The Spillerz were a petty gang operating at the edge of sunrise, near the square. They were defeated and subjugated some time early in the history of the Chromeskulls, an event so trivial it wasn't noted by most. The survivors of the Spillerz were all fallenbanded, including their leader, Spiller. Under Spiller these few would form one of the first noteworthy 'tribes', as they cooperated under some level of honor code among each other.
Shortly after the formation of the Spillerz, a Spine going by the name 'Vert' would deliberately open the doors of his territory to fallenbanders. This was done as a power move, to have a personal retinue of men loyal to him. However, his relatively 'kind' treatment of fallenbanders would earn him the title of Spineless. His territory became known as The Web, and his personal trusted fallenband became known as the Recluses. These Recluses- and by extension Vert himself- would grow a sense of pride for what they had built, disconnecting themselves from the ideals and institution of the Chromeskulls.
Shortly following the destruction of Amberley, an odd new Fallenbander would be seen preaching in odd corners of chromeskulls territories. Many desperate Fallenbanders flocked to this oddly charismatic man, despite his lack of any and all power, and dressing exclusively in attire befitting the homeless. What he exactly preached, let alone practiced, is disputed. Its believed to be some form of the Abrahamic faith- but so called 'Spiritualists' have been seen carrying crosses, crescents, and stars with no real disambiguation between the meaning of the symbols.
Some time around the tail end of the Karson era, the Recluses would begin to devise a plan to escape. They were already so numerous, who could stop them? In truth, many say that if all had panned out without issue, then the Recluses very well could have escaped. But this hope would be cut short, as Spiller had caught on to this plan and ratted it out to the upper ossuary. Within a day, bulwarks had arrived at the Web. Many recluses armed themselves with bricks, spears, and other makeshift weapons. Some even carried small arms, firing back at the bulwarks. This fighting was ultimately in vain, and over half of the Recluses were killed in action, or executed overnight. Vert himself was sentenced to becoming a fallenband, an ironic punishment for his treatment toward the Recluses.
The Recluses did not simply give up after the Web fell, instead they became hellbent on revenge. Just days after the web Fell, Spiller was shanked to death at a black market by four cloaked individuals, presumably remnants of the Recluses. And a few days after that, the Prophet Splinter was found hung outside the ruins of the Web, white paint marking 'TRAITOR' across his chest. These quiet acts of war between the tribes would continue for weeks, until the chromeskulls were well into the reign of Bloodflow.
A short while following the death of Spiller, the Spillerz would rebrand to the "WARDOGS", a name that would eventually attract a popularity among fallenband captured from the war with the Bloodhounds.
The Spiritualists, following the death of Splinter, would stop their ceaseless preaching to hide away in small alleys and corners, left aimless without a prophet. The Recluses' violence would slow to that of rumored whispers.
The Wardogs were left as the 'controlling' tribe. With Vert still alive, rumors are always circulating about a second coming of the Recluses. Though only time will tell.
Dirt, grime, filth. The Fallenband are the lowest of the low- the slabs and cogs with a special place in Hell reserved for them. Redemption is scarce, food and supplies are scarcer, and prying eyes always seek a way into the mundane lives Fallenband live. Lost, alone, and fending for themselves, the filth of the fallen pray for salvation to gods that do not hear.
After Karson 'Fuse' Blines led his insurrection over the Square, battles and skirmishes with stragglers and ne'er-do-wells became frequent and exhausting. During times of rebuilding and armory at the newly adopted high school fortress, Karson and his Spines needed fodder. Filth. Thrall. Lackeys of the low to partake in dangerous expeditions and death-sentence firefights in place of his righteous Skulls. Thus, the Fallenband were born- serving as the Fuse's personal death squad.
From all over the Isles these new prisoners were taken; rival gangs, enemy corporations, Jumperz stragglers and Amberly sympathizers. The cog-like nature of many of the Fallenband would brew a deep resentment for them in the hearts of Skulls- one that wouldn't go away any time soon.
The Skulls, at this point, had seen their share of strife and conflict. With the expanding size of the gang and the crown beginning to weigh heavy, work was in short demand and overwhelming supply. Athletic Boosters and well-trained handymen were staving off the forces of Sigil Carne, driving the Fuse and his Hands to make a simple decision: allocate work to the stagnant Fallenband. Many imprisoned in the harsh program were sent to major territories for upkeep and repair, while most others were thrown at dangerous missions and deadly deliveries.
After Karson's assassination, Fallenband grew bold in the time of uncertainty. Revolt and rebellion festered in the projects in which they lived, leading to failed insurrection after failed insurrection. Bloodflow's Hands, eventually taking over in a cloak of shadow, began issuing harsher living conditions and punishments for the rebellious filth. United in infamy, the Fallenband slowly trickled down into tribes, gangs, and cliques. Two was stronger than one, and four was stronger than two. Organized sectors of Fallenband became commonplace underneath the noses of leadership.
Following the assassination of Bloodflow, Vic "Rattlechrome" Cavazos seized power over the skulls with an iron fist. During this time, the Fallenband as an entity were taken into the palm of the elusive Hand, Nobody, being nigh-fully relocated to her base of operations, Nowhere. Providing limited accommodations and harsh living conditions, Nowhere proved as an effective location that not only culled rebellion of most residents, but reminded each prisoner of their true place.
However, even Nowhere has its blind spots. The organized cliques and tribes of the Fallenband resurfaced, inciting territorial behavior and resentment for prisoners of rival tribes. Those who slip through the cracks of clique-dom are seldom seen, and even more seldom left alive. Some decided to share weapons. Others, food and resources. Most, hatred. Rival behavior still continues now, amidst blossoming war and uncertain ground.