Lists all tools that can be applied to a whole character.
Swap Character - Opens up a Character Picker that lists all characters that share the same rig path/settings file. Swapping a character will remove the current character skeleton and geometry and replace it with the skeleton and geometry from the selected character.
Mirror Animation - Deprecated.
Zero Character - Zero's all rig controls and un-rigged skeleton joints to the bind pose.
Set As Transfer Source - Flags this character as the source for the Transfer (Joints) command.
Transfer (Joints) - Parent constrains all joints of the character to the Transfer Source character with maintain offset True and bakes the animation.
Import UE4 Animation - Apply an animation exported from UE4 to the character. The character must have a UE4 settings file for this to work.
Remove All Animation - Remove all animation curves from all rig controls and skeleton joints.
Quick FK Rig - Creates a unique region for every joint in the skeleton and rigs them all in FK.
Re-Name - Re-name the UI display of the character.
Set Namespace - Sets the namespace for all rig objects and networks.
Set Bind Pose - Sets the current pose as the character bind pose.
Set Rig Path - Sets the character's rig path (the Folder that contains the curated settings and rigging files)
Set Color Set - Enter the name of the Color Set that should be used by the character.
*Freeze Character - Apply 'Freeze Transforms' to the entire skeleton, works while meshes are bound to the skeleton.
* Not un-doable
Setup Joints - Runs through the full skeleton hierarchy and adds any new joints to the skeleton network as well as ensuring that all joints have the correct properties and attributes on them for the rigging system.
Delete Character - Remove the character and all associated networks from the scene.