Compilation of resources to help you develop maker opportunities for your students.

What is a Maker?

In Creating Makers (Egbert, 2016), makers are defined as:

  • Curious explorers who pursue projects of personal interest

  • Playful so their projects tend to show a sense of whimsy

  • Willing to take on risk and try something new

  • Willing to take on responsibility and helping other

  • Persistent so they do not give up easily

  • Resourceful, finding materials and inspiration in unlikely places

  • Willing to share their knowledge, their tools, and their support

  • Optimistic, believing they can make a difference in the world

What is a Makerspace?

  • A mindset

  • An iterative design process

  • A mixture of high tech and low tech

  • Focused on how the maker’s product responds to the audience’s (society) needs

  • An experience when students can gather as makers to explore, tinker, and create

  • Makerspace is not always a place - it can be tools and supplies in your space or a space of the students’ choosing.

  • Makerspace is not a curriculum, but it can be a way for students to practice soft skills and reach learning goals.

  • Makerspace is messy learning, however, it can lead to long lasting retention of essential concepts and skills.

  • Makerspace projects are engaging, and many times student directed, projects that result in unique products that students can showcase or revise and retry.

Makerspace Intro.mp4

MakerSpace Intro Video

(Created using PowToon)

Makerspace TED ignite.mp4

MakerSpace - TED Ignite Example

(Created using Google Slides & WeVideo)