Highly militarized and ready for combat, the Boosters are die-hard loyalist to their beliefs, perceiving any governmental and associated entities as threats; going so far as to pursue any affiliated groups in their wake to expand the Chromeskulls' influence.
If you aren't with them, then you're against them. Radical and violent, they bathe the abandoned roads of Sunrise in red to secure the Chromeskulls' legacy.
Albeit drastically more passive than the Boosters, the Cybres are still densely populated with the ravages of criminality, and brutality. Desiring to make their point there and known, they are notorious for committing acts of political dissidence against the Unions and Coalition scraptowns.
Rather than dealing with their problems with brute force like their warpathing co-dependents, the Cybres intend to expose the corrupt ways of corporations and governments— giving the power to the wasteland, and to the Chromeskulls...when they're not in it for themselves.
Those with no loyalty or concrete ideals into one of the cliques, or those who prioritize their loyalty to the gang over the cliques fall into this category.
They stand with, and only with, the Chromeskulls as a gang and whatever road it chooses to go down. Although the smallest of the three cliques, and oftentimes not even considered a clique, they still act as a voice of reason amidst snide terrorists and bleeding conquerors.
The Sunnies are the most like the Chome Skulls, however still aren't. They are criminals and often viewed as free-loaders riding on the Chrome Skull's movement to have an easy excuse to commit crimes, often being described as needing action in order to properly send a message.
They have a "solider of fortune" mindset, often helping with Chrome Skulls, only looking at it in ways it can benefit them. Despite these blatant flaws, Sunnies are the most likely to truly be adopted into the Chromeskulls as an official members due to being the most closely aligned out of the three cliques.
Clubbers are the least Chromeskulls-like clique. It is chalk full of young adults and teens who seek the thrill of wasteland that the Chrome Skulls bring, without actually being fully exposed to the apparent dangers of said wasteland.
They are thrill seekers, and only come for the party-aspect of the criminal life style. The Clubber aesthetic is that of "trying hard to fit in" or "not fitting in enough", which can be expressed through many ways such as their clothing, attitude and speech. They are the least clique-like clique of the three.
Pariahs are social outcasts and those rejected from every other aspect of life, with the only ones being willing to take them in being a criminal gang. Pariahs, due to their experiences with the Wasteland, or being booted from many governments, do share many of the beliefs of the Chromeskulls.
However, Pariahs within the Chromeskulls are treated horribly. Many Boosters in the Chromeskulls consider them nothing more than cannon fodder or something simply slowing the gang down.
They are also the most mistrusted XR Clique due to their nature of being able to come from anywhere, the most common source of which being captured enemies of the Chromeskulls. Many Chromeskull locations give them their own 'housing', and are essentially on welfare from the Chromeskulls; many view them in permanent debt to the gang.