This page will only detail neutral creatures that have not been moved to a faction's main roster of units (e.g. Halflings and Boars).
Mummies can now cast Wasp Swarm at 50% Power, mirroring their appearance in Heroes V and allowing them to have a little more flavour than their standard cursing attack.
Sharpshooters have received a solid Health boost to prolong their time spent on the battlefield. They have a new Undead counterpart that suffers from reduced Defense, Health, and Speed, but compensates with a higher Attack and superior Damage range.
Faerie Dragons have been buffed to have more appropriate stats for their Level and Cost, the latter of which has been slightly increased. They will now be able to brawl more effectively instead of solely relying on their spellcasting in combat.
The Dracolich returns! It is another In the Wake of Gods unit that has been redesigned to fit between the Crystal Dragon and Azure Dragon in terms of power and fills the same niche that the other neutral Dragons do, except it is aligned with the Necropolis.
Faction Neutral
Attack 1
Defense 1
Shots -
Damage 1
Health 1
Speed 3
Move Ground
Size 1
Growth 25
AI Val. 15
Fight Val. 15
Cost 10
No balance changes were made.
Faction Neutral
Attack 8
Defense 3
Shots -
Damage 2–4
Health 10
Speed 6
Move Ground
Size 1
Growth 8
AI Val. 135
Fight Val. 135
Cost 100
Doubles friendly units' Luck chance.
Spellcaster: 3x Advanced Fortune (6 Power).
Faction Neutral
Attack 8
Defense 5
Shots -
Damage 3–5
Health 15
Speed 5
Move Ground
Size 1
Growth 9
AI Val. 190
Fight Val. 190
Cost 100
No balance changes were made.
Faction Necropolis
Attack 7
Defense 7
Shots -
Damage 3–5
Health 30
Speed 5
Move Ground
Size 1
Growth 7
AI Val. 370
Fight Val. 370
Cost 300
Faction Neutral
Attack 9
Defense 8
Shots -
Damage 2–6
Health 30
Speed 7
Move Ground
Size 2
Growth 7
AI Val. 345
Fight Val. 415
Cost 200
Mummy:
Faction Neutral → Necropolis
AI Value 270 → 370
Fight Value 270 → 370
Shoots.
No barrier penalty.
No range penalty.
Transforms into Skeleton Sharpshooter in a Skeleton Transformer.
Faction Neutral
Attack 12
Defense 10
Shots 32
Damage 8–10
Health 20
Speed 9
Move Ground
Size 1
Growth 4
AI Val. 640
Fight Val. 450
Cost 450
Faction Necropolis
Attack 14
Defense 8
Shots 32
Damage 10–12
Health 15
Speed 7
Move Ground
Size 1
Growth 4
AI Val. 640
Fight Val. 450
Cost 450
Spellcaster: 3x Advanced Mirth (6 Power).
Faction Neutral
Attack 10
Defense 11
Shots -
Damage 6–10
Health 35
Speed 7
Move Ground
Size 1
Growth 4
AI Val. 518
Fight Val. 471
Cost 300
Damage from spells reduced by 80%.
Faction Tower
Attack 10
Defense 11
Shots -
Damage 6–8
Health 45
Speed 6
Move Ground
Size 1
Growth 6
AI Val. 597
Fight Val. 597
Cost 400
Sharpshooter:
Health 15 → 20
AI Value 585 → 640
Fight Value 415 → 450
Cost 400 → 450
Steel Golem:
Faction Neutral → Tower
Damage from spells reduced by 85%.
Faction Tower
Attack 11
Defense 12
Shots -
Damage 8–10
Health 50
Speed 5
Move Ground
Size 1
Growth 3
AI Val. 600
Fight Val. 600
Cost 500
Damage from spells reduced by 95%.
Faction Tower
Attack 13
Defense 12
Shots -
Damage 10–14
Health 60
Speed 5
Move Ground
Size 1
Growth 3
AI Val. 775
Fight Val. 775
Cost 675
Faction Cove
Attack 12
Defense 12
Shots -
Damage 8–12
Health 50
Speed 6
Move Flying
Size 1
Growth 3
AI Val. 929
Fight Val. 929
Cost 600
Gold Golem:
Faction Neutral → Tower
Diamond Golem:
Faction Neutral → Tower
Level 6 → 5
Growth 2 → 3
Cost 750 → 675
Fangarm:
Faction Neutral → Cove
Faction Neutral
Attack 17
Defense 12
Shots 32
Damage 14
Health 30
Speed 9
Move Ground
Size 1
Growth 2
AI Val. 1210
Fight Val. 805
Cost 750
No balance changes were made.
Faction Neutral
Attack 25
Defense 25
Shots -
Damage 30–50
Health 500
Speed 15
Move Flying
Size 2
Growth 1
AI Val. 30501
Fight Val. 16317
Cost 10000 + 10G
Faction Neutral
Attack 30
Defense 30
Shots -
Damage 50
Health 750
Speed 17
Move Flying
Size 2
Growth 1
AI Val. 26433
Fight Val. 24030
Cost 15000 + 10S
Faction Neutral
Attack 40
Defense 40
Shots -
Damage 60–75
Health 800
Speed 16
Move Ground
Size 2
Growth 1
AI Val. 39388
Fight Val. 30260
Cost 20000 + 10C
Faction Necropolis
Attack 45
Defense 45
Shots 8
Damage 50–75
Health 800
Speed 16
Move Flying
Size 2
Growth 1
AI Val. 60000
Fight Val. 45000
Cost 25000 + 15M
Faction Neutral
Attack 50
Defense 50
Shots -
Damage 70–80
Health 1000
Speed 19
Move Flying
Size 2
Growth 1
AI Val. 78845
Fight Val. 56315
Cost 30000 + 20M
Faerie Dragon:
Attack 20 → 25
Defense 20 → 25
Damage 20–30 → 30–50
Cost 10000 + 8G → 10000 + 10G
Rust Dragon:
Cost 15000 + 14S → 15000 + 10S
Faerie Dragon:
Faction Neutral → Conflux
Rust Dragon:
Faction Neutral → Dungeon
Crystal Dragon:
Faction Neutral → Tower
Azure Dragon:
Faction Neutral → Bulwark