Firstly, Prime Climb has been very successful in creating a positive learning environment and the test results are great. Seeing students discussing mathematics whilst supporting each other and having fun is inspirational. In order for students to learn mathematics deeply and quickly they need to be relaxed, engaged and thinking flexibly. I hope these card games can enable the Tuakana-teina relationships to flourish in a fun, non-threatening way.
Secondly, student retention is an ongoing issue. For example, I find students can expand and factorize in class, but by the time the test comes along a number of students have forgotten what to do. The hope is that this fast paced, interactive game, might help retain their algebraic skills and terminology. Prime Climb certainly helps students retain the concepts of a Prime Numbers, and factors.
Thanks to Dan Finkel of https://mathforlove.com/ for the inspiration provided by Prime Climb.
PrimeRummy & PrimeFractionSnap use Prime Climb images.
These ideas for algebraic card games are just a resource, I will refine my play pedagogy over time. There is a focus on literacy, where players need to explain what makes their set a valid set, and if they use a Wild Card they need to say what it represents.
I am delighted with the quality of Make Playing Cards. I would like to compare the card quality and price with The Game Crafter. You can buy a set of my design if you like @ MakePlayingCards. The cheaper alternative is PDF printable cards, but I prefer 'real' cards.
I am collecting evidence of the effectivenes of these cards. If it works then more sets can be developed (number, percentages, geometry...) for different year levels and concepts. The sets could be designed in such a way that they could be combined and played with a large group of students.
The initial reaction has been very positive, but time will tell if this is a sustained interest. The professional cards are like 'candy crush' math, the students are excited and motivated to learn.
I made a set of card just with linear graphs and if these are successful I could make a quadratic/parabola set with a similar set up. After students have mastered the linear and quadratic set they could move on to the 'Equations & Graphs' set outlined above. I imagine building up lots of sets, and giving the students a set to play with based on their current skills.
This set is designed for students new to Parabolas. The focus is on locating the vertex and comparing the shape of multiple parabolas. A different set would be used to connect the equations to the graph.
The BIG pedagogical IDEA is that these cards could be used to practice reading coordinates. So students only snap if the vertex is the same. Then use them again later for paraobla shape, building the complexity.
What expression would be next in this pattern? When a player uses a wild card they need to explain what the card represents:
4 Variable expression.