Random Video, Links & More

Life Gamification

The fun of learning when focusing on the long term goal, not the set backs.

Learning is not linear.

Could we play this game with our cards?

It would slow things down and allow for turn taking. A rest from SNAP which can get out of control.

It has similar idea of sets, and the game would help students develop a shared concept of what a set contains.

Card Games using standard cards.

An Operations dice would make this even more interesting.

Music, Mathematics and Pythagoras.

Math and Music are related to each other, not separate.

School - without play - creativity dies

From Billy Merchant: info from PD event.

  • Design Thinking for Social Innovation (Impact Projects) – by Claire Amos.
  • Student voice software: https://flipgrid.com/
  • Google read and write extension - check it out!
  • AI for Good Challenge – lots of good, free resources … https://aiforgood.com.au/
  • Digital Nutrition by Jocelyn Brewer - Design an online world which nourishes you.
  • Why We Should Let The Children Play More? By Pasi Sahlberg Presentation notes
    • Play is how children explore, discover, fail, succeed, socialize, and flourish. It is a fundamental element of the human condition. It’s the key to giving schoolchildren skills they need to succeed–skills like creativity, innovation, teamwork, focus, resilience, expressiveness, empathy, concentration, and executive function.
  • Walking Your Talk by Carolyn Taylor Culture Change Expert. Podcast
  • Sir Ken Robinson, his latest book “You, Your Child, and School” - Video
  • Growth Coaching - Enhancing the quality of conversations in education communities
  • Dr Chris Harris – Tahm Luang Cave Rescue It’s not his presentation, and the sedation of the boys was kept as a secret, but it does give you a very good idea of the conditions and the situation he was working in (48 mins, but well worth a watch!).
  • The Ripple Effect of a Teacher …
  • Japanese concept of Ikigai – find your purpose in life …