Lists
Board Games and Second Language Communication
Trading: Bohnanza, Castle Panic
Negotiation: Dragon's Gold, Lifeboats, Tomorrow, Diplomacy, Article 27
Cooperation: Hanabi, Castle Ravenloft, Pandemic, Forbidden Island, Space Cadets Dice Duel
Hidden roles: 2 Rooms and a Boom, Saboteur, Shadow Hunters, Resistance
Storytelling: Once upon a time, Rory's Story Cubes, What Happened, Tales of the Arabian Nights
Roleplaying: Dungeons and Dragons, Hero Kids, Mice and Mystics, Fiasco, Cat and Chocolate
Judging: Apples to Apples, Say Anything
Bluffing: Cockroach poker
Guessing: Creationary, Charades, Wits and Wagers
Spelling: Scrabble, Word on the Street, Telestrations
Grammar: Fox's Party
2 Rooms and a Boom
http://tuesdayknightgames.com/tworoomsandaboom/
Setup:
everyone gets a card (red OR blue; special powers)
on the Red team, there is (1) Bomber ........ (Bomber: BE in the same room as the President at the end of the game!)
on the Blue team, there is (1) President ........ (President: DON'T BE in the same room as the Bomber at the end of the game!)
split into 2 rooms
leaders are chosen (leaders will later decide on hostages, the leader cannot be a hostage)
Play:
"anything goes" to learn information: share! lie! peek!
"I'll show you my card if you show me yours."
"Are you red?"
"Trust me: I'm blue!"
"Who else is red?"
"Do you know who the Bomber is?"
leaders can be changed
"I want to change the leader to NAME" (quick majority vote)
Leader: "I want to make NAME the leader" (NAME accepts?)
Special Rules:
you cannot trade cards
you cannot move or communicate between rooms
Timer: http://www.online-stopwatch.com/countdown-timer/ (split screen)
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FIRST GAME:
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Round 1
3 minutes
2 hostages must be exchanged (leaders bring the hostages, knock on the door, wait for the other knock, exchange)
Round 2
2 minutes
1 hostage must be exchanged (leaders bring the hostage, knock on the door, wait for the other knock, exchange)
Round 3
1 minute
1 hostage must be exchanged (leaders bring the hostage, knock on the door, wait for the other knock, exchange)
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NEXT GAMES (add special abilities! Angel! Devil! Spy! Vampire! ...):
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Round 1
5 minutes
2 hostages must be exchanged (leaders bring the hostages, knock on the door, wait for the other knock, exchange)
Round 2
4 minutes
2 hostages must be exchanged (leaders bring the hostages, knock on the door, wait for the other knock, exchange)
Round 3
3 minutes
2 hostages must be exchanged (leaders bring the hostages, knock on the door, wait for the other knock, exchange)
Round 4
2 minutes
1 hostage must be exchanged (leaders bring the hostage, knock on the door, wait for the other knock, exchange)
Round 5
1 minute
1 hostage must be exchanged (leaders bring the hostage, knock on the door, wait for the other knock, exchange)
--------------
END
--------------
Come back into 1 room (stay on separate sides)
Reveal!
Where is the President?
Where is the Bomber?
Boom!!!
2 Rooms and a Boom (classroom version: using playing cards)
http://tuesdayknightgames.com/tworoomsandaboom/
Setup:
everyone gets a card (red OR black)
on the Red team, there is (1) Bomber (A) ........ (Bomber: BE in the same room as the President at the end of the game!)
on the Black team, there is (1) President (A) ........ (President: DON'T BE in the same room as the Bomber at the end of the game!)
split into 2 rooms
leaders are chosen (leaders will later decide on hostages, the leader cannot be a hostage)
Play:
"anything goes" to learn information: share! lie! peek!
"I'll show you my card if you show me yours."
"Are you red?"
"Trust me: I'm black!"
"Who else is red?"
"Do you know who the Bomber is?"
leaders can be changed
"I want to change the leader to NAME" (quick majority vote)
Leader: "I want to make NAME the leader" (NAME accepts?)
Special Rules:
you cannot trade cards
you cannot move or communicate between rooms
Timer: http://www.online-stopwatch.com/countdown-timer/ (split screen)
----------------
FIRST GAME:
----------------
Round 1
3 minutes
2 hostages must be exchanged (leaders bring the hostages, knock on the door, wait for the other knock, exchange)
Round 2
2 minutes
1 hostage must be exchanged (leaders bring the hostage, knock on the door, wait for the other knock, exchange)
Round 3
1 minute
1 hostage must be exchanged (leaders bring the hostage, knock on the door, wait for the other knock, exchange)
--------------
END
--------------
Come back into 1 room (stay on separate sides)
Reveal!
Where is the President? (Black A)
Where is the Bomber? (Red A)
Boom!!!
----------------
NEXT GAMES (add special abilities!)
The President (A) has been shot! The Doctor (2) must find the President by the end of the game, or the President dies. (Black Loses)
The Bomber (A) realizes the bomb doesn't work. The Mechanic (2) must find the Bomber by the end of the game, or the bomb doesn't work. (Red Loses)
----------------
Round 1
5 minutes
2 hostages must be exchanged (leaders bring the hostages, knock on the door, wait for the other knock, exchange)
Round 2
4 minutes
2 hostages must be exchanged (leaders bring the hostages, knock on the door, wait for the other knock, exchange)
Round 3
3 minutes
2 hostages must be exchanged (leaders bring the hostages, knock on the door, wait for the other knock, exchange)
Round 4
2 minutes
1 hostage must be exchanged (leaders bring the hostage, knock on the door, wait for the other knock, exchange)
Round 5
1 minute
1 hostage must be exchanged (leaders bring the hostage, knock on the door, wait for the other knock, exchange)
--------------
END
--------------
Come back into 1 room (stay on separate sides)
Reveal!
Where is the President? (Black A)
Where is the Bomber? (Red A)
Boom!!!