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Simple, basic, yet dangerous in numbers, Thumpers are the backbones of all of the Chromeskulls' fighting forces. They fill all ranges of combat roles, from shotgunners to support roles. One Thumper is not very threatening, but a hunt of them is a threat to behold. Thumpers are often time given higher caliber or larger pools of equipment, and surplus weapons from other factions on the isles to ensure peak performance when dealing with hostiles.
Cybre thumpers- while rare, do exist. They often appear in the background of most public events as security, or as territory guards. Their job though, is usually relinquished to backbones and Thugs, so seeing a cybre thumper is a rare sight- Take a picture, it'll last longer.
Booster thumpers do not deviate from the generalized description of a thumper. Almost all of the time a booster thumper is a rifleman/trooper-adjacent fill-in, rarely deviating from that niche.
Serving as designated marksmen, scouts, and battleground scavengers, Vultures display the pragmatic wasteland side of the highly militarized boosters. Vultures are seen in all three stages of combat: before the attack occurs, sharpshooting from the backline, and in the aftermath. Following (won) skirmishes, Vultures can be seen scavenging for valuable bullet casings, dropped equipment as well as dechroming fallen Skulls and determining the death toll of the battle.
Cybre vultures typically align themselves more as scavengers or communication line operators, avoiding the brunt of combat both on the streets and in skirmishes.
Booster vultures are usually skilled snipers and scouts, taking skirmishes at a distance through a more support-focused role, assisting the frontlines by communicating to their squad and picking off essential targets.
Violent, radical, and above all else, dangerous. The dissidents are by and far the most anti-establishment of the chrome skulls. Masters of subterfuge, media control, and propaganda, these people use whatever methods they can to sway the public to their side. Graffiti, riots, and destruction of property are the most common tools in their set, with the occasional public execution of a corporate rep. Among a gang of hotheads, their role is key in defusing tense conflicts, starting tense conflicts when the need arises, and bringing in new members with their silver tongue.
Cybre dissidents often call upon media manipulation and anti-government propaganda to spread their message, working behind the scenes to promote their ideals and the gang.
Booster dissidents have a trend of violence, being the primary group to incite riots and violent protest when the situation calls for it. Violence against the system acts as one of few ways to vent their anger.
Perceived as a very cog-like role, Hyenas spend much time isolated in anti-Chromeskull political and corporate environments; they act within the shadow of the gang. Hyenas are used for much more delicate and covert operations such as heists or 'dealing with' important figures who stand against the Chromeskulls' ways. They're spies, smugglers and assassins at heart.
Cybre hyenas infiltrate the enemy to collect intel, working as spies within the territory of the opposition. Chrome tends to be minimal or covered with SynthSkin to hide their true allegiances.
Booster hyenas are less violent than most Booster roles but still take on murder as their primary occupation, serving as assassins sent to slaughter those who go against the ideals of the gang.
Highly illegal in just about every civilized settlement in the isles, they make illicit substances, plain and simple. Ice and sap are their main creations, with recipes varying from producer to producer, as well as the effects slightly. Additionally, when it comes to chemical weapons, molotov cocktails, or just about anything flammable, they’re your guys. Often described as “coked up pyromaniacs”, very few people doing this last more than a month. They often mix the wrong things together and die in a terrible lab explosion, but those who remain are well known, and well respected in the gang… despite their eccentricity.
Cybre chemics are often the ones making the many illicit substances the Chromeskulls consume and peddle on the streets, each with their own unique recipes and stock of chems, most of which tend to fall on the more recreational side of things.
Booster chemics typically make potent weapons of chemical destruction to unleash upon the enemies of the Chromeskulls, mastering their craft to maximize the suffering, or create powerful combat stimulants to keep Skulls fighting for longer.
Often seen as the literal backbone of the Chromeskulls, these gangsters and all-around thugs are part of the most generalized role. They fill no specific niche, and are often seen with a comfortable amount of freedom- which makes them so appealing. Jack of all trades, master of none.
Backbones do not have split-clique roles due to their nature.
Sparkplugs, similarly to backbones, are a generally generalized role. They fill the role of general laborer, mechanic, prosthetic creator, or anything else that relates to the art of tinkering. And although more specialized compare to backbones, sparkplugs still provide a general feeling of freedom compared to more niche occupations.
Cybre sparkplugs fill the role of backline mechanics and general laborers. However, once in a blue moon you may come across the cybre sparkplug who's taken the role of a prosthetics manufacturer.
Booster sparkplugs differ from their cybre counterparts in several ones. For one, the vast majority of them are smithies- Chromeskulls who create and upkeep the vast armament's the Chromeskulls wield- or just are general mechanics (separate from Greasers, who actually act as combat drivers/gunmen.)
From event coordinators, to propaganda disseminators, to even street artists- Posterboys are the Chromeskulls' masters of communication. They're often seen in the backlines of most major Chromeskull events, planning and working with the Upper Ossuary- making sure everything runs to plan.
Cybre posterboys often fill the role of radio broadcasters, running their own radio station from their secluded hideouts. Their main goal is to first and foremost, spread the good word of the Chromeskulls, and to second; recruit fresh meat.
Booster posterboys fill a similar, equally important role. They fill the role of frontline-radiomen (and women), often carrying around several communication tools (eg. PDAs, ARDs, Walkie-Talkies, etc...)- which are vital to the longevity of the Chromeskulls in battle.
Dubbed as the "lifeblood" of the Chromeskulls, cutters fill their namesake well. Cutters are the stitching that holds the tattered cloth that is the Chromeskulls together. They range from general EMT-adjacent quick-response medical personnel, to proper, educated prosthetic-specialized neurosurgeons. And despite the facade they usually put on, many of them are very well educated.
Cybre cutters are by a large margin, the biggest percentage of cutters in the Chromeskulls. They are the backline surgeons and medical technicians, responsible for treating the vast swathes of injured Chromeskulls that come to them on a nearly-daily basis.
Booster cutters are signifigantly smaller in numbers compared to cybre cutters- due in part to the fact that many of them get killed while operating and fighting with their fellow Chromeskulls. These cutters often act as combat-medics, specialized in shoddy, half-rate medical techniques that have and will continue to, save the lives of Chromeskulls. If it ain't broke, don't fix it.
Hustlers are small in numbers yet huge in importance. Acting as dealers and peddlers of substances, weapons, and just about anything you can think of, their role within the gang cannot be understated. An air of mystique often surrounds the Hustlers, known for meeting in dark alleys and out of sight of prying eyes and preferring to work almost exclusively in the shadows.
Cybre hustlers specialize in dealing drugs, and are much more secretive when out and about than most other Hustlers. They're often seen with Hyenas to sneak into villages and settlements to peddle their supplies, or chemics who produce their stock.
Booster hustlers primarily sell weapons and armor to Skulls and wasters alike. They are also known to work with sparkplugs, who manufacture their goods for a cut of the profit.
Drifter hustlers are general merchants and typically the least concerned with secrecy and trickery. Their wares are often scavenged off the wastes by Vultures, earning themself a small piece of the pie.