When you're working on a 3D model, constraints are the rules that control how different parts fit together and move. They help keep everything in the right place, so parts don’t shift around or end up misaligned. You can use constraints to lock two surfaces together, line up edges, or allow only specific movements, like rotating or sliding.
Constraints are also important in 2D sketching. They control the size, shape, and position of your drawing before you turn it into a 3D model. There are geometric constraints (like making lines straight, equal, or perpendicular) and dimensional constraints (which give exact measurements). Using both makes sure your final model is accurate and everything fits together the way it should.
Parallel
Perpendicular
Tangent
Concentric
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