Removes all components with at least 1 control selected in the viewport.
This is a modular button based on what is set in your User Settings. It has 2 modes and 2 modifiers.
Remove the component without baking animation back to the skeleton.
Force remove the component - Only use for components that are broken.
Will show up next to the primary icon to indicate if they are in use.
Bake the animation down to the skeleton before removing the component.
Revert back to the animation curves that were being used when rigging was first applied.
Script Command:
import rigging.usertools; rigging.usertools.helix_rigger.HelixRigger().remove_component(None, True)