InnovativeLearningConference

A Future of Visualization in Education

David Bolinsky

  • TedTalk on the inner life of the cell--David Bolinski

    • "Innovation is ancient." DB

    • Ancient humans invented visualization long before the advent of civilization.

    • Cave painters showed Rhino horn in motion. World's first known animatic.

    • They had to invent contour lines, sketching skills, etc.

  • Students see in one day on the internet what the Victorians saw in a lifetime.

  • It is difficult to see whether or not what you do has any effect in the classroom. Visualized concepts have a significant effect on learning and understanding.

  • The replacement of the textbook with digital content, cloud-based connections are Inevitable, desirable.

  • Education reform needs:

    • Collaborations across all levels (check)

    • Foundational structures never go away. They need hooks to new knowledge.

    • Discover new connections between subjects (integration, not silos) the borders between silos is the new frontier.

    • We have compound exponential growth and we need to know it's out there but you can't know it all ever again.

    • Cloud-based, device independent is the future! Students can explore the cloud and memorize, download, bookmark, etc for their own utility.

    • "Don't dumb it down for the naive student. Make it accessible...tagged to the imagination and desire of the student."

    • Change the relationship between teachers and Learners.

The Role of Imaginative Immersion in Concept Learning

Marco Lacobani

  • Mirror neurons fire whether an organism is making the motion or just watching it happen.

  • Automatic imitation and empathy, watching behavior causes us to sync up with others. People who can does this well have more empathy

  • Emotional connection and empathy are essential to understanding

  • Imagining is seeing, imagination as simulation. Our imagination allows us to simulate possibilities infer... Cortex. Specific cells fire for specific objects. When patients imagine a shape, that region still fires without sight.

  • Embodied pedagogy... Kleinrock invented the concept. Packet switching . Info gets chopped up into packets to deliver

  • Metaphors of the body to understand how things work. "If I were a virus, why would I attack cells?"

  • Participant viewpoint

  • The narrative aspect of our brain is essential for understanding

  • Play is a way of learning hard wired in our genes

  • UCLA is doing a study on all of this

  • Gesturing is a way to understanding that mirrors play

  • Embodied Learners either did better or worse than the control. High scoring subjects have a well developed gesturing congruence across all settings. Spatial congruence.

  • The mysterious default midline regions

  • Embodied high scorers reactivate multiple areas when thinking back on the activity.

  • Mirroring People by Marco Lacoboni

  • The mind represents an external reality, like Plato's Cave

  • Our psych studies are almost always based on American college students. We need way more people in our studies to get the cultural differences teased out. Gesticulating cultures may have differences. Western cultures are also verbal dominant.

  • Brains are shaped by culture and then learning is shaped by how the brain works

  • Our children are growing up without much play and their playfulness of kids is essential to agility

  • Everything in the brain is interconnected. This is the problem with Howard Gardner's MI. Brains are not siloed and there is little evidence to support MI.

Assessment: The Silent Killer of Educational Innovation

Eric Mazur

TedTalk Link

  • Studying with flash cards results in only 35% on info remembered one week later. Two weeks later, almost immeasurable retention

  • Flash cards are designed to pass a test and forget, not remember and learn.

Assessments drive student study behavior

  • If memorization is all that matters in education, the 5 minute university by Father Guido Sarduchi is the best method.

  • Lectures are focused on the transfer of information

  • Most assessments are focused on regurgitation and cookbook procedures

  • Classifying and ranking is the current purpose of assessment

Purposes of assessment today

  • Rate students and rank, sorting and grading

  • Rate professor and course

  • Motivate students to complete work

  • Provide feedback to Learners

  • Feedback to instructors

  • Instructional accountability

  • Improve teaching and learning

Is stress and punishment really the best way to teach? Is this what teachers went into teaching to do?

  • Alan November "Who owns the learning?" We need to create an environment where the learner drives learning

  • Formative (feedback on learning to the student)

  • Celebration of learning

  • Measure compliance (CSET) grit and persistence

  • Generates

Sub title of this talk: How you can pass tests and still fail in the world

The problems with assessment today is it is inauthentic:

Textbooks take a problem, ask kids to follow a procedure, and then get an unknown answer. Application of memorized STUFF with no thinking!!!!!! Computers do this easily. This is not preparing students for real life and real work.

What is a real problem? You know the outcome of real problems. The solution is the unknown. Students need to struggle through the solution phase so they can get to the desired outcome. This is where thinking happens.

If you can't transfer your knowledge from one context to another, you haven't really learned.

    • Any job that requires memorized info and procedures will be replaced by computers.

    • Any type of innovation is erratic by nature. The road to innovation and creativity is littered with failures.

      • Our grading practices are incompatible with real problem solving.

Isolation of testing cuts students off from each other and from resources. The opposite of how the world works. Why do we do this?

Teachers actually say today, "Study for the exam" not study to learn. This promotes memorization and forgetting and lack of transfer and learning.

Feedback is central to good assessment

    • Grades only measure standing in class. In fact they often do not correlate with what is actually learned.

    • Feedback is the reflection on what is learned and the goal of the best assessment

Assessment produces conflict with teacher roles. Are you a coach or a judge?

    • Typically, we pretend we are objective by testing lower order thinking skills

    • We measure unimportant, meaningless things to stop this conflict

Team-based, project-based approach gives students ownership

Ways to improve Assessment

  1. Make the assessment mimic real life. Access to info during the test. Open book exam. A Googleable question is not a good assessment question. See the big picture and the relationships. (IF AT scratch cards) learning catalytics. (Individual , team on all exams)

  2. Focus on skills not content, the outcomes in behavior

  3. Resolve the coach / judge conflict. Use external evaluators. Peer and self-assessment. Calibrated peer review

"If we don't change how we teach and assess, we are only going to create the followers of yesterday rather than the leaders of tomorrow."

Make Space: Building Creative Learning Environments

Scott Doorley & Scott Witthoft

Designing for behaviors

  • TedTalk on Cultivating innovative behavior using design

  • How to use space to change behaviors

    • What is a school? What are the behaviors the people bring and what do we want them to do new in that space.

    • Only create infrastructure that supports behavior we knew and wanted to develop? Emergent behaviors.

  • Studios are teaching spaces.

  • Learn how to help students visualize quickly. Rapid sketching classes.

Manipulate 4 variables to change the environment

  1. Orientation - where are they facing? Small circles for presentation, no tables.

  2. Posture- position of bodies in space. Sandbox, team floor space. Standing posture just needs ground! Body language expresses in standing space.

  3. Surface- your interaction with space. Creative surfaces (doing work), Display surfaces usually vertical, surfaces are functional, Precious vs non precious (conference room has one function precious) Non-precious is for raw ideas with raw materials.

  4. Ambience- sensory variables you can manipulate to create food. What does it look like, sound like, smell like, etc. The idea is to TUNE the ambiance to design toward the behavior you want.

Re-imagining Pathways to Learner Success - Khan Academy

Paulette Altmaier

Salman Khan TedTalk

Khan Academy is used by 100 million users and in 35,000 classrooms around the world. We work closely with our pilot schools and also seek feedback directly from our users to understand how to improve our product, as well as to gain deep insights on how our site is used to support learning, what works well and what doesn’t. This session will share our learnings over the past 3 years, as well as some of our focus areas going forward, as we seek to fulfill our mission of providing a free, high quality education to anyone, anywhere.

Based on Three Principles

  • Mastery-based

  • Personalized

  • Interactive and exploratory

Why Khan Academy may be useful at D39C

  • fosters a growth mindset, kids have positive feelings about learning

  • creates a safe environment for kids to progress at their own pace

  • it's not meant to be a grading system - it allows us to to measure learning progress and use data to design learning experiences unique to each child

  • provokes a multi-age environment

  • allows for and expects collaboration

Further Research

MetaMath: Strategies for implementing the Standards of Math Practice

Jessica Manzone

The Common Core State Standards in mathematics exemplify the overlap between factual, procedural, and conceptual knowledge. Metacognitive knowledge encompasses the fourth knowledge domain and is often least represented in discussions of mathematics curriculum and instruction. This session will introduce a series of MetaMath (M²) prompts designed specifically to target the fourth knowledge domain. The MetaMath (M²) prompts function as a bridge between what is to be taught (CCSS-M content and dispositions) and the instructional strategies necessary to develop mathematically proficient scholars. Connections between MetaMath (M²) and the prompts of Depth and Complexity will be highlighted.

Four Knowledge Domains

  • Factual Knowledge

  • Procedural Knowledge

  • Metacognitive Knowledge

  • Conceptual Knowledge

  • Character of Dispositions (described below)

Character Dispositions

1. “Do you know HOW to do this?”

-represent concept in multiple ways: pictures, symbols, numbers

-know what tools are needed to help complete the task

-reason abstractly and quantitatively

What knowledge domains target the HOW?

2. “Do you know WHY to do this?”

-understand the value of math concepts

-see applications beyond lesson of the classrooms

-provide rationale for the solution

-generate a rule or principle

-construct arguments and make meaning of problems

What knowledge domains target the WHY?

3. “Do you know WHERE to do this?”

-find connections to patterns and larger relationships

-we use math to interpret our world

-explain not only the content of the problem but the context in life where the application is needed

What knowledge domains target the WHERE?

4. “Do you know WHEN to do this?”

-when to use the concept in a logical progression of thought

-coherency - relationship of a concept to others in the discipline

-make use of structure and know how to generalize it to other problems

What knowledge domains target the WHEN?

MetaMath Prompts

Once you have a real world problem, you can use the prompts to solve the problem and show process.

Google's Approach to Computational Thinking

Maggie Johnson

Computational thinking is a way of solving problems that draws on concepts fundamental to computer science, such as thinking in terms of abstractions, algorithms, patterns, generalization, and specific approaches to problem solving such as decomposition, iteration and recursion. Programming makes these techniques real and explicit in a powerful way. This talk will present Google's approach to teaching computational thinking and why it is so important today

Handout

Computer Science is inherently creative and team-based

CS+X - more and more fields are requiring basic skills in computer science, to think algorithmically, and to use computational analysis

18-20% of Computer Science field are women

83% of engineers had k-12 experience in Computer Science.

Patterns to teach Algebra

1. Introduce basic Algebra concept

2. Students identify patterns

3. Generalize patterns into an algorithm

4. Program the algorithm

5. Use program to solve equations

6. Use program to solve word problems

Further Research:

The Building Blocks of Creative Thinking: Elizabeth Rieke

http://www.centerforchildhoodcreativity.org/

The Center for Childhood Creativity extends the Bay Area Discovery Museum's early childhood expertise into research and training tools for

parents and educators. A simple mission, "to ignite and advance creative thinking for all children," aims to break down the components of

creativity — beyond the arts — at the most fundamental level: What are the cognitive and emotional tools required to be a creative thinker

and how can educators and parents provide the scaffolding to support that development? Educators and parents will gain insight into the

exploding body of research in neuroscience and cognitive development that demonstrates the brain's proclivity to think creatively.

Unfortunately, many current systems at school and at home are working against this natural developmental potential. Attendees will walk

away with a simple framework and several immediately applicable, fun strategies to promote creative thinking in children. The focus will

primarily be on K–8 learning environments.

C3REATE

Child driven

· Intrinsically motivated = learning more engagement, increased interest

· Example - Fort building, here is a pile of materials, here are the tools, what do you want to do?

Curousity-Centered

· Make curriculum for open ended, inquiry based learning, explore things that peak interest

Connective

· Left and right hemisphere connectivity

· Right hemispheres - creative

· Left hemisphere - more organized, patterns

· Language is on both sides- Words without emotional value on one side, words without context vs. on text, jokes, humor

· Need both hemispheres, all function together

· Brain break - Infinity with right hand, follow with eyes, infinity sign with left hand, now both, studies shows it improves tracking in reading

· Connect left and right hemispheres

· Connect brain and body

· Connect the classrooms to issues in the world Connect students peer to peer

Risk Friendly

· Growth mindset, using the right language, lifelong learning, Carol Dweck, facial gestures can put off or encourage learners, essential for thriving, safe to make mistakes, "decatastrifize failure"

· Have to allow kids to resolve their own conflicts

· Best game ever invented, tag (balance, movement...)

Experiential

· Scaffolded experiential learning - some learning does have to be constructed, get their hands in the dirt, use all senses to activate brain (Dewey)

Active

· Importance of movement, healthy body

· Cerebellum is in charge of balance and active and also working memory and insight

· What if math involved beach balls? Practice skills while catching a ball numbered to practice any concept, whole body involvement

· Balance board, tomato can stilts

Time Flexible

· "Flow", optimal experience, moment where you lose sense of time, challenge and engaged with Where can you rethink time?

· Stay in state of flow, neuronal activity flowing and keep them engaged, carving out time, play time, more states of flow

Evolving

· More robust, more creative learning

· Evolving practices, continuing to change with time to best meet needs

Asphalt to Ecosystems

Sharon Gamson Danks

www.Asphalt2ecosystems.org

www.Baytreedesign.com

www.Greenschoolyards.org

  • Adventure, curiosity, exploration all takes place in the schoolyard due to shrinking domains in which kids are able to freely roam.

  • Wind, geology, human sundial, soil studies, embed others, creating places outside to read, hands on art lessons, wildlife habitats, Butterfly gardens, Bird gardens, Feeders, signs

  • Solar power, on mount to rotate, operates a fountain Solar fair, every class does a different project around solar electricity

  • Screens of plants run up a nylon net to create transparent shade through windows

  • Use local natural materials

  • Salvaged materials, reuse wood, reuse sidewalk

  • Use plants to dye fabric

  • Tree guards, basket weaver

  • Avoid using treated materials

  • Avoid rubber tires

  • Play, traditional sports, not all kids participate, wait in line, more possibility if space are more creative spaces

  • Invite active play

  • Beneficial risk - gain skill without increasing injury, "you learn to fall from falling"

  • Gain experience by trying things

  • Challenging playgrounds encourage kids to look down, they learn more and become their own risk assessors

  • Incorporating shade

  • Edible gardens, a nibbling garden, edible flowers

  • Cook, temporary or permanent outdoor ovens

  • Fifth grade students cook meal for the whole school

  • CSA farm subscription program, Farmers market, kids pick something to bring home

  • The more people in the the design process, the more people engaged in helping with the maintenance of the project.

  • Dream big, start small, involve everyone, get people involved

Survival of Kindset: Towards a Compassionate Society

Dacher Keltner

Greater Good Science Center - UC Berkeley

In studying the universal language of compassion it was found:

· There is the vocal register of compassion

· There are universal vocal bursts of positive emotion

· Viral Goodness: the spread of compassion

· Tactile Contact: The First Language of Compassion

We have a prosocial nervous system

Arc of History: Justice and Compassion

Take a Breath

-Nirvana=breathe out

-yogic practices, meditation: start with breath

-breathe in, out counting to six, 21 times

Practice compassion. If you want others to be happy, practice compassion; if you want to be happy, practice compassion

Ming at Google

Loving kindness: wish for happiness of two people very day (1 minute)

Be Green- find ways to be out in nature

Use touch as a team

Compassion state prevents stress