Also called "Wolfman," this 4-man game is very similar to Captains, pluse an HGA twist.
Here's how it works:
The players closest and furthest from the hole after their tee shot, regardless of where they land, are partners (the hunters). The 2 middle drives (the wolves) play the long and the short. Two points are awarded for low net score and low total score just like Captains.
Now for the HGA twist:
If a player hits his drive into a hazard or out of bounds he can choose to play alone (be the wolf alone) or be out of the hole and cannot earn a point. If the player chooses to be out of the hole, the middle drive plays alone. (Note: Not for double points as in captains.)
If two players hit their balls into a hazard or out of bounds they play together (the wolves) against the Hunters.
If three players hit their balls into a hazard or out of bounds, all three play together (the wolves) against the hunter.
THREE MAN VERSION: The player who is 2nd closest to the hole after his tee shot, regardless of where it lands, is the "wolf." The other 2 opponents (the long drive and short drive) are the "hunters". The wolf must match twice his score on the hole against the combined scores of the hunters.