Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Students:
a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
b. Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
c. Develop, test and refine prototypes as part of a cyclical design process.
d. Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
I believe I met this standard of being an Innovative Designer because I needed to construct different learning environments according to their given criteria. I also needed to weigh the pros and cons of the environments I chose for all three environments, and I needed to look for trial and error examples (i.e. having Dr. Pirlet mention that he tried one of the learning environment examples that I had in my artifact and mentioned that some of his students hated that seating arrangement, while some didn't mind). I had to note that learning environments are destined to change, as every student is different and prefers a certain way in how they learn and how comfortable they tend to be, as well as how productive they can or cannot be in a specific setting. I tried looking for three different environment perspectives to find which one I think would be best for my class.
I would use designing different learning environments to help me create a layout for my classroom that is functional for their learning while also being cozy and help them feel at home, yet also fostering learning and being a safe space for them. I would refer back to this assignment when creating my classroom and planning what to have in my room and where.