Compilation of resources to help you develop maker opportunities for your students.
What is a Maker?
In Creating Makers (Egbert, 2016), makers are defined as:
Curious explorers who pursue projects of personal interest
Playful so their projects tend to show a sense of whimsy
Willing to take on risk and try something new
Willing to take on responsibility and helping other
Persistent so they do not give up easily
Resourceful, finding materials and inspiration in unlikely places
Willing to share their knowledge, their tools, and their support
Optimistic, believing they can make a difference in the world
What is a Makerspace?
A mindset
An iterative design process
A mixture of high tech and low tech
Focused on how the maker’s product responds to the audience’s (society) needs
An experience when students can gather as makers to explore, tinker, and create
Makerspace is not always a place - it can be tools and supplies in your space or a space of the students’ choosing.
Makerspace is not a curriculum, but it can be a way for students to practice soft skills and reach learning goals.
Makerspace is messy learning, however, it can lead to long lasting retention of essential concepts and skills.
Makerspace projects are engaging, and many times student directed, projects that result in unique products that students can showcase or revise and retry.
![](https://www.google.com/images/icons/product/drive-32.png)
MakerSpace Intro Video
(Created using PowToon)
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MakerSpace - TED Ignite Example
(Created using Google Slides & WeVideo)
Links
Curriculum & Assessment Resources
Design Thinking
Philosophy
Blog Post by George Couros - Seven Things That Happen When Kids Embrace the Maker Mindset
Video by John Spencer - I Want to See Students Become Innovators
Makerspaces & Project Ideas