adhering to it's apt naming conventions.
Rather than using Roblox materials such as "SmoothPlastic" and "Metal" for prosthetics, try experimenting with rougher materials such as "Rock," "Mud," and "Salt." This gives the rig a very weathered look, making it perfect for the aesthetic of the Chromeskulls.
When rigging chrome, avoid excessive neon. Keep it almost exclusively to optics, with very little exception.
Overly bulky pieces of chrome are often frowned upon. Instead, keep to a more skeletonized and thin style to keep true to the gang’s ragtag aesthetic.
When searching for accessories in the Marketplace, look for things along the lines of "Cyberpunk," "Optic," "Wires," "Jaw," etc.... Using these queries will yield the best results when searching- and if you’re still unsure, ask a Rig Creator for help.
Stray away from overly "cyberpunk" accessories as well. These include accessories such as glasses with excessive holograms, "Y2K" style cyber headgear, and other similar items. These look far too sci-fi for the gang’s aesthetic.
First of all, toggle the "Fastview" button to access the full extent of rig customization.
Rigging is broken up into kits, rigs, and parts.
Kits are multiple rigs in one and have almost no customization options.
Rigs are multiple parts in one and have some customization but can only occupy one limb.
Parts are the base of everything, and have the most customization. All rigs have parts.
The blue Save icon will allow you to save the rig and all its parts to your "Saved Rigs", which can allow you to transfer rigs between characters. Rigs can only occupy one limb.
The green anchor icon (exclusive to parts) will make that part the origin point for editing the entire rig, and also adjust it to be the first in the list when the rig is loaded. It's suggested to make whatever is the "base" of a rig the anchor for easier editing.
The grey Plus button on the rig bar will duplicate the entire rig and all it's parts. For a part, it will duplicate that single part.
The yellow Wrench icon is your primary tool. On the rig bar it allows you to change global translation, rotation, scale, and weld points. On the part bar it allows you to change the translation, rotation, and scale of a specific part, as well as transparency, color, and texture.
To use the in-game textures, leave the [ TEXTURE ID ] box blank and then press the button next to it. You can now apply any of the roblox materials to the rig.
The red trash bin is the delete button, clicking it will permanently delete the kit, rig, or part. Be careful, it's right next to the wrench button!
Finally, the white up and down arrow allows you to drag rigs and parts together. Dragging multiple rigs onto each-other will create a kit, and dragging a part onto a rig will add the part to that rig and automatically weld it to the same limb as the rig.
A: Unless it’s for a Vault Item, no!
A: Yes. Not every material needs to be "Corrodedmetal," but a reasonable level of rust is recommended on lower-level chrome.
A: In short, no. 3D clothing rigs are restricted to vests, hoods, and small accessories. Full jackets and other forms of fully-rigged clothing are completely disallowed. By joining the faction, you acknowledge this restriction.
A: You can always ask in the Discord for direct input.
While the general style is broad enough to be deciphered and interpreted on ones own tuition, it's helpful to have a list of actual pieces of media to pull from.
Cyberpunk 2077, Cyberpunk RED, Cyberpunk media in general: Most Cyberpunk media, while ATF 8 Staff say it's not what the game is based off, very clearly has some pull in the inspiration of some of the game's lore, locations and utility designs. In the Chromeskulls it's no different- just be careful what you pull from Cyberpunk, and how you pull from it; much of it doesn't fit the faction's (or game's) aesthetic.
If you do pull from Cyberpunk media, go for specifically less-pristine references. Things like Maelstrom from Cyberpunk 2077, Bladerunner, etc... The best thing to pull from Cyberpunk media is the use of punk-styled attire- which while not entirely punk, still fits the general idea of the faction well.
Division 2: While more obscure compared to the broader Cyberpunk genre, Tom Clancy's: The Division 2 has some very "scrappy" themes to it with the designs of their enemy factions. Groups such as the Hyenas and Outcasts embody a very similar style that's intended for Booster Chromeskulls- one that's much more "militarist" and uparmored compared to regular civilians.
One aspect that should be carried from these two examples is their use of tattered clothing and makeshift identifiers. Chromeskulls often do not have the most efficient clothing production, so their identifiers often resort to colored armbands, graffiti tags, or very rarely- red/colored ponchos and cloaks. Anything that gets the point across that you are a Chromeskull.
Mad Max/Desert wasteland: Although ATF 8: Wintertide doesn't take place in a desert, there are still many themes that the Chromeskulls pull from that do take place in a desert. Most Made Max media for example, takes place in a desert. Max Max media in general is a very good reference to pull from as much of their attire is brutish and wasteland-y, tattered and pulled from whatever back alley cloths they could scrounge up.
Star Wars: Arguably the most obscure reference on this list, Star Wars in general has very good references to pull from if you know what you're looking for. One of it's biggest strengths when looking for references is the sheer amount of concept art the franchise has. Much of it, unused. Making it great for original character designs and concepts as a whole. That said though, with every other reference in this list, it cannot be pristine. All designs you take from have to be muddied up and tattered in some form or another once you actually get across to creating the character.
Punk Fashion (90's+): The biggest aspect of Chromeskull's clothing design is the punk-aspect. From crust pants and patches, to traditional silver studs and spikes, punk is truely the deciding factor, and should always be considered from the get-go. The best references (or era) to choose from when looking for punk fashion, is arguably the 1990's. It's when the punk movement (specifically early 90's, mid-late 80's) was at its height (style wise.)
Studs, patches and spikes are among the biggest indicators a Chromeskull is, well, a Chromeskull. The majority have some sort of implementation of studs, spikes or patches on their outfits or on their chrome itself. All up to the player in their design.