2015-09-28

Empathic Design Workshop

Date: Monday - 2015-09-28 - 9am to 12pm

How might we redesign the Empathy Circle to be more fun and engaging in education for high school?

Team Final Summaries

Lewis

We started with a brainstorming session about our research. We took our notes and refined and organized them. Next we moved on to write out our design challenge and we voted on one “How Might We” question per each group of notes/issue we came up with.

Edwin

I was worried that this might be a difficult meeting with the resources we had available. However it worked out quite well. We shared our research and then turned it into ideas on post-its on Stormboard and worked our way to coming up with a set of final 'how might we' statements. I feel we are well positioned for the next meeting. I felt we got good practice with the design process. Very pleased.

Wendy

Labor intensive process. My brain needs a nap. Lot of good insights were gathered. I can understand how team members may become impatient and grouchy.

Chase

^^^^^^^ 1000% agreement with the previous summary. Lots of storm boarding, organizing and gathering. Color coding occurred as well as many how might we statements and insights. Also we learned a little about being funny when we are not.

Lee-Anne

Today, we crafted more precise HMW statements, and analyzed the research with greater attention to detail. The raw research data was sorted into categories using the Stormboard

PAIN POINT

    • EC needs to be well explained

    • Unfamiliar and unnatural speaking and listening practices alienate the end user

    • pain point absence of 2 way dialog. don't trust they will get a turn

    • Middle Schoolers may not see the point of EC's

    • what is the point?

    • boring didn't see the point

  • unnatural conversation

  • unnatural conversation - loses interest

  • Fluidity in speech is needed/desired

    • Empathic listening can be mocking when it occurs between teens

    • domination of topic

    • teens are more comfortable around their peers

    • Teen didn't like not being able to add to dialogue

    • some people may dominate an EC

    • loose interest because it's unnatural

ENVIRONMENT/SPACE

    • environment may be conducive to more engaged empathy circle

ENGAGEMENT

    • more interaction, humor, lightheartedness, and 2way conversation is sought

    • Systematic speaking may not be effective with teens

    • had a good time.

    • needs more lightheartedness, jokes, laughs

    • object to hold peoples attentions.

    • concern and care for others can engage some end users

    • couldn't add anything to the conversation as a listener

    • Games are more interesting than talking

    • high engagement trumps fun for some end users

    • contribution level may equate to engagement

    • understood empathy circle quickly

    • if you really engage deeply, the engagement can make the experience. Deep joy can be a side effect

    • try Empathy Circles more than once.

    • sense of positive contribution to the lives of others connects some end users to the EC process

    • the engagement lead to real joy

    • attitude of participant at time of commitment is critical

    • EC is interesting;

    • Bigger picture, how an activity relates to individual's lives is critical to participant buy in

    • Group participants according to some commonalities

    • Cultivation of relationships, rapport, and trust increase power of EC

    • content based EC

Participants

Google Event

Hangout URL

click on the link at the time and you should enter the google hangout.

YouTube Video