Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
a. Students use digital tools to interact with others to develop a richer understanding of different perspectives and cultures.
b. Students use collaborative technologies to connect with others, including peers, experts and community members, to learn about issues and problems or to gain broader perspective.
c. Students determine their role on a team to meet goals, based on their knowledge of technology and content, as well as personal preference.
d. Students select collaborative technologies and use them to work with others to investigate and develop solutions related to local and global issues.
I believe I met this standard of being a Global Collaborator because I had to interact with my group through Minecraft while also using someone else's world to create our own. I connected with my peers and problem-solved with them, figuring out why Minecraft would be appropriate for a specific standard and how it related to TPACK, OEE, and SAMR. We had to figure out how we could make this world relevant to students and how we could turn it into an assignment.
I would use Minecraft to differentiate the way my students are learning information. I would use this specific world as a starter activity before actually reading Macbeth as a class by having students work through the world on their own and gather information and context clues to draw inferences about the text, again, before reading.