AUTHORIZATION FROM MODERATOR IS REQUIRED TO ACCESS THIS PAGE:
PROVIDED ACCESS CODE: *************
ACCESS: GRANTED
Schizochromia, Prosthesis Induced Psychosis (PIP), Ironskin Sickness. All of these are terms used to described one thing: Overchrome Syndrome (OCS). Overchrome is the byproduct of installing one-too many prosthetics, and it can manifest at any given time, without warning.
One thing is for sure: It cannot be cured.
Overchrome Syndrome is a very honor-based system. With this comes guidelines that must be followed to ensure the system is used correctly. You have freedom over your character’s symptoms, but they must behave negatively overall as they deteriorate.
[+] Symptoms which drive your character to self-focused aggression.
[+] Mental disturbances which rocket your character into depression
[+] Feelings of self-perceived euphoria as the body decays.
[+] You crave the certainty of Chrome, or feel an intense aversion.
[+] A 'positive' feedback loop that sends you spiraling out of control.
[-] A symptom in which your character can no longer feel pain, especially without drawback.
[-] Greatly enhanced bodily function (when in-fact, it should be the opposite.)
[-] Symptoms that excuse your character to be highly aggressive towards others.
[-] Underplayed/tame symptoms for your current stage.
[-] A fortified mental wellbeing, while your synapses are actively frying. Overchrome comes for us all.
The rot consumes.
A: No. Neither positive nor negative roll modifiers will apply to OCS symptoms. This is to encourage the actual roleplay of a character's ailments.
A: Yes. Physical symptoms must be roleplayed as soon as you reach a tier milestone (which go in 10's.) Mental symptoms on the other hand, may be roleplayed before a milestone; and are encouraged to be developed through roleplay to that milestone.
A: Yes. All previous OCS trees can be done through this new system, including having multiple voices in your head and/or being taken over by another personality.
A: Yes, but violence is focused inward to yourself. Any aggression or violence is inflicted on yourself instead of those around you, as such OCS cannot be used as an excuse to (randomly) attack people. You should generally only attack yourself.
Bodily functions continue, but the skin around chrome becomes discolored and easy to bruise. Injuries tend to take longer to heal and blood sometimes struggles to coagulate properly.
The immune system begins to slow and the veins take on a purple coloration, sometimes able to be seen through the skin. Wounds often become infected and illnesses take longer to overcome; antibiotics can help but fail to prevent further degradation.
Fluids of various types leak from the chrome as the body begins to break down and rot. The veins become visible in light of the continually worsening sickness, and blood begins to thicken and take on a dark coloration.
Chrome develops rust inside and out, requiring frequent maintenance and sometimes total replacement. Despite the worsening condition of the body, chrome continues to function normally if maintained.
Going higher than 60% as an LR requires staff approval. Refer to the FAQ.
The rot continues as the body can come to resemble a corpse, matching various forms of decomposition common after death. Some become thin and skeletal, others swell and bloat.
Unaugmented muscles quickly atrophy and decay just as much as the rest of the body, leading to a significant decrease in strength in the unaugmented body.
Chrome begins to struggle and follow a reduction in effectiveness, performing below average compared to a standard human, and heavy maintenance is required. Things that might have caused bruises before now often split the skin, with the sufferer being more susceptible to greater injury.
The minor amount of the body left becomes a husk trapped within chrome. Chrome stabilizes and operates at standard function, but the body could not be any weaker.
Daily life is a struggle, and organs begin to malfunction, with the lungs and heart struggling to operate and the metabolism fluctuates between slow and fast. Blood flow throughout the body is reduced and the decomposing worsens, at this point the remaining tissue is nearly indistinguishable from a rotting corpse.
Some individuals at this level often must reattach their own or others’ skin to themselves if they wish to maintain the facade of being a human.
So little flesh is left that physical symptoms become nearly irrelevant. Simpler organs like the heart and lungs are replaced with mechanical imitations and chrome returns to full function.
The remaining living tissue is incredibly weak and vulnerable, able to be destroyed with minimal effort. The non-chromed organs now encased in layers of metal and chrome become extremely sickly and weak, nearly useless to the miniscule flesh remaining. Survival is only achieved through expensive, risky, and extremely physically taxing procedures.
Many individuals expire around this percentage. Only those affluent enough, or with the will to live this long, prolong their life to and past this point; these few command the Skulls in their entirety.
The effects of chrome on the psyche are present but minimal. The victim’s mental state takes a slight hit as the brain degrades and a variety of present but subdued mental illnesses develop. The effects often go ignored, as they can be attributed to a host of changes in the body and mind, casting some amount of doubt on whether this is the true first stage. Symptoms are often similar between patients, allowing for some amount of treatment by most cutters and chemics.
Previous mental ailments worsen as the chrome count climbs higher. Memory is negatively affected, and the sufferer begins to lose track of time. Their brain becomes further addled by the disease, and a noticeable shift begins to occur. It can only go downhill, with no possibility of escape or ‘cure’. Symptoms between patients begin to branch apart, making the possibilities just that much more diverse. It often takes an experienced cutter or chemic to keep the growing sickness at bay.
By the time the victim reaches stage 3, the shift has nearly reached its conclusion. The victim becomes swamped with a variety of ailments, and any previously present worsen in condition.
The exact mental effects are now far too broad to even attempt to categorize, and some experience it worse than others. Only cutters and chemics at the top of their game could truly try to prescribe a treatment, and any thoughts of a "cure" have flown out the window.
The victim has reached a nearly unprecedented level of chrome, and as such undocumented degrees of Overchrome. Any attempts to solve the growing problem and clear the mental haze are done-so with homebrewed and risky medicine, as no cutter can offer a one-size-fits-all solution.
This stage is almost entirely undocumented and nigh even reached before the victim has succumbed to their chrome. Those who pass this point truly cannot return.
Cutters describe bridge breaking as the ultimate culmination of the Overchrome Syndrome, taking all symptoms and disturbances into account for one last mental fireworks show. Neurons firing into incomplete spaces, physical wounds growing mute in the face of mental despair, and relationships becoming crumbled connections drive those who have broken to madness.
Every step taken, thought processed, innocent Skull lashed out at or night spent crying in a corner leads up to the shattering of the mirror—Bridge Breaking.
You’ve reached the end of the line - now it’s only a matter of time until the lights go out for good.
A Bridge Breaker is someone who has succumbed to the debilitating effects of Overchrome both in mind and in body. While there can be some good things that come from this debilitating condition, the negatives heavily outweigh them and deter most from ever wanting to receive the amount of chrome needed to become a Bridge Breaker.
Bridge Breakers are often scorned by the rest of the Chromeskulls as they’ve completely shorn their humanity in pursuit of whatever has driven them to this point.
In the event your character bridge-breaks, the culmination of their Overchrome is shown in one final stage. This system is, again, generally honor based, and is trusted not to be abused.
Do not use aggression-focused Bridge Breaking as an excuse to RA (Random Attack) or Powerplay against other users.
Do not use strength-focused tactics post-break as an excuse for PTK or PTC.
Learn your character - understand why they’ve broken and how.