Graduation Theses
Game Terakoya Theses (based on the Pedagogy of Multiliteracies)
2024 to see larger thumbnails ... "right click, open image in new tab")
Saki Miura
"To be a Renaissance person: What and how I learned inside (and outside) a games+multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Mihana Hosokawa
"Pursuit of my possibilities and a better society: What and how I learned inside (and outside) a games+multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
2023 (to see larger thumbnails ... "right click, open image in new tab")
Mizuki Nakamura
"Games can be the first step of learning, simplifying society: What and how I learned inside (and outside) a games and multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Fumina Seki
"Learning about myself, pursuing my interests: What and how I learned inside (and outside) a games and multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Manaka Suzuki
"Start Small, Start Early, Don’t Stop: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Natsuki Tobina
"Keep updating myself: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Takuma Tokai
"To Be Differentiated: What and how I learned inside (and outside) a games and multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Jocelyn Kneoh Wan Ting
"Make a breakthrough, step up my game, turn over a new leaf: What and how I learned inside (and outside) a games and multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
2022 (to see larger thumbnails ... "right click, open image in new tab")
Kohei Harada
"Pursuing my happiness with language: What and how I learned inside (and outside) a games and multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Masataka Ono
"How my motivation affects myself and society: What and how I learned inside (and outside) a games and multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Nagiho Miura
"Changing myself and starting something new: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Kanta Okamoto
"Plan well, live well: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Asumi Ishihara
"For the ideal society where everyone can shine as they are: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
2021 (to see larger thumbnails ... "right click, open image in new tab")
Sota Akahori
"Outputting and confidence: What and how I learned inside (and outside) a games and multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Kazuna Furusawa
"Connecting with other people, learning about other cultures: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Yuua Ishimura
"Does gamification work outside education? Information designing: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Nozomi Nakahara
"An analysis of the relationship between laughter and board games: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Ryoichi Satou
"A disaster prevention game developed in Game Terakoya and my emotion for 3.11: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Mayumi Sugimoto
"Making a game to know Japan and Shizuoka: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Nagisa Takai
"For the earth and myself: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Yuta Tanaka
"Why do people behave in a certain way?" Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Yume Yorita
"Exploring travel: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Haruna Yoshida
"Stay and live with food, my happy core: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Thesis: PDF | Google Doc
Game Terakoya Theses (based on the Pedagogy of Multiliteracies)
2020
Masters' (Graduate School) Theses
2016
Hayato Aoyanagi. "Strategic Interaction in English Classes for Japanese High School Students." Graduate thesis, University of Shizuoka.
2014
Tsubasa Oyama. "Understanding and Designing Emotions in Games: An Evaluation of an Intensive Game Literacy Education Program." Graduate thesis, University of Shizuoka.
Undergraduate Theses
2024
Takeshi Matsubara. "How could Japanese esports develop in the future?" Undergraduate thesis, University of Shizuoka.
Thesis YouTube video presentation
2020
Megumi Goto. "Does ice breaking really make students more positive about taking a class?" Undergraduate thesis, University of Shizuoka.
Ayaka Hibi. "Learning, teaching, changing: What and how I learned inside (and outside) a games+multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Yuna Ishikawa. "Contributing to local society through a charity event: What and how I learned inside (and outside) a games + multiliteracies seminar." Undergraduate thesis, University of Shizuoka.
Megumi Tanaka. "Are English learners in Japan conscious of the differences between the American and British varieties of English?" Undergraduate thesis, University of Shizuoka.
2019
Yuzuha Araki. "Learning effectiveness from digital media." Undergraduate thesis, University of Shizuoka.
Hiroaki Chiba. "Can playing the game 'Apples to Apples' be effective for English language learning?" Undergraduate thesis, University of Shizuoka.
Shu Hasegawa. "How can Japanese students improve their expressiveness?" Undergraduate thesis, University of Shizuoka.
Kohei Hatori. "How important the loanwords from Western languages for Japanese are." Undergraduate thesis, University of Shizuoka.
Midori Iwabuchi. "An investigation of a game-based workshop to improve students' leadership skills." Undergraduate thesis, University of Shizuoka.
Lim Mao Shan. "The influence of language in social preferences." Undergraduate thesis, University of Shizuoka.
Marina Saegusa. "A divergence in foreign language education in Japan." Undergraduate thesis, University of Shizuoka.
Yuka Suzuki. "Affordance theory and Montessori education." Undergraduate thesis, University of Shizuoka.
Eimi Uchida. "Is the game 'Apples to Apples' useful to motivate English language students?" Undergraduate thesis, University of Shizuoka.
Takeo Yamani. "The possibilities of children learning languages on their own." Undergraduate thesis, University of Shizuoka.
2018
Yori Asanuma. "Can board games improve family bonding?" Undergraduate thesis, University of Shizuoka.
Yusuke Iijima. "The effect of a role-play game on high school students' communication abilities." Undergraduate thesis, University of Shizuoka.
Kazuma Nakahara. "Learning about endangered species through a board game design project." Undergraduate thesis, University of Shizuoka.
Wataru Saito. "How do games affect people for better and worse?" Undergraduate thesis, University of Shizuoka.
Minami Suzuki. "Do games attract people to stories and places?" Undergraduate thesis, University of Shizuoka.
Kyi Phyu Tun. "Is the game "Spyfall" useful for English language learning?" Undergraduate thesis, University of Shizuoka.
2017
Teruaki Hanada. "Can playing Mega Man Battle Network 6 help children to have or deepen interest in English?" Undergraduate thesis, University of Shizuoka.
Eri Kumai. "An evaluation of how community groups, a company and a university lab are contributing to Japanese people’s game literacy development." Undergraduate thesis, University of Shizuoka.
Yusuke Mori. "Video games for older adults: understanding preferences, improving hand and arm functionality and reducing anxiety and depression." Undergraduate thesis, University of Shizuoka.
Kazutoshi Shikada. "An investigation of a commercial card game to motivate high school students to study English." Undergraduate thesis, University of Shizuoka.
2016
Natsumi Hanaki. "Jidokan Game Club: An investigation of using games for icebreaking at an after school communication center." Undergraduate thesis, University of Shizuoka.
Shuji Hori. "The correlation between grit and video game play." Undergraduate thesis, University of Shizuoka.
Konomi Miwa. "The effect of playing games on family bonding and construction." Undergraduate thesis, University of Shizuoka.
Ayae Odagi. "Children can design games: An investigation of a digital to analog game translation challenge." Undergraduate thesis, University of Shizuoka.
Momoko Uchiyama. "The future of education and games in school." Undergraduate thesis, University of Shizuoka.
2015
Tatsuya Sugimoto. "A replication study of an Investigation of the Practice of English comparatives and superlatives with a Commercial Card Game." Undergraduate thesis, University of Shizuoka.
Shunsaku Tabata. "An investigation of autonomy and cooperation in university students through the board game Pandemic." Undergraduate thesis, University of Shizuoka.
Shihoko Takehara. "Exploring board games and card games as ways of reducing children patients' stress." Undergraduate thesis, University of Shizuoka.
Saori Tosaya. "Elementary school children learning English: An investigation of the card game QUIZZLE1 for English learning in an after school communication center 'Jidokan.'" Undergraduate thesis, University of Shizuoka.
Rimu Watabe. "The "Pandemic" of lost university students: Debriefing a board game as a tool to increase students' understanding of identity, role and society and to understand the difficulties facing Japanese students." Undergraduate thesis, University of Shizuoka.
2014
Aiko Sato. "Applying an Experiential Learning Model to the Teaching of Gateway Strategy Board Games." Undergraduate thesis, University of Shizuoka. Undergraduate thesis, University of Shizuoka.
subsequent publication:
Sato, A. & deHaan, J. (2016). Applying an experiential learning model to the teaching of gateway strategy board games. International Journal of Instruction, 9(1), 1-16. Available: http://www.e-iji.net/dosyalar/iji_2016_1_1.pdf
Kano Deguchi. "Language in Game Rules and Game Play: A Study of Emergence in Once Upon A Time." Undergraduate thesis, University of Shizuoka.
Natsumi Yumoto. "Language in Game Rules and Game Play: A Study of Emergence in Bohnanza." Undergraduate thesis, University of Shizuoka.
Rei Masuda. "Language in Game Rules and Game Play: A Study of Emergence in Pandemic." Undergraduate thesis, University of Shizuoka.
subsequent publication:
Masuda, R. & deHaan, J. (2015). Language in game rules and game play: A study of emergence in Pandemic. International Journal of English Linguistics, 5(6), 1-10. Available: http://www.ccsenet.org/journal/index.php/ijel/article/view/52121/29606
Shuki Yamashita. "Language in Game Rules and Game Play: A Study of Emergence in Cockroach Poker." Undergraduate thesis, University of Shizuoka.
publications from 2010-2013 group projects:
deHaan, J. (Ed.) (2013). Game Camp: Out-of-School Language and Literacy Development. Common Ground Press: Chicago, USA. http://thelearner.cgpublisher.com/product/pub.62/prod.35
deHaan, J. (Ed.) (2013). Video Games and Second Language Acquisition: 6 Case Studies. Common Ground Press: Chicago, USA. http://thelearner.cgpublisher.com/product/pub.62/prod.36
2013
Hayato Aoyanagi. "Understanding and Creating Advertising: An Investigation of Project Based Language Learning in an Out-of-School Language and Game Literacy Program." Undergraduate thesis, University of Shizuoka.
Izumi Nakagawa. "An Investigation of the Effectiveness of Classroom Games for Learning English." Undergraduate thesis, University of Shizuoka.
Ryoma Hanada. "Developing High School Students' Assertive Communication Practices in an Out-of-School Language and Game Literacy Program." Undergraduate thesis, University of Shizuoka.
Yuka Tsuchiya. "An Investigation of the Practice of English Comparatives and Superlatives with a Commercial Card Game." Undergraduate thesis, University of Shizuoka.
2012
Ami Kosegaki. "Acquisition of English as a Foreign Language with an Adventure Video Game." Undergraduate thesis, University of Shizuoka.
Ayame Kobayashi. "An Investigation of Teaching Board Games Using an Experiential learning Model." Undergraduate thesis, University of Shizuoka.
Emi Kobayashi. "Acquisition of English as a Foreign Language with an Educational Action Video Game." Undergraduate thesis, University of Shizuoka.
Junko Ishiguro. "Acquisition of English as a Foreign Language with a Role Playing Video Game." Undergraduate thesis, University of Shizuoka.
Katsuto Aoki. "Analysis of English as a Foreign Language Interview Performances in an Out-of-School Language and Game Literacy Program." Undergraduate thesis, University of Shizuoka.
Rie Yagi. "An Investigation of Learning, Motivation and Collaboration in English Classroom Games." Undergraduate thesis, University of Shizuoka.
Tsubasa Oyama. "Developing students' ideas about Digital Games using an Online Game Design Tool in an Out- of-School Language and Game Literacy Program." Undergraduate thesis, University of Shizuoka.
Yuiko Yamamoto. "Acquisition of English as a Foreign Language with a Party Video Game." Undergraduate thesis, University of Shizuoka.
Yukiko Sakaguchi. "Game Design Team-Building and Leadership in an Out-of-School Language and Game Literacy Program." Undergraduate thesis, University of Shizuoka.
Yuko Okuyama. "Learning English Can Be Fun:・An Investigation of Students・Experiences of Playing English Video and Computer Games in an Out-Of-School Language and Game Literacy Program." Undergraduate thesis, University of Shizuoka.
Yumi Sasada. "Media Education: Putting Marketing Knowledge into Practice in an Out-of-School Language and Game Literacy Program." Undergraduate thesis, University of Shizuoka.
2011
Ayumi Kobayashi. "Acquisition of English as a Foreign Language with an Educational Virtual Pet Video Game." Undergraduate thesis, University of Shizuoka.
2010
Yuta Fujii. "Acquisition of English as a Foreign Language with an Adventure Puzzle Video Game." Undergraduate thesis, University of Shizuoka.
6 case studies about video game genres
Ami Kosegaki. "Acquisition of English as a Foreign Language with an Adventure Video Game." Undergraduate thesis, University of Shizuoka.
Emi Kobayashi. "Acquisition of English as a Foreign Language with an Educational Action Video Game." Undergraduate thesis, University of Shizuoka.
Junko Ishiguro. "Acquisition of English as a Foreign Language with a Role Playing Video Game." Undergraduate thesis, University of Shizuoka.
Yuiko Yamamoto. "Acquisition of English as a Foreign Language with a Party Video Game." Undergraduate thesis, University of Shizuoka.
Ayumi Kobayashi. "Acquisition of English as a Foreign Language with an Educational Virtual Pet Video Game." Undergraduate thesis, University of Shizuoka.
Yuta Fujii. "Acquisition of English as a Foreign Language with an Adventure Puzzle Video Game." Undergraduate thesis, University of Shizuoka.
Students' book
deHaan, J. (Ed.) (2013). Video Games and Second Language Acquisition: 6 Case Studies. Common Ground Press: Chicago, USA. http://thelearner.cgpublisher.com/product/pub.62/prod.36