Lighting in CAD modelling is used to make objects look more realistic and visually effective. Different lighting styles can change how bright, dull, or dramatic a model appears, and they are chosen depending on the effect or setting required. Ambient - Creates an overall, even level of light across the whole scene. It uses colour, temperature, and brightness to give a consistent glow, so there are no harsh shadows. This is useful for making environments look naturally lit and creates a positive ambience within the environment.
Spot - A strong, cone-shaped, focused beam of light directed onto a specific area or object. It is often used to highlight a product or display, drawing the viewer’s attention to one key feature. It is often used in scenes where a specific feature/character has to be emphasised.
Point - Placed at a single point in space, this type of light shines equally in all directions, similar to a bare light bulb. It creates natural highlights and shadows depending on the position of the light source. It can be used to create internal lights within scenes to ensure the type of lighting fits the styling/ interior of the design.
Area - Covers a wider or specific region, ideal for lighting large spaces or surfaces evenly. This type of lighting is commonly used in architectural design to represent how real spaces are lit.
Directional - Produces parallel light rays that all travel in one direction, similar to sunlight. Because the rays extend to infinity, it’s effective for creating outdoor daylight scenes or strong shadow effects. For example, it could be used to replicate directional sunlight coming through or casting daylight throughout scenes/environments.