We work with local businesses and organizations. We learn about their business practices, and find ways to support and develop their products and markets.
2013 Collaboration Project Report
Our 2013 Game and Business Plan and Report can be found in the Files at the bottom of this page.
Link to Internal Document
Decided:
each of us will work on our projects independently/cooperatively (if you need help, ask someone)
ask JDH for English help anytime
ask JDH to use the Game Lab office during the summer (computers, games, Internet...)
need to find a way to share information
Ami: promote/inform the event to overseas foreigners
set up website (facebook?)
create rules for adding information
who can join the website? (access, permission)
who will join the next Game Market (businesses) (contact the organizer)
ask people on boardgamegeek/twitter (if they will come or not)
----
contact designers
will they come or not?
if they come, whether we can share their information or not
do they add their information, do they add it themselves, do they need translation?
DEADLINE: august 27
GAME MARKET CATALOG: nov 11
DESIGNERS MANUAL WILL ARRIVE: mid oct
GET CATALOG: october (have to pay for catalog?) (ask arclight for information)
Konomi: promote the designers in the Game market
make SNS accounts ASAP
contact designers directly, email, SNS
have interviews
share information
Kazuki:
set up the website
making facebook/twitter account to share information
interested in game industry
(contact before) give questionnaire at the event / before the event (can be used to promote)
Yuka: want to bring people who cannot speak Japanese, make a trip plan for foreigners
collect people on facebook
august:
add information on facebook, game lab, members
put our opinion and impressions about the last game market, so people know what it is like
september:
if visitors leave comments, we can contact those people
start planning a game market trip
put some playtest of games we got at the game market for visitors/people who can't speak japanese. (playtest movies)
search for products and companies which we can find at the next game market, add some information about it
november:
inform people of the trip details
decide people who will join us
Yuuchi: get more visitors to the Game Market
August/September
want to promote the event by SNS
make a connection with the organizer
know/learn a marketing strategy
by November
advertise game market more
want to know the true market of games, at first in Japan
wonder if there are turns in the game industry
summer vacation:
learn about business strategies
http://www.b-nest.jp/default.html
JDH: goal is to support you
contact Game Market staff, contact boardgamegeek
Sept/Oct:
SNS English lesson
analyze FB and Twitter
look for language
later communication:
you write
I check
you send
helping with research (if you have a question, I can help you find the answer
educational games
marketing
industry
hear about ideas:
Konomi
- interested in people's mind states and psychology. want to research important factors in selling games. want to collaborate with sellers. study which elements or factors are needed for marketing. interested in attractive games.
http://thegamedesignroundtable.com/2014/06/20/episode-84-marketing/
(10 days in Asia: can play with 3+ people, kind of a race game, excited
- promoting seller? designer? talk with players/attendees
Kazuki
- how the game industry and the game market is changing. games are useful in education. the number of games used in education are increasing or not?
- promoting designers: how? contact? twitter? facebook? meet at the game market? after Nov? Kanji game?
set deadline for tasks
1. Everyone thinks "on their own"
2. Meet to share a timeline
3. See what "lines up"
- before summer
- during summer
- October
- November
facebook/twitter account
thinking about continuing (next year?)
working with the critical thinking group? (Yuka and Reo - playtesting the shogi game?)
1. talk about a timeline/steps/goals/roles
List of tasks we need to do before Nov
task - start/deadline
get more visitors who don't speak Japanese. which purpose: ?
Y A informing?
"The Game Market is on this day, this time, this much money..."
promoting designers?
"NAME has a great new game called X. You can buy it at the Game Market for .. yen!" URL"
YUU A Y ? promising support?
"If you need help coming or entering or talking to people, we can take you around... interpret..."
"Let's play a game that you buy!"
Helping sellers...?
talk to organizers to let them know, they can also advertise you?
research question brainstorming...
what is more effective, twitter or facebook?
measured by online activity?
measured by actual attendance?
description of what you did - Story
analyzing the use of English on SNS to promote things... what kind of language do you need to learn and use?
https://twitter.com/CocaCola
Learn/look (imperative)
Sharing infographics
You (in a contest)
https://twitter.com/WhiteHouse
Please retweet... (use of please)
https://twitter.com/warlordgames
questions
! marks
pictures
some advertisers use both in the guidebook, but twitter seems more common
facebook - ASAP
decide the target/purpose
slower/easier to find account?
twitter - ASAP
make an account
gamelab shizuoka?
gamelab shizuoka collaboration group?
decide the target/purpose
promote
give information
find and share articles
contact a JP designer (JP), ask for information (JP), translate summary/rules (into ENG), ask if you can share it (JP), share it on twitter (ENG)
e.g., a fake artist goes to new york
talk to people directly
talking about something else (tv...)
watching livetweet
hashtags:
https://twitter.com/GameMarket_
https://twitter.com/hashtag/ゲムマ
https://twitter.com/Missmerc007
https://twitter.com/BoardGameGeek (21,000 followers)
start posting
2. talk about a weekly schedule
Tuesday 5th, or Monday/Tuesday Lunch
3. game design workshop (8/2)
- attendance? ... Yuuchi
- organization? (flyer/emails) ... Ami
a) We discussed what we can do for Game Market and the visitors. Konomi replied to Mr.MM. Playtest HOLOT.
b) What will your group do next? Do you have any problems or questions or need help?
Collaborate with Mr.MM----suspend
Open website
1. twitter
retweet
provide information
2. facebookflmain
use the MESSAGE for question from foreign visitors
put our profiles
collect the reviews of games from players
Ask the organizer and sellers to share our facebook site by email (we got some businesscards)
Ask the GBG, and Arclightアークライト to put our banner on their websites.
Our goal is to promote the Game market and invite foreigners who are interested in but don’t speak Japanese.
use the EVENT to inform
open for game designers and put their games’ advertisements
Share the YouTube videos from game designers or our playtesting
translate the information from the Game Market’s website which has not been done and put it on facebook
3. youtube channel
Read and comment on Game Market Report
Brainstorm project ideas for this year
translate a game (English into Japanese, or Japanese into English)
support Shogi company (emails, advertising...)
help the website (translate, Q/A/contact)
put information about the games on the website/facebook
collect comments/discussion
promote the event to non-Japanese speakers (and help them, interpret, if they come)
work with JIGG?
volunteer for the Game Market? (counter, staff)
journalism?
broadcast, interview, youtube channel?
start some kind of educational game award? (and then translate it for a foreign market/audience)
support/create a selling strategy
work with MM?
OR do something else?
To Do
email MM
decide what to do
figure out our shared schedule
Thursday lunch?
shall we also communicate using email/line/a forum?/google plus?
make a plan before the 6/1 game market
make business cards?
buy some business card paper and print them ourselves (JDH)
design? information?
Japanese and English
logo? Ami is working on this (game theme, Mt. Fuji theme, bridge theme...)
travel plan
train schedule
event location
tickets
JDH can get them on 5/31 in Tokyo?
prepare camera/video/notebooks/business cards
questions
ideas/suggestions
dictionary
money/wishlist
meet people at the Game Market
how many foreign visitors are there?
why are they there?
do they live in Tokyo? on business? from where?
how did they learn about the Game Market?
which games did they play or buy?
why are they interested in Japanese games?
who organizes the Game market? a company? an individual? fans?
what kind of "support" do they want?
why do they have an English website?
find journalists (they should have a special armband), both Japanese and foreign.
contact specific people after the Game Market
casually:
organizer (ALL, if possible)
head?
managers?
u-more (Yuka)
ticket takers (Yuka)
journalists (Ami, Momoko)
visitors
buyers
players
families/children
foreign visitors (Ami, Momoko)
designers, sellers, publishers (Kazuki, Konomi)
think about what different people want from the Game Market:
the visitors?
the vendors?
the designers?
the organizers?
us?
what is their goal?
fleamarket? event?
web portal to connect designers?
what kind of social media presence do they want?
can we help them by helping foreign journalists? register, tour, interviews?
shall we do research in Tokyo to prepare for the Osaka event?
can they put a special banner on their website?
think about longevity: once we start, can we continue?
stages of contribution?
website advice
event support (tokyo / osaka...?)
what other board game organizations are there in Japan?
http://jiggtokyo.blogspot.jp/
http://www.u-more.com/index.shtml
http://www.missmerc007games.com/index.php/board-games/japanese-bg-subscription
is there an online forum for board game designers in Japan?
Travel plans
business cards
assignment - people / questions
contact information
-the Game Market organizer ( https://www.facebook.com/events/828627443819360/?fref=ts)
=I want to know about:
what resources do they have for foreign visitors (both at the show, and online)?
what is their goal with the foreign visitors (the aim of introducing the event to forign visiters)?
how many foreign people have visited the event last yesr? what did they want to? what is the problem?
maybe we can put an English/Japanese survey on the Game Market website?
goal
problems
-possible help,support
take foreign visitors around
introduce some product/ booth
answer their question (before and in the event, or even after)
->for these, connection between the organizers and other staff are needed
my idea
help the foreign visitor <-- my knowledge of the event & making connection with the staff <-- Game Market
-research question
1.what is the purpose of foreign visiters?
2.what is the useful/necessary informatinon for them? (the website is not kind at all)
3.what are the organizer's idea with the foreign visitors? sell products, playtest, ,,
4.how have the Game market worked with foreign visitors past events?
we met to look at the http://gamemarket.jp/index.php site
on the English page, they write "Game market is the biggest board game event in Japan, with the goals of increasing communication and promotion of table top games" but many of the other pages are only in Japanese.
can we help them with our English skills? how can we promote, communicate and spread what they do?
possible ideas:
interpreting at the event
guiding at the event
helping one team at the event
translating documents
translating blog posts on the website
receiving English emails and finding answers from the Game Market, players and designers in Japan
we also looked at the http://jiggtokyo.blogspot.jp/ group, who might be able to help
2 project goals:
I. Compete in http://shizuoka-bizcon.com/
II. Approach local businesses to learn about their business practices, and find ways to support and develop their products and markets.
I.
brainstorm products (target companies)
develop prototypes
prepare for presentation
II.
http://www.plantoysjapan.co.jp/
http://www.hyakuchomori.co.jp/
http://www.bandai.co.jp/e/company/facility.html (toy library?)
http://www.bandai.co.jp/hobbycenter/
http://www.bandai.co.jp/kodomo/ (survey and research?)
Research Instruments?
- work logs, reflections (minutes of meetings)
Postcard Games Contest:
http://boardgamegeek.com/thread/950020/the-pnp-postcardgame-contest
http://boardgamegeek.com/thread/957796/wip-poscard-contest-transport-tycoon
- Intro on 4/23
- Please look at the links, think about your interests.
- General Meeting on 19, 26?
both are ok
- do short profiles on companies (for contest, for collaboration) with 1st year student
… two groups of profiles: one for collaboration (bandai, etc…), one for possible contest target (green tea? wasabi? crafts?), possibly divide into teams?
- play great (award winning) games, then try to retheme it for Shizuoka and try to simplify it to make it affordable as a souvenir
http://en.wikipedia.org/wiki/Spiel_des_Jahres ?
The Resistance (Ieyasu and Ninjas - famous stories?), Dixit
- business contest
- souvenir games
- profile assignment (details, schedule)
- brainstorming companies/company types
- award winning games
- played Pandemic
- thought of 2 ideas: photograph trip to capture timely events, deliver shizuoka foods to places on time (delivery company)
http://www.pref.shizuoka.jp/sangyou/ad/sanpin
name
location
products
other activities or information
collaboration history?
internship program?
contact person and information
Bandai
[Head Office] 1-4-8 Komagata, Taito-ku, Tokyo, 111-8081 Japan
[Osaka Branch] 4-12-3 Toyosaki, Kita-ku, Osaka city, Osaka, 531-0072 Japan
[BANDAI Hobby Center] 500-12 Naganuma, Aoi-ku, Shizuoka city, Shizuoka-ken, 420-0813 Japan
- Game Center Games, Taiko no tatsujin, gundam, figures, cooking playsets
- started with toy cars
- environmental contribution report: http://www.bandai.co.jp/e/pdf/eco_report_e_2011.pdf
- Thinking About What We Can Do to Make Our Children Smile
- Bandai is constantly searching for new ways to conceptualize, develop, and market products
- Children's Survey: http://www.bandai.co.jp/kodomo/
Plantoys
Hyakuchomori
Green Tea
Wasabi
Fuji-san
Shimoda town hall
Ryokan
Ieyasu
Strawbery
Sea foods
Hot spring
Eel
Train lines - steam locomotives
Paper printing company in Shizuoka
Wood craft company in Shizuoka
Plastic company in Shizuoka
Art studio in Shizuoka
*アクオデザイン
*912-55-101,nishiwaki,suruga-ku,shizuoka city,〒422-8045
*ロゴ・パンフレット・チラシ・パッケージ・ホームページなど各種デザインとイラスト制作
*
*
*
TEL&FAX 054-260-6391
Dinosaur art studio near Bijutsukanmae Station
*サンクデザインオフィス CinQ Design office
*静岡市清水区谷田8-2 8-2,yada,simizu-ku,shizuoka city,shizuoka-ken,424-0887
*広告・販促の企画・デザイン制作
CI(Corporate Identity)、VI(Visual Identity)の企画・デザイン制作
ウェブサイトの企画・構築
HP作成サービス「ONESITE」の運営・企画
フリーマガジン「Baratee」の編集・企画
ウェブサイト「Baratee WORLD」の運営・管理
*
*
*
*TEL 054-270-3550 FAX 054-347-1015
Ami's grandfather has a sweets factory in Aichi, working with printer
- converted resistance to shizuoka theme (ieyasu's life)
- put together a schedule up to the business plan contest (to do, dates)
- assigned profile work (using the wiki)
- talked about iwazaki sensei's seminar
- talked about kokubo sensei's lab meeting on Monday
- played zooloretto
- played coloretto, thought about nihondaira zoo game, kaisendon game, souvenir shopping game
- had an idea to make a snack game (box is board, snacks are pieces?)
- talked about profiles (15 minutes for homework)
- played ticket to ride
- played transamerica
- shizuoka transamerica: snacks, cards, wax paper and markers …. tourist spots, not cities
- transportation: bus, shinkansen, taxi, train, ropeway, ferry, plane, highway
- looked at
http://boardgamegeek.com/boardgame/1830/nippon-rails
crayon rails system
pandemic
resistance — ieyasu
zooloretto, coloretto — nihondaira zoo, cooking game, souvenir shopping game
ticket to ride, transamerica, stadtetour — map game
story cubes - shizuoka
-talked about level of the prototype,trial product
-we can apply just idea
-we have to consider sales strategy, financial plan and performance plan
-plan for next month(game design, research company, market survey, study about business)
- Tourism / Convention Association (information about tourism and products)
do people really not buy folk crafts in shizuoka? (data)
- B Nest (contest information, location, resources)
- Hyakuchomori (specific product research, toys, crafts, can we sell there?)
- Printer/manufacturer?
July 14
- decide day, time
- write questions for each location
- contact the locations, set up a meeting, if possible?
- talked about market questions
- found survey, http://www.mlit.go.jp/common/000147120.xls showing 0 folk art purchases in Shizuoka in 2010 foreign visitors
- link between travel and sweets,http://www.mlit.go.jp/common/000229325.pdf
-useful report about shizuoka tourism, http://global-center.jp/sp/res/20120818-165215-2615.pdf
-tourism office,http://hellonavi.jp/inquiry/index.html
-some questions,
For Shizuoka tourism information center
旅行者数について(年齢、目的、買い物、どこから)
静岡観光のリピート率
伝統工芸品
お土産市場
どこでお土産を買うか
会社と公共団体の興味
お土産を買う量、かけるお金
家族旅行者数、子供、興味、訪問先
Questions for Hyakutyoumori
静岡のゲーム市場(売れているのか、人気のゲーム、)
私たちがゲームを作成したらおいていただける可能性はあるか
お客さんの年齢層や家族構成
売れる価格
カードゲームかボードゲームか
人気なおもちゃの遊べる人数
対象年齢、男女
静岡に関係しているおもちゃ
New game idea
How about retheme "Story cubes"?
we can make dices with paper.
draw pictures which are related shizuoka on dices.
places open? need to make appointment?
- no appointment, go casually
when/where meet?
- JR Kusanagi, 9am
- JR Shizuoka South Entrance, 9:15
schedule
- tourism office first
- 100chomori second
- lunch!
printed questions and our research notes
practiced introductions
practiced asking and answering questions to staff
Registered for the Biz Cafe workshop!
年8月23日(金)14:00~17:00
http://shizuoka-bizcon.com/2013_seminarBizcafe.html
visited:
- Shizuoka Tourism Center (closed, we will send email)
- Isetan (saw the lineup of wooden toys and games from Plan Toys)
- Omocha Tengoku (mostly licensed, plastic toys, some traditional and modern board and card games, but way in the back)
- Hyakuchomori (amazing store, and wonderful staff. We spoke with Mr. Sasaki about board games)
Notes (Japanese):
- played stadtetour
—- possible rule additions/changes:
different types of tickets
deal out one of each color at the beginning of the game (like transamerica)
cut the free trip star rule. just keep it on the table until someone reaches a destination normally.
get special bonus pieces (mikan, strawberries, maguro) for going to certain locations
- "finalized" our game design ideas: we will work on a stadtetour game
- reply to bnest about workshop: not necessary
- wrote email to Tourism Center to ask for visitor data (using gamelab gmail, sent 7/17)
- started writing business plan to prepare for workshop
make a simple map of shizuoka: tourist spots, routes
Prof deHaan buying blank cards and thick board
- make a prototype
- playtest it several times
- get a printing/woodworking estimate
- get tourism data
- work on business plan
- visit Kokubo Sensei's lab to get help with money estimates?
—- Sept 30 - game and plan
Playtesting
- add ferry (cost is 2)
- add shinkansen ticket (use it if it is on the board)
- had 20 locations, added umegashima, shira ito taki,
- add romaji and hiragana to cards
- decided not to go to IP seminar at university, we can ask the office, or Kokubo Sensei, later
- redesigned the map (routes), tried plus 5 rule for star
- we talked about the art (we can include an artist fee in the budget plan)
- members will meet to discuss the business plan
- we discussed the business plan
- we discussed "microcompany" ideas (running a game company with 50,000 yen)
- we brainstormed questions for the biz cafe
・どのように市場調査をするか
・どのようなデータを使うべきか
・販売戦略の立て方、書き方
・資金計画の立て方
・なぜローカルビジネスでないといけないのか
・少ない資金でどうやってビジネスをするか
・どのように宣伝するか
・ビジネスプランの例を見せてもらう
- we planned to meet before the biz cafe to discuss our plan and have lunch
- we met with Mr. Sasaki from 100chomori!
- Mr. Sasaki gave a short lecture about game systems, components, manufacturing, marketing
- Mr. Sasaki talked about his activities at 100chomori… choosing, selling, researching, connections with games .. he is translating a book about a game designers from German to Japanese
- bought this magazine:
http://www.amazon.co.jp/dp/4861442443
https://www.facebook.com/amazingtablegame
- playtested and discussed our game, brainstormed other tourism game mechanisms
- played various card games (card games are cheap, portable, interesting!)
- discussed play, education, art, games and culture, families
- possibility to meet with him on Mon/Tues (especially if we order games or books from 100chomori)
- possibility to continue to playtest our group game or individual games
- Mr. Sasaki may be able to introduce us to printers, artists or manufacturers
we had lunch at the Good Old Table
we listened to 3 previous business contest winners discuss their businesses and careers
we were divided into 3 groups, and then worked as teams to come up with a new business idea and create a presentation
it was good to network with the Bnest and other students
we got a lot of materials from Bnest
we will get a business plan from one of the winners from last year
we registered for a Business Plan Workshop on 9/18
https://community.thegamecrafter.com/publish/cost-estimator
http://playtmg.com/how-board-games-are-manufactured
http://boardgamegeek.com/thread/789423/game-design-and-self-publishing-a-primer-for-self
http://nothingsacredgames.com/the-cost-of-a-board-game-money/
http://nothingsacredgames.com/the-cost-of-a-board-game-time/
http://boardgamegeek.com/thread/525559/game-production-costs-an-actual-quote
http://planktongames.blogspot.jp/2010/05/game-printing-costs.html
http://planktongames.blogspot.jp/2010/03/indie-game-publishing-costs-or-grim.html
we talked about our experience at the Biz Cafe
we thought more about our game (adding rules, adding our color, we don't want to include money or make it like the Game of Life, adding discovery elements)
we looked at the business plan of the winner of last year and were amazed at the data and detail
we thought about the problems that we have at this point (we need more research and data, we need a better explanation about why we are doing a souvenir game, we need more pictures and graphs, we need more details about pricing and our target market)
we planned for Kokubo Lab on 9/24
we will do homework: notes for our short script, notes about the prototype
we talked about our focus (it should be on the plan, not the game)
created a prototype
prepared for the presentation/playtest at Kokubo Lab
we don't know how to write a financial plan (elements/style)
we don't know how to get information about our target market
Kou drew a bus for us!
http://shizuoka-bizcon.com/2013_seminar04.html
Mr. Kimura gave a great overview (with lots of examples) of business plans (Ami approached him afterwards with our plan)
I ordered copies of "Business Model Generation" (the book he recommends)
they gave us examples of writing a budget
interesting suggestion: go to a public place and give a survey to people to learn about their needs and wants
we should include images and pictures in our plan
we need to think of a catchy name!
we playtested our game, and got lots of great feedback (audio recorded)
we got feedback on our business plan
we need to think about:
cost (board game or postcard game?)
target market
how to sell the game (how to get kids to want the game)
collaboration (bandai? tomica? include a little car?)
(our game makes people think "I want to go to X" - an endogenous tourist mentality? - thinking about getting there for a long time…)
There is a "Gakusei no tame no" event on 10/5, 10/12
Takumi working on business plan: targeting grandparents, include Bandai car for kids, maybe make board into puzzle? (he found some data about how much grandparents spend on grandkids…)
Ami created cards and board artwork using a smartphone appli.
We thought about PR/selling: perhaps through newspaper/shizuoka magazine
We can test our game at the Jidokan, maybe include a video on the website?
cut pieces for the board
considered selling the game at the post office, culture center, sports gym (places where older people with money go)
changed concept from omiya-game to temiya-game (visitor gift)
worked on business plan
planned to make the board, take some photos for the plan
struggling a little with the sales point and financial plan
worked on business plan
Ami found data on spending
Haruna writing rules
Takumi working on expenses
met to work on slogan and materials
Ami found some great resources
How to play staedtetour:
http://gioco.sytes.net/staedtetour.htm
http://www.tk-game-diary.net/staedtetour/staedtetour.html
What omiyage are sold in Kiosk:
http://www.kiosk.co.jp/pc_gift_list.php?action=RequestSearchDetail&order_by=3
price 210yen~2400yen
Questionnaire about omiyage and tmiyage:
http://www.club-9.com/minireport/365_10/index.htm
This website has some wonderful information!
How to make a businassplan:
http://www.slideshare.net/SEEDx/see-dx
This website said about finance.
struggling a little bit with expense calculation (cost and benefits)
game rules are written
will print and assemble prototype for photographing
business document is almost written (need to add charts and data and photos of game)
worked on the plan
assembled the game pieces
took photos of gameplay with the pieces
we submitted the business plan contest entry (sheet, game rules with pictures) today!!
a sense of achievement!
relieved! happy!
We can practice presenting at the Game Lab General Meeting
We will hear back about the results (invitation to present, or not) in November.
Reflection:
How was the project?
What do you think about your game and business plan?
What did you learn?
What were the steps you took to accomplish this goal?
What was difficult?
What resources were helpful to you?
If you had more time or knowledge or resources, what would you change?
How was your role in the project?
How do you think about entrepreneurship now?
Did the contest motivate you?
Is there something from this project that will help you in your life or career?
Do you want to continue working in the Collaboration Project or Game Lab next year?
Brainstormed future projects (more contests?)
We found out that we were not selected to present at the Business Plan Contest.
- talk about university intellectual property guidelines / license
- research seeds paperwork. Update http://www.u-shizuoka-ken.ac.jp/file/81_dehaam_j.pdf for the Collaboration Project and the Game Lab
http://www.jst.go.jp/tt/fair/ij2012/index.html
http://innovation-japan2013.jp/
静岡県の観光地図
http://map.mapple.net/map/map.aspx?q=_prf-%E9%9D%99%E5%B2%A1%E7%9C%8C
静岡・浜松エリアの人気の観光名所ランキング
http://www.mapple.net/bythemearea/a13b0c0/0402000000/ranking_all_newer.htm
伊豆・箱根エリアの観光情報
http://www.mapple.net/byarea/0304000000.htm
静岡裏観光案内
http://www.k4.dion.ne.jp/~daturyok/sizu/sizuoka.html
静岡 観光
http://www.tripadvisor.jp/Attractions-g298124-Activities-Shizuoka_Shizuoka_Prefecture_Chubu.html
しずおかいいとこマップ
http://www.shizuoka-citypromotion.jp/map/
しずおかるるぶ
http://www.shizuoka-citypromotion.jp/rurubu/
JAPAN National Tourism Organization
http://www.jnto.go.jp/eng/location/regional/shizuoka/shizuoka_city.html
ーHIJI HASKONE IZU
http://www.jnto.go.jp/eng/location/routes/rtp/fuji_hakone_and_izu/index.html
Shizuoka Guide
http://www.shizuoka-guide.com/english/
JAPANGUIDE
http://www.japan-guide.com/list/e1218.html
THE SIGHTS OF SHIZUOKA
http://www.shizuoka-cvb.or.jp/tour_guide/en/ (hot spots)
GO! Central Japan
http://go-centraljapan.jp/en/pamphlet/shizuoka_city/index.html (with some maps)
-WELCOME TO SHIZUOKA CITY
http://go-centraljapan.jp/lsc/lsc-upfile/pamphlet/00/60/60_1_file.pdf