Sirens of atlantis

Written by @Pi on my Cake, @Pufflefan, & @NigelChanning09

Ammended by @PerGron in Veto prompt

Journey to the deepest depths of the ocean to hunt for the sunken city of Atlantis in this exciting, high capacity, suspended dark ride! But beware, Sirens lurk beneath the waves and their melody haunt the halls of these lost ruins. Though the greatest danger may be hidden in the shadows even from them. Can you find resist the temptations of Siren's Song and escape Atlantis with your life?​

Facade and queue

Guests enter a large mossy temple, which is guarded by two large siren statues holding tridents that occasionally spit water.

They walk through caves full of hieroglyphics and through a mobile app called “Siren Discovery”, guests can not only translate these texts, but also reveal more. They can cause rock work to shake and mining equipment to suddenly activate. Most of the hieroglyphics tell tales of sailors and travelers, who have succumb to the Siren’s song. They wind through more pathways and rock work. They take in the salty smell of the sea and hear waves crashing onto the shore. Every once in a while, guests can faintly hear the Siren’s song as it beckons you to come near. The guests can feel a strong wind and occasionally water droplets will drip down from the ceiling.

A group of guests enter a rusty pre-show elevator. Through the use of bubbles and other effects, the elevator appears as if it’s taking guests to the bottom of the ocean. Halfway through their trip, the lights flicker and the Siren’s song causes their elevator to shake. After a few seconds, everything returns to normal. The doors open and guests enter an underwater cave system serving as a base.

The cave portion replaces the steampunk machinery with deconstructed subs, with different tests being taken on them all with different results. We see subs with shattered glass, subs with crushed sides with large tentacle sucker marks on them, and subs with hatches that won’t close. This whole portion of the queue is made to explain how submarines exist within the time period. Models that tell the story of endless failed tests, adding both to the story of the land, but also giving a bit more sense of danger to the attraction as we don’t know if this sub will be successful or end up like the ones before it that we see in the queue.

Part 1 - The Caves/Ruins

As our subs depart we see the other sub (Sea Searcher Beta) through the rocks. The crew of rowdy explorers ready for adventure. Our unseen captain banters with them briefly over the radio before we dive into the depths. Using similar technology to Shanghai Pirates exciting dive to the bottom of the ocean, we plunge deep below the waves to the darkest depths. The windows of our suspended tram ride vehicles (The same used for Universal's Kongfrontation) fill with water and bubbles (like Tokyo's 20,000 Leagues Under the Sea Ride) to complete the illusion that we are actually in the submarine, Sea Searcher Alpha, exploring an underwater cavern searching for the lost City of Atlantis when in reality the sets and figures remain dry. That way there's no need to worry about the practicality concerns with actually putting a ride underwater.

This section of the ride is quiet. Slow. Moody. Rock work with the occasional bits of crashed ships and other subs scattered about. Many have gone on this voyage before, but none have survived. We even pass directly through the hull of the other half of the wrecked ship of the merchants who founded Adventure Atoll tying this ride more into our land's backstory and providing a striking visual. There is the occasional nervous comment from either our captain or the crew of The Beta, but nothing much. Again, this section is quiet and atmospheric.

A quiet melody starts to be heard from an unknown source. Something Hauntingly Beautiful, but tough to make out. Our subs continue through the caves and we start to see ruins. The crumbling remains of the sunken city. Have we truly found Atlantis?

We enter a large chamber that looks to be some sort of museum room or altar perhaps? In the back of the chamber is a tile mural half ruined. It seems to show some sort of fish creature holding sailor up to a mysterious shadowy beast as an offering. Is this a dark omen of what's to come? A deep voice echoes a warning to our brave explorers.

Sailors best Avert yer Eyes,

Sirens Sing of only Lies.

Their may sound fair and nice,

But to them you're just a sacrifice.

The Beta Crew are nervous, but get quickly distracted as they start to see the treasures of Atlantis scattered among the ruins. Skeletons of previous explorers who were consumed by their own greed are scattered about as well. Boney hands detached from their bodies, seemingly still moving and reaching for piles of gold. Though their movement must just be the waves, right? Our Captain tells us and the Beta Crew to keep focused, the real treasure is at the heart of the city.

"Can't even imagine what's in store if this is just the appetizer!" One explorer exclaims.

The song can suddenly be heard clearly. An enchanting and beautiful melody singing about the wonders of Atlantis and welcoming sailors to paradise.

""I'm not sure what's more beautiful! The music, or the girls!"

The first Siren comes into views. A mermaid like creature who is a lovely woman from the waste up. Singing to us as we enter the heart of Atlantis.

Part 2 - The Sirens of Atlantis


As our sub turns a corner, we see a section of Atlantis that looks pristine. Glistening with Pearls and jewels. A mix of Greek columns and Ottoman domes blend together to make strikingly beautiful architecture in this amazing lost city! Treasures are everywhere as are sea creatures swimming through the city. Most effects are practical, but screens and projections are used towards the back of the room to help give it more depth and life! Sea Searcher Beta (the other sub) is parked in the center of the courtyard. The Explorers have now donned their dive suits and are exploring by swimming through it. Sirens are beckoning the sailors onward as the cheery song plays. The Captain of Sea Searcher Alpha (the sub that guests are riding in) warns us to stay in the ship.

"They might look like just some lovely lasses, but remember what that voice said. Sailors best avert yer eyes, Sirens sing of only lies"


This section of the ride is filled with Marc Davis style gags reminiscent of Pirates of the Caribbean. A siren who is carrying an explorer around as she swims while he holds his arms out like an airplane. A sailor juggling priceless jewels to the amusement of a nearby siren. A nervous explorer acting shy being kissed on both cheek by sirens at the same time. Even an homage to the pirate with the stack of hats from PotC where one of the explorers has a stack of Ottoman style hats piled on his head as Sirens pile more on.

All kinds of fun shenanigans as the song continues, but there is an underlying hint of a sinister secret behind the scenes. A siren in the background with a wicked smile instead of a charming one. A skull hidden among the gold. Even in the audio, the Sheperd's Tone (a note that sounds like it is constantly rising in pitch endlessly which is known to induce anxiety) is worked into the Siren's Song at certain points subtly in the background.

Eventually we enter a large Ballroom in the Atlantis Palace. Sailors and Sirens dance together in a joyous celebration! (Since the Haunted Lighthouse didn't feature the iconic ballroom scene from the Haunted Mansion, this will serve as an homage to the dark ride E-Ticket). The further we travel through the ballroom, we start to see sirens dancing with the skeletons of sailors and explorers who had come this way before. The colors become darker. The walls are noticeably more worn.

The magical facade seems to be dropping. The Siren's Song becomes more overtly sinister. But the Beta Explorers don't notice the illusion is crumbling around them as they are too enamored by the Sirens. We hear a loud, ominous rumble as we enter the final part of the ride.​

Part 3 - Escape

Unbeknownst to the divers in the two Sea Searcher crews, the dancing sirens are there for a ritual. The Beta crew though they were just enjoying some good times in a treasure filled lost city with some beautiful women (well, the top half is beautiful, the bottom half is a fish), but in reality they were being lured into the heart of Atlantis by illusions masked by pretty music.

The sirens dance with them as we slowly make our way to the altar, which is on a pyramid similar to the one we entered as part of the exterior building. Once we get to the altar, the sirens get the Beta Crew onto a platform, where they are disintegrated into atoms (Pepper's Ghost disappearing effect) as a sacrifice to spawn this spirit, who has been asleep for centuries. A mysterious, shadowy sea creature. Very large and very angry. The very same shadow that we saw on the tile mosaic earlier.

Guests resisted the temptation of the Sirens, and those were spared from the ceremony. But the creature is still there and is looking for creatures to eat.

As our sub proceeds through the city (which is now crumbling ruins once more as the magic has faded) looking for a way out, the creature proceeds to attack the sirens, who are in shock at the creature they spawned not being the deity they thought, but in fact a curse that sank the city in the first place. We see chaos as our sub tries to navigate out of a underwater temple that is falling apart around us and Sirens are now running scared trying to escape themselves. After eating a couple sirens, the spirit targets our sub, making the vehicle lurch just out of the way (The Kongfrontation Tram has mechanics in it to shake, these will be used extensively during this segment to up the excitement).


A large animatronic of the creature (which up to now has mostly only been seen in shadows or as a projection) swims right at us (similar effect to the chasing Carno in Dinosaur)!

We're toast!

Guests and the Captain of the Alpha Sub cry in terror!

Fortunately, a chunk of the roof falls and crushes the creature! It isn't enough to kill it, but it is enough to give us a chance to escape. Bubbles and projections and other effects are used to simulate our sub rising to the surface. Look closely through the wall of bubbles while rising and you might just notice the subtle detail that it was a regretful siren who broke the chunk of the roof to save us.

We safely Escaped Atlantis and can now return to the base!