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As a Solar, you gain the following class features:
Hit Dice: 1d10 per Solar level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Solar level after 1st
Armor: Light armor, medium armor, heavy armor, shields
Weapons: Simple weapons, martial weapons
Tools: All tools of creation
Saving Throws: Wisdom, Charisma
Skills: Insight, Religion
Spellcasting Ability: Charisma is your spellcasting ability for your Solar features and innate cosmic spells.
Spell Save DC: 8 + your proficiency bonus + your Charisma modifier
Spell Attack Modifier: your proficiency bonus + your Charisma modifier
Level
Proficiency Bonus
Features
1st
+2
Weapon Creation, Words of Creation (20 ft.), Innate Spellcasting (1/day)
2nd
+2
Healing Touch (1/day)
3rd
+2
Cosmic Alignment Field
4th
+2
Ability Score Improvement
5th
+3
Extra Attack, Improved Weapon Creation (+1)
6th
+3
Healing Touch (2/day, Blindness/Deafness), Improved Resistance
7th
+3
Honed Weapon Creation (+2)
8th
+3
Ability Score Improvement
9th
+4
Greater Words of Creation (50 ft.)
10th
+4
Masterwork Weapon Creation (+3)
11th
+4
Immunities (Poison/Poisoned)
12th
+4
Ability Score Improvement, Healing Touch (3/day, Poison)
13th
+5
Innate Spellcasting Expansion (3/day & 1/day)
14th
+5
Legendary Weapon Creation (Dancing Sword 30 ft., Infinite Quiver)
15th
+5
Unshakable Divine Anchor
16th
+5
Ability Score Improvement, Healing Touch (4/day, Curse/Disease)
17th
+6
Artifact Weapon Creation (Dancing Sword 50 ft., Slaying Bow)
18th
+6
Macro-Cosmic Override Codes
19th
+6
Ability Score Improvement, Healing Touch (5/day, Maiming), Solar Radiance
20th
+6
Summon the Host (PB/day)
Weapon Creation
You do not need to carry a melee or ranged weapon. As a bonus action, you can use your divine powers to create a sword of your choice or a bow of your choice.
You may only have one sword and one bow created at the same time. You must have physical possession of the weapon to uncreate it.
Words of Creation
The Celestial tongue combined with your awareness grants you the ability to speak words in Celestial and produce an effect or create something. However, your voice is only powerful enough to carry no more than 20 feet to produce the effect or create an object.
Innate Spellcasting
You can cast each of the following spells once per day, requiring no material components:
Blade Barrier
Dispel Evil and Good
Healing Touch
You share your soothing divine power with another being. As an action, the target magically regains hit points equal to 1d8 for every two levels you possess in this class. You may use this feature once per day, regaining expended uses upon completing a long rest.
You gain additional uses and curative riders as you advance in level:
6th Level: 2 uses per day; the target is also freed from blindness or deafness.
12th Level: 3 uses per day; the target is also freed from any poison.
16th Level: 4 uses per day; the target is also freed from any disease or curse.
19th Level: 5 uses per day; the target is instantly healed from any maiming they have suffered.
Cosmic Alignment Field
As a minor god, your current objective silently warps the mathematical probabilities of reality along the axis of the deities you temporarily partner with across the millennia. This field operates passively like an aura, requires no spoken declaration, and has no range limits. By projecting your Divine Awareness, you can center this global field anywhere in the universe to tip the scales of conflict toward your objective without regard for Law or Chaos.
Choose your active Cosmic Alignment focus below (you can alter this focus whenever you finish a long rest spent in deep cosmic meditation):
Alignment of Law: The universe enforces absolute structural victory. Any attack roll made by you or an ally in effort of your objective automatically has advantage, and any attack roll made by an adversary against you or your objective has disadvantage.
Alignment of Stability: The universe anchors foundational constants against your foes. Any saving throw made by you or an ally to directly aid your objective automatically has advantage, and any saving throw made by an adversary in an effort against your objective has disadvantage.
Alignment of Chaos: The universe introduces devastating entropic distortion. Any spell or supernatural feature invoked by you or an ally in effort of your objective is automatically maximized, while any spell or feature invoked by an adversary against your objective is minimized.
Ability Score Improvement
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cannot increase an ability score above your current Stage of Existence ceiling using this feature.
Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Improved Weapon Creation
The sword or bow created via your Weapon Creation feature now carries an enchantment of +1 to attack and damage rolls.
Additionally, the weapon now only needs to be within 10 feet of you to uncreate it.
Healing Touch (2/day)
You gain a second daily use of Healing Touch (2/day), and using it also cures the target of blindness or deafness.
Improved Resistance
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
Honed Weapon Creation
The sword or bow created via your Weapon Creation feature now carries an enchantment of +2 to attack and damage rolls.
Additionally, the weapon now only needs to be within 100 feet of you to uncreate it.
Ability Score Improvement
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
Greater Words of Creation
The reach of your divine speech expands. When using the Celestial tongue and your awareness to produce an effect or create an object, your voice carries up to 50 feet.
Masterwork Weapon Creation
The sword or bow created via your Weapon Creation feature now carries an enchantment of +3 to attack and damage rolls.
Additionally, the weapon now only needs to be within 100 miles of you to uncreate it.
Immunities
You are immune to poison damage and cannot be poisoned.
Ability Score Improvement
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
Healing Touch (3/day)
You gain a third daily use of Healing Touch (3/day), and using it also frees the target from any poison.
Innate Spellcasting (Expansion)
Your innate divine casting pool expands, requiring no material components:
3/day each: Blade Barrier, Dispel Evil and Good, Resurrection
1/day each: Commune, Control Weather
Legendary Weapon Creation
Your synthesized armaments achieve legendary potency:
Enchantment: The sword or bow retains a +3 enchantment.
Dancing Blade: You may release your sword to hover magically in an unoccupied space within 5 feet of you. If you can see the sword, you can mentally command it as a bonus action to fly up to 30 feet and either make one attack against a target or return to your hands. If the hovering sword is targeted by any effect, you are considered to be holding it. The hovering sword falls inert if you die.
Ammunition Generation: Your bow generates its own ammunition whenever it is drawn.
Uncreation Range: The weapon only needs to be within 1,000 miles of you to uncreate it.
Unshakable Divine Anchor
Your presence is an unyielding constant in the multiverse. You cannot be banished, teleported, or physically moved to another plane against your will. Additionally, you are entirely immune to exhaustion and effects that alter your physical timeline or age.
Ability Score Improvement
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
Healing Touch (4/day)
You gain a fourth daily use of Healing Touch (4/day), and using it also frees the target from any disease or curse.
Artifact Weapon Creation
Your divine armaments reach artifact status:
Enchantment: The sword or bow retains a +3 enchantment.
Greater Dancing Blade: The hovering sword can now be mentally commanded as a bonus action to fly up to 50 feet to attack a target or return to your hands.
Arrow of Slaying: Your bow generates its own ammunition when drawn. When hit, if the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die instantly.
Uncreation Range: The weapon only needs to be within 1,000 miles of you to uncreate it.
Macro-Cosmic Override Codes
Your voice achieves structural dominance over the lower tiers of reality. You unlock high-tier universal constants, allowing you to invoke the exact structural overrides of the following spells once per long rest without requiring components:
Blade Barrier
Control Weather
Resurrection
Ability Score Improvement
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.
Healing Touch (5/day)
You gain a fifth daily use of Healing Touch (5/day), and the target is instantly healed from any maiming they have suffered.
Solar Radiance
As a bonus action, you can project a 30-foot aura of blinding solar radiance that lasts for 1 minute. You and all friendly creatures within the aura gain a bonus to all saving throws equal to your Charisma modifier (minimum of +1). Any enemy creature that enters the aura for the first time on a turn or starts its turn there takes 2d10 radiant damage.
Once you use this feature, you must finish a long rest before you can use it again.
Summon the Host
You can summon 1d100 Deva that are under your command. Each takes their own turn in initiative order if you are engaged in battle.
You may use this feature a number of times equal to your Proficiency Bonus per day, regaining all expended uses upon completing a long rest.