Students use a variety of technologies within a design process to solve problems by creating new, useful or imaginative solutions.
a. Students engage in a design process and employ it to generate ideas, create innovative products or solve authentic problems.
b. Students select and use digital tools to support a design process and expand their understanding to identify constraints and trade-offs and to weigh risks.
c. Students engage in a design process to develop, test and revise prototypes, embracing the cyclical process of trial and error and understanding problems or setbacks as potential opportunities for improvement.
d. Students demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems.
I believe I met this standard of being an Innovative Designer because I had to create an interactive hyperdoc to eliminate the use of busywork in classrooms. I had to go through a list of resources and choose the ones that best fit in my criteria for my hyperdoc. I had to focus on my layout of my document, problem-shooting with potential layouts for my hyperdoc to make sure that they're easy to read for students.
I would use a hyperdoc in days that I am absent and away from my students so they know what to work through in an organized manner and in a planned process while I'm away so that they aren't left confused on what to do and what not to do. It lets students know what to expect throughout the learning process.