15—25 Pixies
4—6 Air Elementals
3—5 Water Elementals
15—25 Pixies
1 War Machine
3—5 Water Elementals
15—25 Pixies
15—25 Pixies
15—25 Pixies
4—6 Air Elementals
4—6 Air Elementals
4—6 Air Elementals
15—25 Pixies
3—5 Water Elementals
3—5 Water Elementals
15—25 Pixies
2—3 Fire Elementals
2—3 Fire Elementals
15—25 Pixies
4—6 Air Elementals
2—3 Earth Elementals
15—25 Pixies
4—6 Air Elementals
1 Psychic Elemental
SPECIALTY:
Increases the Speed of allied Psychic Elementals, Magic Elementals, and Astral Elementals by 1 and their Attack and Defense skills by 20% for every 6 levels (rounded up).
SECONDARY SKILLS:
Basic Offense
Basic Intelligence
NOTES:
Specialty changed from a flat stat point boost to that of a standard level 6 troop specialist.
Basic Artillery swapped for Basic Intelligence to better align with her biography.
"Living around the Erathian Capitol for many years, Thunar received extensive training in battle tactics, which helped to hone her defensive capabilities. Her curiosity and respect of mortals gained her a place in the Conflux."
SPECIALTY:
Increases the Speed of allied Earth Elementals, Magma Elementals, and Lava Elementals by 1 and their Attack and Defense skills by 20% for every 5 levels (rounded up).
SECONDARY SKILLS:
Basic Tactics
Basic Armorer
NOTES:
Removed the mention of Estates in her biography as her secondary skills changed.
Specialty changed from a flat stat point boost to that of a standard level 5 troop specialist.
Basic Estates swapped for Basic Tactics to better align with her biography.
SPECIALTY:
Increases the Speed of allied Fire Elementals, Energy Elementals, and Plasma Elementals by 1 and their Attack and Defense skills by 20% for every 4 levels (rounded up).
SECONDARY SKILLS:
Basic Offense
Basic Fire Magic
NOTES:
Specialty changed from a flat stat point boost to that of a standard level 4 troop specialist.
Basic Artillery swapped for Basic Fire Magic to give Elementalists another hero who starts with a school of magic skill.
SPECIALTY:
Increases the Speed of allied Water Elementals, Ice Elementals, and Frost Elementals by 1 and their Attack and Defense skills by 20% for every 3 levels (rounded up).
SECONDARY SKILLS:
Basic Tactics
Basic Archery
NOTES:
Specialty changed from a flat stat point boost to that of a standard level 4 troop specialist.
Advanced Tactics downgraded to make way for Basic Archery to further support her specialty.
SPECIALTY:
Receives a 5% per level bonus to Logistics skill percentage.
NOTES:
Specialty changed from a flat stat point boost to Psychic Elementals to Logistics to prevent doubling of specialties.
SPECIALTY:
Receives a 5% per level bonus to Estates skill.
NOTES:
Specialty changed from a flat stat point boost to Earth Elementals to Estates to prevent doubling of specialties.
SPECIALTY:
Receives a 5% per level bonus to Offense skill percentage.
NOTES:
Specialty changed from a flat stat point boost to Fire Elementals to Offense to prevent doubling of specialties.
SPECIALTY:
Receives a 5% per level bonus to Learning skill percentage.
NOTES:
Specialty changed from a flat stat point boost to Water Elementals to Learning to prevent doubling of specialties.
"Biography not yet written."
SPECIALTY:
Increases the Ballista's Attack and Defense skills by 30% for every 5 levels (rounded up).
SECONDARY SKILLS:
Advanced Artillery
SPELLS:
N/A
ARMY:
15—25 Pixies
1 War Machine
3—5 Water Elementals
"Biography not yet written."
SPECIALTY:
Increases the Speed of allied Air Elementals, Storm Elementals, and Hurricane Elementals by 1 and their Attack and Defense skills by 20% for every 2 levels (rounded up).
SECONDARY SKILLS:
Basic Air Magic
Basic Pathfinding
SPELLS:
N/A
ARMY:
4—6 Air Elementals
4—6 Air Elementals
4—6 Air Elementals
SPECIALTY:
Casts Disrupting Ray with effect increased by 2 for every 5 hero levels.
NOTES:
Intended specialty scaling does not yet work for negative spells. His specialty remains a flat +10 boost to the effect of Disrupting Ray.
SPECIALTY:
Casts Haste with effect increased by 1 for every 7 hero levels.
NOTES:
Specialty changed to scale for all creatures to provide a more rewarding sense of progression when using this hero.
SPECIALTY:
Casts Magic Arrow with damage increased by 20% for every N hero levels, where N is the level of the target creature.
SPECIALTY:
Increases kingdom's mercury production by 1 for every 5 levels per day.
NOTES:
Gold specialty moved to Mercury to facilitate town and creature costs, to prevent doubling of specialties.
SPECIALTY:
Increases kingdom's income by 350 → 500 gold per day.
SPECIALTY:
Casts Bloodlust with effect increased by 2 for every 5 hero levels.
NOTES:
Specialty changed to scale for all creatures to provide a more rewarding sense of progression when using this hero.
SPECIALTY:
Casts Stone Skin with effect increased by 2 for every 5 hero levels.
NOTES:
Specialty changed to scale for all creatures to provide a more rewarding sense of progression when using this hero.
"A member of House Anima, Fahada came to prominence during the early days of the Orc Rebellion. Like most Sorceresses, Fahada craves power, but she also seeks the acceptance of the ruling Wizards of the Seven Cities. Doing her best to climb the social ladder has left her to adopt a serious and studious demeanor. Only her lover, the Djinn Khalida, can make her laugh and smile and see the wonders of the world."
SPECIALTY:
Increases the Speed of allied Light Elementals by 1 and their Attack and Defense skills by 20% for every 6 levels (rounded up). Can upgrade Psychic Elementals, Magic Elementals, and Astral Elementals to Light Elementals.
SECONDARY SKILLS:
Basic Wisdom
Basic Light Magic
SPELLS:
Sun Beam
ARMY:
15—25 Pixies
4—6 Air Elementals
1 Light Elemental
"Summoned from the depths of the Plane of Magic, Khalida is a beautiful Djinn whose pairing with Fahada has led them both to power and fame. Their relationship developed from comrades, to friends, to lovers. This unusual romance was tolerated by the other Wizards until the Orc Rebellion, when the Circle of Nine became suspicious of any 'mixed' relationship. The two never cared for the petty squabbling when there were far more pressing matters to attend to; thus, they set about their own adventures hand-in-hand."
SPECIALTY:
Increases the damage of Light Magic spells by 15 per level.
SECONDARY SKILLS:
Basic Light Magic
Basic Sorcery
SPELLS:
Sun Burst
ARMY:
15—25 Pixies
4—6 Air Elementals
3—5 Water Elementals
"During the War of the Grey Alliance, Nathir was taken prisoner by the demons. Enslaved in their sulfur mines, he was one of only three survivors of a massive prison uprising and escape. Nathir made his way across the fiery wastes of Sheogh and finally back to the Silver Cities, vowing from that day on that fire would be his servant and never again his master."
SPECIALTY:
Increases the Speed of allied Firebirds, Phoenixes, and Sacred Phoenixes by 1 and their Attack and Defense skills by 20% for every 7 levels (rounded up).
SECONDARY SKILLS:
Basic Fire Magic
Basic Logistics
SPELLS:
Fireball
ARMY:
15—25 Pixies
4—6 Air Elementals
3—5 Water Elementals
"Sinithala is very old, old enough to remember a time when the Shantiri Empire still ruled most of the known lands, and Irollan's dominions spread as far south as Yon-Chall Forest. Of course, being an Elf, it would be very hard to guess her age just from her looks. Sinithala knows her time will come soon, though, but she is not willing to abandon her beloved forest. She is already making preparations to be reincarnated as a Dryad after her death."
SPECIALTY:
Increases the Speed of allied Pixies, Sprites, and Faeries by 1 and their Attack and Defense skills by 20% for every level (rounded up).
SECONDARY SKILLS:
Basic Scouting
Basic Diplomacy
SPELLS:
Magic Arrow
ARMY:
15—25 Pixies
15—25 Pixies
15—25 Pixies
"Excitable, headstrong, and energetic are the sorts of words the older Mages use to describe Zehir. He chose to master elemental magic, figuring (correctly) that if he could control beings as fickle and powerful as elementals he would be well prepared for any magical struggle.Though the title First of the Circle was granted to the young Mage in the hopes of staving off political infighting during a crisis, the other wizards of the Circle quickly realized that it was only a matter of time before Zehir's skills surpassed theirs - time that is more likely to be measured in months than in years."
SPECIALTY:
Always casts Summon Elemental spells at Expert level. Starts with all Summon Elemental spells.
SECONDARY SKILLS:
Basic Wisdom
Basic Intelligence
SPELLS:
Summon Air Elemental
Summon Water Elemental
Summon Fire Elemental
Summon Earth Elemental
Summon Psychic Elemental
Summon Light Elemental
Summon Dark Elemental
ARMY:
15—25 Pixies
4—6 Air Elementals
3—5 Water Elementals