This tutorial will show you how to draw a character and animated it with multiple frames directly from a spritesheet instead of parsing the spritesheet into Texture2Ds.
Before you begin, you will need to choose one of the spritesheets at the bottom of this page (or grab your own from the internet) to use for this tutorial. You should also use the Rectangle texture for barriers.
Here is the solution to this tutorial:
https://github.com/AldworthClass/Monogame-Drawing-from-a-SpriteSheet