Optional Lesson 5.5 - Classes

This section will cover how to use a class to more easily store and process game entities.

Lesson 6 - Animating Part 2 Classes

What to Do?

1 - Open up your program from Animation Part 1.  We will be starting from here.  If you don't have a complete working version, here is a solution to it:

https://github.com/AldworthClass/Part-3---Animation-Part-1

2 - Complete the tutorial Animation and Classes.

3 - Complete the Your Tasks section of the tutorial.  See the tutorial for more detail.

 4 - Complete optional challenges if you can.

What to Submit?

1 - The completed programming task described in the tutorial, along with any completed challenges. 


Tutorial

Lesson 5.5 - Classes.pdf

Files