In 3D modelling, constraints are used to control how parts fit and move together in an assembly. They ensure that components are correctly positioned and behave as intended, preventing unwanted movement or misalignment. Constraints define relationships between parts, such as keeping two surfaces together, aligning edges, or allowing only certain types of movement like rotation or sliding.
Constraints are also important in 2D sketching, where they control the size, shape, and position of sketches before they are turned into 3D models. These include geometric constraints, like making lines parallel or perpendicular, and dimensional constraints, which set exact sizes. By using constraints in both 2D and 3D, designers can create accurate and well-structured models that fit together correctly in an assembly.
Parallel
Perpendicular
Tangent
Concentric
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