Energy is unique to your character's faction and subfaction and has ritual, power, and other in-game uses. All characters begin with an energy pool of 10. The type is determined by faction and/or subfaction, according to the following:
Willpower is your character’s mental resolve and is used to resist certain attacks and powers and can also heal aggravated damage. All characters begin with 1 willpower, and no character may ever have more than 10 willpower. Willpower refreshes back to full at sunrise.
Virtue represents your character’s morality. The type of your virtue is determined by your faction. Factions begin with:
Virtue can be gained or lost through roleplay and various powers, but it can also be refilled by purchasing points with experience at Check-In. Characters who lose all their virtue have run wild and may not be played at any future events.
● Humans with 0 Humanity have lost all sense of themselves as a person; they shed the trappings of civilization and now behave as a beast.
● Shifters and Vampires with 0 Rage or Road, respectively, enter a permanent Frenzy and are also permanently Tainted.
● Wraiths gain Angst in the way other factions lose their virtue. A Wraith who has 10 Angst becomes a Specter and is permanently in catharsis and is permanently Tainted.