L2

Buffer: DLF

Target: ULB

Trigger: L2

Setups:

BDR U R' U' L2 U R U'

UBR R U R' U' L2 U R U' R'

DRB U R2 U' L2 U R2 U'

FUR R' U R2 U' L2 U R2 U' R

RUB U R U' L2 U R' U'

RFU R U R U' L2 U R' U' R'

RDF R2 U R U' L2 U R' U' R2

LBD R' U R U' L2 U R' U' R

BRU U R' U' R2 U R U' L2 U R' U' R2 U R U'

DRB U R2 U' (R U R' U') L2 (U R U' R') U R2 U'

FRD U R U' (R U R' U') L2 (U R U' R') U R' U'

URF R' U R U' (R U R' U') L2 (U R U' R') U R' U' R

ULB L2

BUL U R U' (R' U R U') L2 (U R' U' R) U R' U'

LBU U R' U' (R U R' U') L2 (U R U' R') U R U'

DLB: L2 U (R U R' U') L2 (U R U' R') L2 U'

URF: U L2 (R U R' U') L2 (U R U' R') U' L2

BLD y R' U R' D2 R U' R' D2 R2 y' L2

FUR L2 y R2 D2 R U R' D2 R U' R y'

LDB y' R2' U2 R D2 R' U2 R D2 R y L2

LUF L2 y' R' D2 R' U2 R D2 R' U2 R2 y

Paridad:

(Se ejecuta siempre luego de resolver esquinas, antes de comenzar aristas, o luego de resolver aristas, antes de comenzar las esquinas)

l2 U l2 L U' R U2 L' U L U2 L' (R' U l2 U')

Alternativa:

R2 F2 pll N F2