Demo delivery is an explosive puzzle game prototype, where the player must launch themselves by planting bombs in an order which will launch him to the finish line. The game was developed in Unity's 2D engine with a rounded shapes style that can be seen everywhere. Demo Delivery requires a keen mind and good timing to complete, do you have the skills to best it.
With this game we based it off of the popular mechanic in games with explosives, and that is rocket jumping (or blast jumping) where you surf the force exerted by the explosion to fly where you want to go. From there we thought of the an antithesis for this idea to make that the art style so our cartoony game would be made less based on realism. This game is namely to kick back and relax while playing mobile games, or even see how far you can go through our puzzles before getting stuck. Give it a go, Bazza is waiting for his explosives delivery.
Team Programmer
Skills: Programming, Level design, Art, Unity
Contact me!
Discord: GreenNectar#6965
Gamejolt: https://gamejolt.com/@GreenNectar
Email: nitricgreennectar@gmail.com
LinkedIn: https://www.linkedin.com/in/jarrad-zuks-7b9104198
Team Artist
Skills: Level design, Asset modification and implementation
Contact me!
Discord: A plank made of jerky#9668
Itch.io: https://avatarmech2021.itch.io/
Email: 1022986@student.sae.edu.au
Team Artist
Skills: Asset design and implementation
Contact me!
Discord: Ribey_l#4444
Email: 1019389@student.sae.edu.au
Taking it's name from the first rule of boss battles, Don't Stand in the Fire is a boss-rush puzzle game prototype, wherein players must memorise attack patterns and continuously reposition themselves to avoid taking damage. Developed in a 3D Low-Poly art style for Android, the game combines the need for quick thinking and quick fingers, challenging players to beat three unique levels with increasing difficulty.
The game was inspired by boss battles in MMORPGs such as World of Warcraft and Final Fantasy XIV, and the embarrassing number of players who don't learn the mechanics for these important encounters, inevitably wasting their party's time. Don't Stand in the Fire aims to motivate such players towards learning attack patterns and becoming better party members, in a fun environment free of social pressure!
Project Lead, 2D Art, UI Design
Skills: Level Design, Environment Art, Unity & UE4
Contact me!
Discord: Godkong#2353
Email: contact@rhysvc.com
Twitter: @rhys_vc
Student Itch.io: https://rhys1022076.itch.io/
TheOriginal201
3D Art, Animation, Audio
Skills: Game Design, Level Design, Music Production/Composition, 3D Artist
Contact me!
Twitter: https://twitter.com/TheOriginal201
Discord: TheOriginal201#0097
Email: mitchellheath2001@gmail.com
Itch.io: https://theoriginal201.itch.io/
This light-reflecting Android puzzle game will have you Splitting, Combining, and Redirecting white light into its core colours; Red, Green, & Blue. Through these operations you must create the required colours and direct them to the output nodes.
RGB was build with Unity for Android devices using vector art to create crisp sharp lines that show the true power of light. This educational game will teach the young and old alike more about light and its core colours as well as provide a fun, head-scratching experience!
Team Programming
Skills: gaming
Contact me!
Portfolio: ryanvigus.com
Twitter: @ryan_vigus
Email: ryanjvigus@gmail.com
Team Lead
Skills: Level Design, Narrative Writer, Voice Actor, 2D Pixel Art
Contact me!
Discord: OwlbearKin#3354
Itch.io: OwlbearKin
Blue Shift is a puzzle game with slight platformer aspects. The inspiration for blue shift came from the unique controls that could only be achieved by mobile devices, the gyroscope. By turning the mobile device the player can change the gravity of the character in the game to avoid traps and advance to the next level.
The game was developed in Unreal Engine 4, with a pixel art aesthetic, for Android mobile devices. It has since been remade in Unity due to Android build issues in Unreal. Blue Shift aims to produce a fun and challenging puzzle game for mobile that keeps players engaged with it's interesting level design and mechanics.
Project Lead, Lead Programmer
Skills: Programming, Level Design, Unity, UE4
Contact me!
Portfolio: https://www.dheeportfolio.com/
Itch.io: https://katanoueki.itch.io/
Discord: DHee#1641
Email: dickson_hee@yahoo.com.au
Lead Artist, Lead Writer
Skills: Producing, Game Design, Level Design, Narrative Writing, 2D Pixel Art, Voice Acting
Contact me!
Email: koch1rAsh@gmail.com
Discord: RowDog#7807
Twitter: https://twitter.com/DaRowDog
Lead Audio, Lead QA
Skills:
Contact me!
Itch.io:
Discord:
Email: