30—40 Gremlins
5—7 Stone Gargoyles
4—5 Stone Golems
30—40 Gremlins
1 War Machine
4—5 Stone Golems
30—40 Gremlins
1 War Machine
30—40 Gremlins
5—7 Stone Gargoyles
5—7 Stone Gargoyles
5—7 Stone Gargoyles
30—40 Gremlins
4—5 Stone Golems
4—5 Stone Golems
30—40 Gremlins
2—3 Magi
2—3 Magi
30—40 Gremlins
5—7 Stone Gargoyles
2—3 Genies
30—40 Gremlins
5—7 Stone Gargoyles
1 Naga
SPECIALTY:
Increases the maximum learning level of spells taught and learned by Scholar by 1 per level of Scholar.
NOTES:
Genie specialty replaced to prevent doubling of specialties.
SECONDARY SKILLS:
Basic Artillery
Basic Tactics
NOTES:
Basic Mysticism swapped for Basic Tactics to better align with his biography and to provide additional support for his Ballista specialty.
"Atlas has ever been used to playing a large supportive role in the lives of the humans and other species. This stalwart defender has existed long before Bracaduun fell and was part of the cohort that helped to reform Bracada. He has become a symbol of stability among the wizards and a hulking rallying flag for his kin."
SPECIALTY:
Increases the Speed of allied Giants, Titans, and Colossi by 1 and their Attack and Defense skills by 20% for every 7 levels (rounded up).
SECONDARY SKILLS:
Basic Offense
Basic Air Magic
SPELLS:
Lightning Bolt
ARMY:
30—40 Gremlins
5—7 Stone Gargoyles
4—5 Stone Golems
"Balindar was the first in Bracada to test the Enrothean technology of using the best steel armor to create statues slated for animation, rather than regular rock, ore, or even precious metals. The rigid-minded golem-building academicians did not welcome this innovation, so Balindar's works, although far superior to their prototypes, still bear the experimental status."
SPECIALTY:
Increases the Speed of allied Steel Golems by 1 and their Attack and Defense skills by 20% for every 4 levels (rounded up). Can upgrade Stone Golems, Iron Golems, and Magnetic Golems to Steel Golems.
SECONDARY SKILLS:
Basic Wisdom
Basic Earth Magic
SPELLS:
Shield
ARMY:
30—40 Gremlins
2—3 Steel Golems
2—3 Steel Golems
SPECIALTY:
Increases the Speed of allied Enchanters by 1 and their Attack and Defense skills by 20% for every 6 levels (rounded up). Can upgrade all Monks and Mages to Enchanters.
ARMY:
30—40 Gremlins
5—7 Stone Gargoyles
1 Enchanter
NOTES:
Can be enabled via "Enable Strong Heroes" submod.
Specialty additionally grants a standard level 6 troop specialist boost to Enchanters on top of its base effects.
Starting Army changed to that of a standard level 6 troop specialist.
"Havez has an eye for anything that is quirky or odd. His personal effects are an unusual mix of items from all over Ashan - shadow silk cloths from Ygg-Chall, leatherwork from Irollan, jewels from the Dwarven mines, etc. His interest in the quaint and curious extends to his troops as well, he has for many decades studied the Gremlins and specializes in the upbringing and training of these lizard-like humanoids."
SPECIALTY:
Increases the Speed of allied Gremlins, Master Gremlins, and Gremlin Mechanics by 1 and their Attack and Defense skills by 20% for every level (rounded up).
SECONDARY SKILLS:
Basic Artillery
Basic Ballistics
SPELLS:
Precision
ARMY:
30—40 Gremlins
1 Ballista
30—40 Gremlins