Publications and Presentations

2016

Sato, A. & deHaan, J. (2016). Applying an experiential learning model to the teaching of gateway strategy board games. International Journal of Instruction, 9(1), 1-16. Available: http://www.e-iji.net/dosyalar/iji_2016_1_1.pdf

2015

Masuda, R. & deHaan, J. (2015). Language in game rules and game play: A study of emergence in Pandemic. International Journal of English Linguistics, 5(6), 1-10. Available: http://www.ccsenet.org/journal/index.php/ijel/article/view/52121/29606

2014

deHaan. J. (2014). Practicing English by Playtesting Games. Unboxed, Issue 12, card.

http://www.hightechhigh.org/unboxed/issue12/cards/2.php

http://www.hightechhigh.org/unboxed/issue12/cards/pdfs/practicingEnglishByPlaytestingGames.pdf

deHaan, J. (2014). Language learning and media education in an out-of-school "Game Camp." 6th International Symposium on Digital Technologies in Foreign Language Learning, Kyoto, Japan, March 29.

2013

deHaan, J. (Ed.) (2013). Game Camp: Out-of-School Language and Literacy Development. Common Ground Press: Chicago, USA.

http://www.gamecamp.info

http://thelearner.cgpublisher.com/product/pub.62/prod.35

deHaan, J. (Ed.) (2013). Video Games and Second Language Acquisition: 6 Case Studies. Common Ground Press: Chicago, USA.

http://thelearner.cgpublisher.com/product/pub.62/prod.36

2011

deHaan, J. (2011). Teaching and learning English through digital game projects. Digital Culture & Education, 3:1, 66-75.

http://www.digitalcultureandeducation.com/cms/wp-content/uploads/2011/04/dce1046_deHaan_2011.pdf

2010

deHaan, J & Kono, F. (2010). The effect of interactivity with WarioWare minigames on second language vocabulary learning. Journal of Digital Games Research, Volume 4(2), 47-59.

deHaan, J., Reed, W.M., Kuwada, K. (2010). The effect of interactivity with a music video game on second language vocabulary recall. Language Learning and Technology, 14(2), 74-94.

http://llt.msu.edu/vol14num2/dehaanreedkuwada.pdf

deHaan. J. (2010). Video game play, language learning, creation and community. International Wireless Ready Symposium (IATEFL / Learning Technologies SIG / JALT CALL SIG), Nagoya, Japan, February 19.

2009

deHaan, J. (2009). Digital games and English education. Japan Association of Language Teaching Conference, Shizuoka, Japan, November 21-23.

2005

deHaan, J. (2005). Language learning through video games: A theoretical framework, an analysis of game genres and questions for future research. In S. Schaffer & M. Price (Eds.), Interactive Convergence: Critical Issues in Multimedia (vol. 10), Chapter 14, pp. 229-239. Interdisciplinary Press.

deHaan, J. (2005). Acquisition of Japanese as a foreign language through a baseball video game. Foreign Language Annals, 38(2), 278-282.