Aim

Creates an OverDriver and then creates an Aim Constraint relationship on that OverDriver control to any object in the scene.

Used to create animation for things like pistons that should always be aiming at each other.

Details:

  • On creation animation is not baked onto the OverDriver control.

  • On removal it will follow your Remove Component Settings 'Revert Animation' setting.

    • If un-checked the OverDriver control will bake it's animation back down to the rig control

    • If checked the OverDriver animation will be thrown out and the rig control will revert back to the animation curves that were present when the OverDriver was created.