L2
Buffer: DLF
Target: ULB
Trigger: L2
Setups:
BDR U R' U' L2 U R U'
UBR R U R' U' L2 U R U' R'
DRB U R2 U' L2 U R2 U'
FUR R' U R2 U' L2 U R2 U' R
RUB U R U' L2 U R' U'
RFU R U R U' L2 U R' U' R'
RDF R2 U R U' L2 U R' U' R2
LBD R' U R U' L2 U R' U' R
BRU U R' U' R2 U R U' L2 U R' U' R2 U R U'
DRB U R2 U' (R U R' U') L2 (U R U' R') U R2 U'
FRD U R U' (R U R' U') L2 (U R U' R') U R' U'
URF R' U R U' (R U R' U') L2 (U R U' R') U R' U' R
ULB L2
BUL U R U' (R' U R U') L2 (U R' U' R) U R' U'
LBU U R' U' (R U R' U') L2 (U R U' R') U R U'
DLB: L2 U (R U R' U') L2 (U R U' R') L2 U'
URF: U L2 (R U R' U') L2 (U R U' R') U' L2
BLD y R' U R' D2 R U' R' D2 R2 y' L2
FUR L2 y R2 D2 R U R' D2 R U' R y'
LDB y' R2' U2 R D2 R' U2 R D2 R y L2
LUF L2 y' R' D2 R' U2 R D2 R' U2 R2 y
Paridad:
(Se ejecuta siempre luego de resolver esquinas, antes de comenzar aristas, o luego de resolver aristas, antes de comenzar las esquinas)
l2 U l2 L U' R U2 L' U L U2 L' (R' U l2 U')
Alternativa:
R2 F2 pll N F2