10—20 Pikemen
4—7 Archers
4—5 Griffins
10—20 Pikemen
1 War Machine
4—5 Griffins
10—20 Pikemen
10—20 Pikemen
10—20 Pikemen
4—7 Archers
4—7 Archers
4—7 Archers
10—20 Pikemen
4—5 Griffins
4—5 Griffins
10—20 Pikemen
2—3 Swordsmen
2—3 Swordsmen
10—20 Pikemen
4—7 Archers
2—3 Monks
10—20 Pikemen
4—7 Archers
1 Cavalier
NOTES:
No longer "special" by default.
NOTES:
Set to "special" by default.
Can be enabled via "Enable Strong Heroes" submod (replaces Lord Haart).
SPECIALTY:
Increases the Morale of allied creatures by 1.
NOTES:
No longer "special" by default.
Swordsman specialty replaced to prevent doubling of specialties.
New portrait courtesy of the Day of Reckoning Team.
SPECIALTY:
Increases Tactics placement area by 2.
SECONDARY SKILLS:
Basic Leadership
Basic Tactics
NOTES:
No longer "special" by default.
Swordsman specialty replaced to prevent doubling of specialties.
Basic Armorer swapped for Basic Tactics as his specialty was changed.
"Ellaine served honorably in the Imperial army during the War of the Eclipse and then returned to manage her family's estates in a wise, compassionate, and just manner. Though it had been poorly kept her steady hand yielded fruit: the manor grew and prospered. Now that Ellaine is back at war, the peasants remember her good deeds and show miracles of bravery at the battlefields under her command."
SPECIALTY:
Increases the Speed of allied Pikeman, Halberdiers, and Glaviers by 1 and their Attack and Defense skills by 20% for every level (rounded up).
SECONDARY SKILLS:
Basic Leadership
Basic Armorer
SPELLS:
N/A
ARMY:
10—20 Pikemen
10—20 Pikemen
10—20 Pikemen
"Queen of the Griffin Empire, Isabel was the unwitting victim of the centuries-old plans of the Demon Sovereign. Luckily, she was saved by troops of Rangers, Wizards, Warlocks and Knights from Sheogh itself in the final moments of the war that bears her name. Though she has literally been through hell, her faith has remained steady and her troops benefit from her holy blessings."
SPECIALTY:
Allied units are permanently enchanted with Expert Bless.
SECONDARY SKILLS:
Basic Leadership
Basic Wisdom
SPELLS:
N/A
ARMY:
10—20 Pikemen
4—7 Archers
4—5 Griffins
"Karloff was born the son of the Baron Piotr, banished from the Griffin lands by the Duke Pavel for his peculiar sense of justice – one involving sharp stakes and barbed whips. Piotr was immediately accepted into the Wolf Duchy and tasked with the administration of the Duke’s secret slave mines. Karloff inherited the responsibility upon the mysterious death of his father, and production was doubled under him, a result of his harsh but just treatment of the slaves which contrasted against his father’s acrimonious abuse. As a result, Karloff was awarded the title of Master Engineer by a young Duke Gerhart. The only scandal which has ever concerned Karloff came after his refusal to attend Piotr’s funeral."
SPECIALTY:
Allied ranged units can target fortifications in siege combat.
SECONDARY SKILLS:
Advanced Ballistics
SPELLS:
N/A
ARMY:
10—20 Pikemen
4—7 Archers
4—5 Griffins
"Brilliant but embattled, Maeve is a dedicated ruler working desperately to pull a doomed empire out of its downward spiral. Trying to salvage a future for the fragmenting Falcon Empire while fighting off a Demon invasion, Maeve has nothing to rely on but her own dedication to the ideals of chivalry and her unswerving faith in the worship of the Dragon of Light."
SPECIALTY:
Casts Haste with effect increased by 1 for every 7 hero levels.
SECONDARY SKILLS:
Basic Leadership
Basic Air Magic
SPELLS:
Haste
ARMY:
10—20 Pikemen
4—7 Archers
4—5 Griffins
"One of Gerhart’s most loyal servants, Martina is a well-decorated Knight from the Wolf Duchy who seems more than happy to be part of any conflict that places the House of Wolf in opposition to the House of Griffin. Rumor has it that this personal animosity stems from an incident in her childhood when her father was reputedly forced to dance in pig swill for the amusement of a high-ranking Griffin.."
SPECIALTY:
Receives a 5% per level bonus to Offense skill percentage.
SECONDARY SKILLS:
Advanced Offense
SPELLS:
N/A
ARMY:
10—20 Pikemen
4—7 Archers
4—5 Griffins
SPECIALTY:
Increases kingdom's income by 350 → 500 gold per day.
SPECIALTY:
Casts Prayer with effect increased by 1 for every 7 hero levels.
NOTES:
Specialty changed to scale for all creatures to provide a more rewarding sense of progression when using this hero.
SPECIALTY:
Creatures receive a 1% per level bonus to their Health while equipped with a First Aid Tent.
NOTES:
Specialty changed to work properly with VCMI.
"A member of the Order of Vesta, Alesia was born and raised in the cosmopolitan city of Seahaven, in the Agyn Peninsula. A true Vestal, Alesia would rather use the powers of the Light that Elrath bestowed her to heal and bring peace, although she understands that, unfortunately, fighting can not always be avoided."
SPECIALTY:
Casts Resurrection with effect increased by 5% for every N hero levels, where N is the level of the target creature.
SECONDARY SKILLS:
Basic Wisdom
Basic Intelligence
SPELLS:
Resurrection
ARMY:
10—20 Pikemen
4—7 Archers
4—5 Griffins
"Gwenneth was once a handmaiden to the legendary Queen Catherine Ironfist, but as Catherine went to war, Gwenneth found herself wrapped up in clerical studies. She became incredibly learned and is keen on sharing her newfound knowledge."
SPECIALTY:
Increases the maximum learning level of spells taught and learned by Scholar by 1 per level of Scholar.
SECONDARY SKILLS:
Basic Wisdom
Basic Scholar
SPELLS:
Magic Arrow
ARMY:
10—20 Pikemen
4—7 Archers
4—5 Griffins
"Murazel has lived for millennia – she fought in the Elder Wars alongside the likes of Archangels Michael and Sandalphon, and has acted as witness and judge of many battles and events. Always serious, even dire, talking as is everything in life was of the utmost importance, she is obsessed by the truth and accuracy of the events she relates. Known among her kind for her impartiality and her friendliness to ''lesser races'', she blames her people for the disappearance of the Shantiris, a “collateral damage” of the war against the Faceless. After the Twilight Covenant sealed a truce between the children of Light and Darkness in blood and magic, Murazel was one of the first Angels to leave the sky-born cities of her brethren to go live among the Humans. Still passionate about the Shantiris and their lost civilization, Murazel soon moved to the city of Hammer Fall, which had been erected over ancient Shantiri ruins, far in the East."
SPECIALTY:
Increases the Speed of allied Angels, Archangels, and Seraphim by 1 and their Attack and Defense skills by 20% for every 7 levels (rounded up).
SECONDARY SKILLS:
Basic Wisdom
Basic Light Magic
SPELLS:
Prayer
ARMY:
10—20 Pikemen
4—7 Archers
4—5 Griffins