Junkbox Engineering: Working in 2D and 3D

What kind of thinking were these NASA scientists and engineers engaged? What was the problem? How did they work to solve that problem?

Science and Engineering

Most folks in science describe how they think by describing the scientific method.  In a classic sense, the scientific method recapitulates the process a scientist uses to find out about the natural world.  Although there are variations in the steps to this process, the most common elements in the sequence are:

Observe phenomena

Define or pose a question 

Explore the work of others

Hypothesize an answer to the question

Test the hypothesis by performing an experiment or test

Collect and analyze data

Draw conclusions by explaining how the data supports or refutes the hypothesis

Communicate results in such a way that the experimental process could be replicated by another scientist

Scientists are interested in natural laws of physics, chemistry, biology, and earth and space sciences. Engineers, by contrast, think somewhat differently that scientists.  One set of processes that NASA uses to describe the work of the Engineer is as follows:

Identify the problem

Identify criteria and constraints

Brainstorm possible solutions

Generate ideas

Explore possibilities

Select an approach

Build a model or prototype

Refine the design

For the Apollo engineers, their background in science and mathematics was key to helping them solve the problem. They were motivated by a practical problem and then had to pursue a solution given what they had on hand.

Crawling into an Engineer's Skin

Let's recreate some of that same way of thinking by exploring a problem teaching technology.  Most people have heard of 3D printers and some know about laser engravers, CNC machines and plotters.  These are modern marvels that can take ideas and make them into actual working models by either melting plastic in incremental layers to sculpt an object or to tear away at a solid object to create a 3D image or carving.  The technology that underpins these machines requires an understanding of programming, interfacing from a computer to the machine, driving motors on a machine, the practical aspects of moving motors in 3 dimensions, and the actual sculpting or carving tool such as plastic melter, a laser, or a router blade.

A CNC Carving machine

These platforms move a router head in 3 dimensions to carve intricate patterns that are 

sent from plans drawn on a computer

Where do we start learning about all of these things?  We can buy a 3D printer and learn how to operate it. We can have someone show us how a CNC machine works or watch a video of a plotter or engraving machine. These give us a sense of the application of the technology and its utility, but very little of the both theoretical and practical aspects of the building blocks of that technology.  The purpose of this segment is to give students an opportunity to understand the bones of this family of technologies such that when the machine moves left, down and then the laser fires, we know how that operation was accomplished.  Because we want to explore the building blocks of the technology, we will look at mechanics, electronics, software, and interfaces. approaching everything, like the Apollo astronauts, with the delimitations of the classroom: Limited time, limited resources, and a limited capacity to "know everything" before we dive into teaching a unit.  Sometimes, like the astronauts, we just have to explore and get our hands into the box of junk.

The Junk Box Engineering: Working in 2D and 3D

There are a number of explorations that are suggested in this unit.  Any or all can be considered for a workshop of for regular classroom instruction.  There are a few tools and specialized materials required throughout, but care has been taken to keep the overall cost and number of actual parts to a minimum.  Some of explorations are better suited to small group instruction or club activities.

(UNDER CONSTRUCTION.  THOSE UNDERLINED ACTIVE)

A model as an overview

    Soldering Practice  

    An overview of mechanics, electronics, and software systems (MESS)                                                 

Control Systems

     Clock circuits

      R/C variables

     Meter/Code for resistance

     CMOS sequencer

Actuators and Interfaces

    Actuator motor                                                          

    Stepper motors/screw                                          

    Transistor driver/switch     

Motors

     Motor testing                                                              

     Reading a meter    

     Reversing a motor                                                         

1D, 2D and 3D Systems

    2D Design

     Printer Assemblies      

    3D Printing

    CNC Machines

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