30—40 Gremlins
5—7 Stone Gargoyles
4—5 Stone Golems
30—40 Gremlins
1 War Machine
4—5 Stone Golems
30—40 Gremlins
1 War Machine
30—40 Gremlins
5—7 Stone Gargoyles
5—7 Stone Gargoyles
5—7 Stone Gargoyles
30—40 Gremlins
4—5 Stone Golems
4—5 Stone Golems
30—40 Gremlins
2—3 Magi
2—3 Magi
30—40 Gremlins
5—7 Stone Gargoyles
2—3 Genies
30—40 Gremlins
5—7 Stone Gargoyles
1 Naga
SPECIALTY:
Increases kingdom's gem production by 1 for every 5 levels per day.
NOTES:
Mercury specialty moved to Gems to facilitate town and creature costs.
SPECIALTY:
Increases the maximum learning level of spells taught and learned by Scholar by 1 per level of Scholar.
NOTES:
Genie specialty replaced to prevent doubling of specialties.
SECONDARY SKILLS:
Basic Artillery
Basic Tactics
NOTES:
Basic Mysticism swapped for Basic Artillery to better align with his biography and to provide additional support for his Ballista specialty.
"Atlas has ever been used to playing a large supportive role in the lives of the humans and other species. This stalwart defender has existed long before Bracaduun fell and was part of the cohort that helped to reform Bracada. He has become a symbol of stability among the wizards and a hulking rallying flag for his kin."
SPECIALTY:
Increases the Speed of allied Giants, Titans, and Colossi by 1 and their Attack and Defense skills by 20% for every 7 levels (rounded up).
SECONDARY SKILLS:
Basic Offense
Basic Air Magic
SPELLS:
Lightning Bolt
ARMY:
30—40 Gremlins
5—7 Stone Gargoyles
4—5 Stone Golems
"Havez has an eye for anything that is quirky or odd. His personal effects are an unusual mix of items from all over Ashan - shadow silk cloths from Ygg-Chall, leatherwork from Irollan, jewels from the Dwarven mines, etc. His interest in the quaint and curious extends to his troops as well, he has for many decades studied the Gremlins and specializes in the upbringing and training of these lizard-like humanoids."
SPECIALTY:
Increases the Speed of allied Gremlins, Master Gremlins, and Gremlin Mechanics by 1 and their Attack and Defense skills by 20% for every level (rounded up).
SECONDARY SKILLS:
Basic Artillery
Basic Ballistics
SPELLS:
Precision
ARMY:
30—40 Gremlins
1 Ballista
30—40 Gremlins
SPECIALTY:
Increases kingdom's income by 350 → 500 gold per day.
SPECIALTY:
Casts Haste with effect increased by 1 for every 7 hero levels.
NOTES:
Specialty changed to scale for all creatures to provide a more rewarding sense of progression when using this hero.
SPECIALTY:
Increases the Luck of allied creatures by 1.
NOTES:
Specialty changed to Luck as Expert Fortune now grants +3 Luck.
SPECIALTY:
Increases the Speed of allied Enchanters by 1 and their Attack and Defense skills by 20% for every 6 levels (rounded up). Can upgrade all Monks and Mages to Enchanters.
ARMY:
30—40 Gremlins
5—7 Stone Gargoyles
1 Enchanter
NOTES:
Can be enabled via "Enable Strong Heroes" submod.
Specialty additionally grants a standard level 6 troop specialist boost to Enchanters on top of its base effects.
Starting army changed to that of a standard level 6 troop specialist.
"Balindar was the first in Bracada to test the Enrothean technology of using the best steel armor to create statues slated for animation, rather than regular rock, ore, or even precious metals. The rigid-minded golem-building academicians did not welcome this innovation, so Balindar's works, although far superior to their prototypes, still bear the experimental status."
SPECIALTY:
Increases the Speed of allied Steel Golems by 1 and their Attack and Defense skills by 20% for every 4 levels (rounded up). Can upgrade Stone Golems, Iron Golems, and Magnetic Golems to Steel Golems.
SECONDARY SKILLS:
Basic Wisdom
Basic Earth Magic
SPELLS:
Reconstruction
ARMY:
30—40 Gremlins
2—3 Steel Golems
2—3 Steel Golems
"Faiz is notorious in the Silver Cities for his gruesome countenance, which he usually covers with a scarf. His scars are the result of an encounter with Desert Orcs, and from that day the once light-hearted Mage turned himself to thoughts of devastation and ruin. Mastering these arts, Faiz has gained the ability to inflict intensive arcane destruction upon his enemies."
SPECIALTY:
Casts Disrupting Ray with effect increased by 10.
SECONDARY SKILLS:
Basic Wisdom
Basic Air Magic
SPELLS:
Disrupting Ray
ARMY:
30—40 Gremlins
5—7 Stone Gargoyles
4—5 Stone Golems
"Galib is a Djinn, a spiritual being, lord among the many elemental spirits that roam the plane of magic, invisible to the untrained eye. Galib is not a servant, but a friend and ally to the Mages of the Silver Cities, and he sits as one of the Circle in the Wizards' ruling council to defend the interests of his. Many of his human counterparts have learnt to randomly deflect enemy spells, but Galib's inherent magical nature permits him a measure of control over where the deflected spell goes. Enemies avoid using magic against him, knowing that Galib could cause their spells to bounce back and strike their own troops."
SPECIALTY:
Allied units are permanently enchanted with Advanced Magic Mirror.
SECONDARY SKILLS:
Basic Wisdom
Basic Luck
SPELLS:
Protection from Air
ARMY:
30—40 Gremlins
5—7 Stone Gargoyles
4—5 Stone Golems
"Jhora's swift mind gives her the ability to launch magical attacks at a pace unmatched by any of her fellow mages. The first beings to discover this were bandits, who made the mistake of attempting a surprise attack on a caravan in which Jhora, still a child at the time, was riding. The sudden flurry of Magic Arrows that fell upon the attackers sent them running for the hills."
SPECIALTY:
Casts Magic Arrow with damage increased by 20% for every N hero levels, where N is the level of the target creature.
SECONDARY SKILLS:
Basic Wisdom
Basic Sorcery
SPELLS:
Magic Arrow
ARMY:
30—40 Gremlins
5—7 Stone Gargoyles
4—5 Stone Golems
"Nur is one of those beings that not only wields magic, but is inherently magical. A Djinn master of meditation and mental focus, Nur's battles with Chaos magic across many planes has led her to develop exceptional magic affinity. Nur was believed lost for centuries after a mad Wizard tried to absorb her powers, but her brother, Solmyr, was eventually able to restore her."
SPECIALTY:
Receives a 5% per level bonus to Sorcery skill percentage.
SECONDARY SKILLS:
Basic Wisdom
Basic Sorcery
SPELLS:
Sun Burst
ARMY:
30—40 Gremlins
5—7 Stone Gargoyles
4—5 Stone Golems