Space Car
Nostalgia Trip
Nostalgia Trip
Taylor Lane | ANC220 | Showcase Page
Ever like to go on a calming road trip? It creates opportunity to escape to the endless seas of adventure. Whether into the known or unknown, a car can normally take you there. A calming trip to help clear thoughts or even remember some of the good ones. You can even share these road trips with mates, share some laughs and even have some stories to share later.
For my Studio 2 - Yagan Tower animation project, I wanted to create a nostalgia trip. The aesthetic I wanted to go for was a nostalgic vapor wave style of theme, and I wanted to implement a car that I have liked growing up, a 93' Nissan Skyline R32.
Short Bio:
Taylor Lane is a proud and locally grown Perth based animator. Taylor applies many of his talents and practice into various styles and applications of animation, though keeps his main animation focus towards 3D modelling. Taylor applies all he knows into the projects that he is given, and explores new and creative ways to create fresh, exciting and good quality content.
Proficiencies & Things I've Implemented in my Studies:
3D Hard Surface Modelling, Character Modelling, in AutoDesk Maya,
Motion Graphics, 2D Animation, in After Effects
Scene/Environment Building & Lighting, Animating, in Unreal Engine 4
Email: 1010995@student.sae.edu.au
tjdml888@hotmail.com
Social Links:
ArtStation:
https://www.artstation.com/taylorlane
SketchFab:
https://sketchfab.com/SirLiquorice
Portfolio Site:
https://taylorjasen-designs.myportfolio.com/
Hard Surface Modelling
1993 Nissan Skyline R32
I chose to follow through with my specialisation in hard surface modelling studies during this trimester. I decided to look into modelling a car this time around, as I thought it would be perfect to implement into my Yagan Tower animation scene.
I spent a lot of time practicing different car modelling techniques from different practitioners from sources online, all which were super helpful in my car modelling practice. One practice that I carried through was my study of using quad topology modelling. I practiced and researched quad topology modelling a lot during this trimester, including learning better re-directing methods when adding complex details to my 3D models.
The car is still a work in progress, though I am personally pretty chuffed with how much I was able to model, how well the topology is working and that I was able to get the car model into my Yagan Tower animation scene.
Art Bible
- for Yagan Tower
The Yagan Tower project had to be pitched to the director of the screen in Yagan square. For this I started to work on some ideas for my animation, and refine them to be pitch.
I really wanted to incorporate space into my animation, as the idea of using low gravity for a slow moving scene was appealing to me. As there was also a theme set for the class to use water in animation, coming up with ideas became a little more of a struggle, though I got some pretty good ideas including the one that I ended up using where I set the scene on an exotic looking planet with low gravity.
Iterations and Tests
How I went?
My iterations through out the project went from “bleh” to “mmmm” really quick I found. Especially after a couple of the first screen tests.
I started most of my blocking out in Maya, thinking that maybe I could settle for that software choice, but it wasn’t creating the lighting effects that I wanted.
What always seemed to stick around was the box car.
Making the switch to Unreal Engine
I knew I was going to use Unreal Engine, though a lot of my initial stages of this project was playing around with Maya to see how far I could push the program.
Unreal Engine 4 proved to be the best option for setting up my Yagan Tower animation, as it created the light effects I needed.