SNES
The original release of Super Mario RPG has a highly optimized, and very fun, speedrun that takes you through the bulk of the game's main campaign with very few skips and glitches. The skips and glitches that are used, however, will show you a brand new side of the game that will make you see the game's combat mechanics in a whole new light.
The SNES and Switch releases of SMRPG are different enough to lend themselves to very fundamentally different speedruns, and you are encouraged to try both if you're already interested in one or the other.
SNES' various speedrun categories, especially any%, are the product of years of hard work by dozens of passionate contributors, but there is always room for improvement from newcomers with fresh ideas. Feel free to dive into this wiki's extensively detailed information about SMRPG speedrunning on the SNES.
See our Getting Started page if you're new here.
See our Categories page if you are interested in exploring any of the four "main" categories.
See our World Areas section for an exhaustively detailed walkthrough for learning the any% speedrun.
See our Techniques and Practice Tools sections if you would like to deep dive on a specific aspect or segment of the speedrun.
If you're interested in doing your own research to optimize SNES speedrunning further, please see the Research Tools we have available for you to use.