Page and balance in progress. No changes here are live.
Shoots.
Minimum Luck is +1.
Attack 4
Defense 2
Shots 12
Damage 1–3
Health 4
Speed 5
Move Ground
Size 1
Growth 15
AI Val. 75
Fight Val. 60
Cost 40
Attack 5
Defense 2
Shots 24
Damage 2–3
Health 4
Speed 6
Move Ground
Size 1
Growth 15
AI Val. 95
Fight Val. 76
Cost 60
Shoots.
Minimum Luck is +3.
Attack 4
Defense 3
Shots 24
Damage 2–3
Health 6
Speed 7
Move Ground
Size 1
Growth 15
AI Val. 95
Fight Val. 76
Cost 60
Halfling:
Shots 24 → 12
Repairs mechanical creatures (10 Health per Mechanic).
Attack 6
Defense 5
Shots -
Damage 3–4
Health 15
Speed 6
Move Ground
Size 1
Growth 8
AI Val. 210
Fight Val. 210
Cost 140
Repairs mechanical creatures (20 Health per Engineer).
Attack 7
Defense 6
Shots -
Damage 3–5
Health 15
Speed 7
Move Ground
Size 1
Growth 8
AI Val. 298
Fight Val. 248
Cost 170
Repairs mechanical creatures (10 Health per Decommissioner).
Deals 50% increased Damage to Mechanical creatures and Golems.
Attack 8
Defense 5
Shots -
Damage 4–6
Health 18
Speed 7
Move Ground
Size 1
Growth 8
AI Val. 298
Fight Val. 248
Cost 170
Mechanic:
Health 14 → 15
AI Value 201 → 210
Fight Value 201 → 210
Engineer:
Defense 5 → 6
Health 16 → 15
Ignores 20% of enemy Attack skill.
+200 bonus movement points on wasteland.
Attack 6
Defense 10
Shots -
Damage 3–5
Health 25
Speed 4
Move Ground
Size 2
Growth 6 (+3)
AI Val. 250
Fight Val. 220
Cost 200
Ignores 40% of enemy Attack skill.
+400 bonus movement points on wasteland.
Attack 6
Defense 12
Shots -
Damage 4–5
Health 25
Speed 6
Move Ground
Size 2
Growth 6 (+3)
AI Val. 355
Fight Val. 320
Cost 250
Attack 8
Defense 10
Shots -
Damage 4–6
Health 25
Speed 6
Move Ground
Size 2
Growth 6 (+3)
AI Val. 355
Fight Val. 320
Cost 250
Armadillo:
Attack 5 → 6
AI Value 198 → 250
Fight Value 248 → 220
Bellwether Armadillo:
Defense 11 → 12
Damage 3–5 → 4–5
AI Value 256 → 355
Fight Value 256 → 320
Cost 230 → 250
Detonation at death.
Attack 12
Defense 10
Shots -
Damage 8
Health 30
Speed 7
Move Ground
Size 2
Growth 5
AI Val. 640
Fight Val. 430
Cost 350
Attack 14
Defense 10
Shots -
Damage 10
Health 30
Speed 9
Move Ground
Size 2
Growth 5
AI Val. 985
Fight Val. 705
Cost 450
Attack 12
Defense 12
Shots -
Damage 8
Health 45
Speed 8
Move Ground
Size 2
Growth 5
AI Val. 985
Fight Val. 705
Cost 450
Automaton:
Damage 7 → 8
Speed 8 → 7
AI Value 669 → 640
Fight Value 398 → 430
Sentinel Automaton:
Attack 12 → 14
Damage 9 → 10
AI Value 947 → 985
Fight Value 631 → 705
Moves underground.
Immune to Blind and Stone Gaze.
Attack 13
Defense 12
Shots -
Damage 12–16
Health 50
Speed 8
Move Burrowing
Size 2
Growth 3
AI Val. 991
Fight Val. 793
Cost 575
Attack 15
Defense 12
Shots -
Damage 12–16
Health 60
Speed 10
Move Burrowing
Size 2
Growth 3
AI Val. 1220
Fight Val. 904
Cost 650
Attack 14
Defense 14
Shots -
Damage 12–16
Health 50
Speed 9
Move Burrowing
Size 2
Growth 3
AI Val. 1220
Fight Val. 904
Cost 650
No balance changes were made.
Shoots.
Preemptive Shot (once per round).
Attack 17
Defense 12
Shots 12
Damage 14–24
Health 50
Speed 7
Move Ground
Size 1
Growth 2
AI Val. 1375
Fight Val. 1025
Cost 800
Shoots.
Preemptive Shot (unlimited).
Attack 18
Defense 14
Shots 24
Damage 14–24
Health 70
Speed 8
Move Ground
Size 1
Growth 2
AI Val. 1575
Fight Val. 1215
Cost 1150
Attack 20
Defense 12
Shots 24
Damage 14–24
Health 60
Speed 7
Move Ground
Size 1
Growth 2
AI Val. 1575
Fight Val. 1215
Cost 1150
Gunslinger:
Shots 16 → 12
Health 45 → 50
AI Value 1351 → 1375
Fight Value 904 → 1025
Bounty Hunter:
Health 50 → 70
AI Value 1454 → 1575
Fight Value 932 → 1215
Cost 1100 → 1150
Meditation (skips turn).
Attack 18
Defense 16
Shots -
Damage 25–45
Health 160
Speed 11
Move Flying
Size 2
Growth 1
AI Val. 3800
Fight Val. 2555
Cost 2000
Meditation (does not skip turn).
Attack 24
Defense 20
Shots -
Damage 25–45
Health 225
Speed 15
Move Flying
Size 2
Growth 1
AI Val. 5625
Fight Val. 4015
Cost 3500 + 1C
Meditation (skips turn).
Attack ??
Defense ??
Shots -
Damage 25–45
Health ???
Speed ??
Move Flying
Size 2
Growth 1
AI Val. 5625
Fight Val. 4015
Cost 3500 + 1C
Couatl:
Attack 17 → 18
Defense 17 → 16
AI Value 3754 → 3800
Fight Value 2521 → 2555
Crimson Couatl:
Attack 21 → 24
Defense 21 → 20
Health 200 → 225
AI Value 5341 → 5625
Fight Value 3815 → 4015
Heat Stroke attack.
Attack 18
Defense 20
Shots -
Damage 40–50
Health 200
Speed 6
Move Ground
Size 2
Growth 1
AI Val. 3879
Fight Val. 3879
Cost 2200 + 1C
Heat Stroke attack.
Attack 22
Defense 26
Shots -
Damage 40–50
Health 300
Speed 8
Move Ground
Size 2
Growth 1
AI Val. 6750
Fight Val. 5555
Cost 3500 + 2C
Heat Stroke attack.
Overclock: Can overclock its systems once per combat (gains +25% Attack and +3 Speed for 3 turns).
Attack 26
Defense 22
Shots -
Damage 40–50
Health 240
Speed 8
Move Ground
Size 2
Growth 1
AI Val. 6750
Fight Val. 5555
Cost 3500 + 2C
Juggernaut:
Attack 23 → 22
Defense 23 → 26
Speed 7 → 8
AI Value 6433 → 6750
Fight Value 5361 → 5555