Creates an object to follow the center of mass of the character that can be used to adjust character animation arcs and quickly see if your character is on balance.
Object is built based on the Center of Mass settings in the character's Regions.
Example Weights for a Biped:
head
head - 1.0
left eye - 1.0
right eye - 1.0
body
top spine - 0.8
left hand - 0.14
right hand - 0.14
pelvis - 1.0
left foot - 0.35
right foot - 0.35